Papers by Mohammad Haekal

Background: The technology of online gaming has rapidly developed within the past decade, with on... more Background: The technology of online gaming has rapidly developed within the past decade, with online games becoming one of the major daily entertainments for millions of people. People who play online games spent an average time more than 30 hours weekly, which cause in having psychological and physical disorders. Objective: To identify the association of playing online games intensity with the occurrence of stress, depression, social phobia, sleep disturbances and aggressive behaviour. Method: This study is an analytical research with cross-sectional design. The online games players in several internet cafes that meet the inclusion criteria are recruited. The intensity of playing online games and the incidence of stress, depression, social phobia, sleep disturbances and aggressive behavior in their daily life, are assessed by using questionnaires. Result: From the total 81 respondents with an average age of 21.74 ± 2.86 this study find a significant relationship intensity of onlin...
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Papers by Mohammad Haekal