The purpose of the research was to find out the influence of using Brain Based Learning model to ... more The purpose of the research was to find out the influence of using Brain Based Learning model to mathematical creative thinking skills of student. The research method was quasi experiment with Posttest-Only Control Design. Population of this research are 60 students consist of 30 from experiment class and 30 from control class. The technique sampling was saturation sampling. The data analysis using T test. Prior to hypothesis testing, there were two prerequisite tests that consist of the normality test and homogeneity test. The result of prerequisite tests showed that both classes had the normal distribution and the same variance. Based on the t-test, it can be seen that there was an influence of Brain Based Learning model mathematical creative thinking.
Proceedings of the Annual Conference on Social Sciences and Humanities, 2018
This research aims to produce contextual-based teaching materials, teaching materials determine t... more This research aims to produce contextual-based teaching materials, teaching materials determine the feasibility of contextual based products, and the effectiveness of contextual-based teaching material on the five pilot schools Curriculum 2013 in Tulungagung. This research is a research and development-based teaching materials contextual. Research methods and development covers conducting research and information gathering, planning includes the identification of skills, goal setting, determination of the order, and planning field trials beginning, develop an early form of the product, the initial test product, the revision of the results of field trials beginning, field trials major product revision based on test the main field trials, broad-scale testing, revision of the final product based on broad-scale trials. The results of the research can be seen that the activity of students in the learning process using teaching materials categorized as active and student learning outcomes after conducting tests at the end of the learning category completely.
Tujuan dari penelitian ini adalah Untuk menganalisis apakah pembelajaran literasi berbasis metode... more Tujuan dari penelitian ini adalah Untuk menganalisis apakah pembelajaran literasi berbasis metode conference writing mampu meningkatkan keterampilan menulis kreatif pada siswa sekolah dasar dan Untuk menganalisis apakah terdapat perbedaan keterampilan menulis kreatif antara peserta didik yang diberi pembelajaran literasi berbasis metode conference writing dan yang tidak diberi pembelajaran literasi berbasis metode conference writing. Metode penelitian yang digunakan adalah model penelitian kuantitatif dengan metode eksperimen. Desain penelitian yang digunakan dalam penelitian ini adalah Quasi Experimental Design dengan bentuk Nonequivalent Control Group Design. Pada rancangan penelitian ini peneliti menggunakan satu kelompok eksperimen dengan kelompok kontrol yang diawali dengan pemberian pretest pada masing-masing kelompok. Kelompok eksperimen diberikan perlakuan sedangkan kelompok kontrol tidak diberikan perlakuan. Pada akhir penelitian akan diberikan posttest kepada kedua kelompo...
The purpose of this study was to see the effect of mathematical creative thinking skills on stude... more The purpose of this study was to see the effect of mathematical creative thinking skills on student learning outcomes. The research method used is quantitative research. The sample used in this study were fourth grade elementary school students who were selected by purposive sampling technique. While the design used in this study is to use the pretest and posttest One Group Design. The data in this study were obtained from the prestest and postest values which were analyzed statistically by the Paired Sample T-Test. The result of the research means that there is a significant influence between the influence of mathematical creative thinking skills on learning outcomes of elementary school student
Prosiding Seminar Nasional Penguatan Riset dan Luarannya sebagai Budaya Akademik di Perguruan Tinggi Memasuki Era 5.0, 2019
This Study aims to determine the influence mastery o f the scientific attitude by using Team Game... more This Study aims to determine the influence mastery o f the scientific attitude by using Team Games Tournamet (TGT) Models for 5th grade students of SDN Slipi 01 Pagi Jakarta of the 2018/ 2019. The research method used is descriptive quantitative research method with Posttest Only Control desaign. The sample used is purposive sampling. In the hypothesis test used t- test obtained tcount 2.67 at the significant= 0.05 ttabel 1.7, thus H0 is rejected which states that there is a significan by using Team Games Tournament (TGT) models on Mastery of the Scientific Attitude of Class V Students of SDN Slipi 01 Pagi Jakarta.
Proceedings of the Annual Conference on Social Sciences and Humanities, 2018
This research aims to produce contextual-based teaching materials, teaching materials determine t... more This research aims to produce contextual-based teaching materials, teaching materials determine the feasibility of contextual based products, and the effectiveness of contextual-based teaching material on the five pilot schools Curriculum 2013 in Tulungagung. This research is a research and development-based teaching materials contextual. Research methods and development covers conducting research and information gathering, planning includes the identification of skills, goal setting, determination of the order, and planning field trials beginning, develop an early form of the product, the initial test product, the revision of the results of field trials beginning, field trials major product revision based on test the main field trials, broad-scale testing, revision of the final product based on broad-scale trials. The results of the research can be seen that the activity of students in the learning process using teaching materials categorized as active and student learning outcomes after conducting tests at the end of the learning category completely.
MADROSATUNA : Jurnal Pendidikan Guru Madrasah Ibtidaiyah, 2019
In this artcle, i discuss about the ability of creative thinking in mathematics, including (1) wh... more In this artcle, i discuss about the ability of creative thinking in mathematics, including (1) what is meant by the ablity of creative thinking in mathematics, (2) why the ability to think creatively in mathematics is important and what is the reason, (3) how the ability of creative thinking in mathematics applied in the process of learning mathematics so that the ability of creative thinking in mathematics can be owned by students, (4) what mathematical material is suitable for generating students’ ability of creative thinking in mathematics. The method used in this article is discourse analysis, from some articles in various national and international journals. The discussion is presented in the form of description based on the data that is written in the articles. Based on the data presented in these articles, that to create and develop the ability of creative thinking in mathematics, teachers should be able to choose and apply appropriate models and media in the process of learn...
Sumber belajar untuk mahasiswa terutama mahasiswa PGSD yang berbentuk modul elektronik berbasis s... more Sumber belajar untuk mahasiswa terutama mahasiswa PGSD yang berbentuk modul elektronik berbasis software iSpring Suite 9 pada mata Kuliah Konsep Dasar IPA 1 belum ada. Tujuan penelitian ini yaitu untuk mengembangkan dan menghasilkan modul elektronik yang menggunakan software iSpring Suite 9 pada mata kuliah Konsep Dasar IPA 1 untuk mahasiswa Program Studi Pendidikan Guru Sekolah Dasar. Metode yang digunakan dalam penelitian dan pengembangan ini adalah metode penelitian dan pengembangan Model ADDIE. Tahapan Model ADDIE yaitu Analisis, Desain, Pengembangan, Implementasi, dan Evaluasi. Sampel dalam penelitian ini yaitu 56 mahasiswa Semester II Prodi Pendidikan Guru Sekolah Dasar. validasi produk dilakukan pada ahli media, dan materi. Sedangkan kemenarikan produk melalui penyebaran angket kepada mahasiswa. Hasil penelitian menunjukkan bahwa validasi ahli media modul elektronik berbasis software iSpring Suite 9 menunjukkan presentase 82,5 % dengan kategori baik. Pada validasi ahli materi menunjukkan presentase 95,83 % dan termasuk kategori sangat baik. Dan selanjutnya pada aspek kemenarikan melalui angket respon siswa menunjukkan presentase 88 % dengan kategori sangat baik. Kesimpulan penelitian ini menunjukkan bahwa modul elektronik berbasis software iSpring Suite 9 mempunyai kategori layak dan menarik digunakan sebagai sumber belajar mahasiswa Program Studi Pendidikan Guru Sekolah Dasar
Penelitian ini bertujuan untuk mengembangkan media pembelajaran pop up book materi perkembangbiak... more Penelitian ini bertujuan untuk mengembangkan media pembelajaran pop up book materi perkembangbiakan hewan kelas VI SDN Anyelir 1 Depok. Penelitian ini termasuk dalam penelitian dan pengembangan (R&D). Penelitian ini menggunakan metode 4D dengan empat langkah, yaitu: 1) tahap Define (pendefinisian), 2) tahap design (perancangan), 3) develop (pengembangan), 4) dissiminate (penyebaran). Tempat penelitian ini adalah di SDN Anyelir 1 Depok. Subjek uji coba diterapkan kepada 33 peserta didik kelas VI A di SD tersebut. Pengumpulan data dilakukan dengan angket validasi ahli media, angket validasi ahli materi, dan angket respon peserta didik. Data hasil penelitian dianalisis dengan teknik kuantitatif dan kualitatif. Hasil pengembangan produk adalah media pembelajaran pop up book materi perkembangbiakan hewan. Hasil validasi ahli materi mendapat skor rata-rata 94% dengan kategori "sangat layak". Hasil validasi ahli media mendapat skor rata-rata 95% dengan kategori "sangat layak". Hasil tanggapan siswa berdasarkan uji coba lapangan mendapatkan skor rata-rata 82% yang termasuk kategori "sangat layak". Karena siswa merasa tertarik untuk menggunakan media kontekstual pop up book. Berdasarkan hasil perolehan dapat disimpulkan bahwa media pembelajaran pop up book pada materi perkembangbiakan hewan ini sangat layak digunakan sebagai media pembelajaran IPA. Kata Kunci: pengembangan; media pop up book; perkembangbiakan hewan.
The training fosters the character of Tanjung Sari Elementary School students through this simple... more The training fosters the character of Tanjung Sari Elementary School students through this simple educational game aimed at showing the gap between expectations and reality that needs to solve fundamental problems, through educational games to instill character in children. The game given there are three kinds, among them; bim bam pedi pats, talking sticks and kuda bisik. Of the three games above which are fairly simple games can be applied into teaching and learning activities both in the classroom and outside the classroom. But the game can provide great benefits for children. No less important, the game can shape the child into someone who has a noble character. Character values contained in this simple educational game include: collaboration, cohesiveness, tolerance, honesty, discipline, curiosity, national spirit, respect, leadership, care for the environment, social care, responsibility, religious, and love to read. Through service activities conducted by the teacher can incre...
This study aims to develop literacy-based teaching materials through a website called BAGUR'S... more This study aims to develop literacy-based teaching materials through a website called BAGUR'SD for PGSD FKIP UHAMKA students, and to find out the quality of this product that has been produced so that it is suitable for use in the learning process on campus. The research method was carried out in two stages, namely observation and the Research and Development (R&D) method. The observation method was carried out to determine the learning process in the classroom and the use of students' smartphones while in class and during Work From Home (WFH). Methods (R&D) or research and development adapted from the Hannafin And Peck development model were used to develop the BAGUR'SD website. This website was tried out for active students of PGSD FKIP UHAMKA. The results showed that the technology literacy-based teaching materials through the website that had been developed based on material experts obtained a percentage score of 89.28% with a very good category seen from the usefuln...
Peran guru tidak hanya transfer pengetahuan, namun juga dituntut mengajarkan kecerdasan emosional... more Peran guru tidak hanya transfer pengetahuan, namun juga dituntut mengajarkan kecerdasan emosional dan spiritual peserta didik. Karakter positif guru dianggap sebagai pemodelan, agar siswa meneladani sifat luhur dan tingkah laku seorang guru. Penanaman guru yang berkarakter erat kaitannya dengan budaya literasi yang saling bersinergi untuk mencapai tujuan pendidikan nasional. Literasi merupakan bagian penting yang mendukung kemajuan suatu negara yang ditentukan pada tingkat melek huruf di negara tersebut. Guru yang berkarakter berasal dari guru yang berbudaya literasi yang terimplementasi dalam proses pendidikan dan pengajaran. Pewujudan guru yang berbudaya literasi dan karakter perlu dilakukan proses transfer pengetahuan melalui kegiatan workshop. Workshop bertujuan untuk memberikan pengetahuan, pemahaman, dan diskusi terkait perlunya guru berbudaya literasi dan berkarakter sebagai cara meningkatkan profesionalisme pengajaran. Pengabdian masyarakat ini dilaksanakan di SDN Gandaria U...
Berumpun: International Journal of Social, Politics, and Humanities, 2021
In this globalization era, the development of technology and information is increasingly fast, an... more In this globalization era, the development of technology and information is increasingly fast, and it has given a major impact on the world of education. The emergence of various technology applications used to support online learning is because of the development. Linktree and Wordwall applications are new alternatives that students can use in the online learning process. The purpose of this study is to determine the effectiveness of using Linktree and Wordwall Applications on IPS learning outcomes for Class V Students. This study is quantitative research which requires the use of numbers, starting from data collection, interpretation of the data, as well as the appearance of the results and conclusions. . The method in this study is the correlational method. This method is used to reveal the relationship and the degree of relationship between two or more variables. The data is collected from questionnaires and learning outcomes tests. The results of this study indicate that there ...
Al-Aulad: Journal of Islamic Primary Education, 2021
The purpose of this article is to develop contextual-based monopoly media in a social science sub... more The purpose of this article is to develop contextual-based monopoly media in a social science subject and to find the feasibility of monopoly media thus that it can be used in the learning process. The research method in this research is Research and Development (R&D). The 4D model stages consisted of define, design, develop, and disseminate. The number of samples used in the trial was 30 students from grade 5 SDN Mustikasari 2 kota Bekasi Jawa Barat, Indonesia. The study showed that the results of the validation of quality Monopoli media by media experts was 94% and it was categorized as very valid. Besides, the validation of material in the Monopoli that is conducted by experts depicted a high category which was 92% (very valid). Afterwards, the quality of media is tested in small groups (4 students) denoted very high percentage (84%). In subsequent, the trial of Monopoli media through using a sample of 30 students showed a very good category which was 88% in precise. All in all, students feel happy and interested apply the contextual-based Monopoly Smart Games media and it is valuable to use as a learning media in the class especially for Grade 5 elementary school.
Tujuan dari penelitian ini adalah untuk melihat efektifitas buku teks tematik berbasis kearifan l... more Tujuan dari penelitian ini adalah untuk melihat efektifitas buku teks tematik berbasis kearifan lokal terhadap hasil belajar siswa. Metode penelitian yang digunakan dalam penelitian ini adalah kuantitatif jenis quasi-eksperiment. Pada penelitian ini menggunakan Nonequivalent control group design. Populasi di dalam penelitian ini adalah siswa kelas IV SDN 2 Surodakan, sedangkan teknik sampling menggunakan purposive sampling yaitu Kelas IV-C dan IV-D. Teknik pengumpulan data dalam penelitian ini yaitu menggunakan observasi, wawancara, dan Tes. Sedangkan analisis data menggunakan independent sample t-test. hasil penelitian yaitu berdasarkan hasil uji non-parametrik dengan uji U Mann-Whitney menunjukkan nilai Asymp.Sig.(2-tailed) sebesar 0,000
Banyak kasus kejahatan seksual pada anak terjadi di Indonesia dalam beberapa tahun terakhir. Sala... more Banyak kasus kejahatan seksual pada anak terjadi di Indonesia dalam beberapa tahun terakhir. Salah satu penyebab tingginya kasus kejahatan seksual pada anak adalah tidak adanya pendidikan seks sejak dini baik dalam keluarga maupun di sekolah. Pendidikan seks pada anak harus disesuaikan dengan tahap perkembangan anak dan menggunakan cara dan media yang mudah dipahami oleh anak. Pendidikan seks pada siswa sekolah dasar sebagian besar mengenai cara kita menjelaskan tentang bagian tubuh dan fungsi tubuh, bagaimana kita mengajar anak-anak untuk merawat, menghargai, dan melindungi tubuhnya, dan ketika kita mempersiapkan anak kita untuk pubertas. Tujuan penelitian ini adalah untuk menganalisis efektivitas penggunaan book of sex education animated cartoons untuk meningkatkan pemahaman seks siswa. Metode yang digunakan adalah kuasi eksperimen dengan rancangan pretest posttest one group design. Teknik analisis yang digunakan adalah uji komparasi dengan paired sample t-test. Hasil penelitian i...
Penelitian ini bertujuan untuk mengembangkan bahan ajar mata kuliah Konsep Dasar IPA 1 materi Fot... more Penelitian ini bertujuan untuk mengembangkan bahan ajar mata kuliah Konsep Dasar IPA 1 materi Fotosintesis pada tumbuhan dalam bentuk m-learning berbasis Android untuk mahasiswa PGSD, serta mengetahui kualitas produk ini yang telah dihasilkan sehingga layak digunakan dalam proses pembelajaran mata kuliah Konsep Dasar IPA 1. Metode penelitian dilakukan dengan dua tahap, yaitu observasi dan metode Research and Development (R&D). Metode observasi dilakukan untuk mengetahui proses pembelajaran di dalam kelas dan penggunaan smartphone mahasiswa saat di dalam kelas. Metode (R&D) atau penelitian dan pengembangan yang diadaptasi dari model pengembangan ADDIE digunakan untuk mengembangkan aplikasi m-learning. Aplikasi ini diujicobakan kepada 71 mahasiswa PGSD semester II FKIP UHAMKA. Hasil penelitian menunjukkan bahwa bahan ajar Fotosintesis dalam bentuk m-learning berbasis Android yang telah dikembangakan berdasarkan ahli materi didapatkan skor persentasi sebesar 80,95% dengan kategori baik...
This study aims to determine whether there is an influence of sex education in learning to the se... more This study aims to determine whether there is an influence of sex education in learning to the sexual violence behavior of students in 6th grade at SDN Utan Kayu Selatan 23 Pagi, East Jakarta. This research includes quantitative research. The population of this research is 30 students of 6th grade. The sample of this study were taken using a saturated sampling technique. Data collected by questionnaire. The data were analyzed using product moment correlation test and significance test. Through product moment correlation test obtained r value of 0.29. It can be stated that the relationship between sex education and the sexual violence behavior of students has a positive but low relation. The coefficient of determination obtained from the calculation is r2 = 29%. This shows that sex education variable contributes 29% to sexual violence behavior in 6th grade students of SDN Utan Kayu Selatan 23 East Jakarta, while 71% is contribution from other factors such as home environment. From th...
The purpose of the research was to find out the influence of using Brain Based Learning model to ... more The purpose of the research was to find out the influence of using Brain Based Learning model to mathematical creative thinking skills of student. The research method was quasi experiment with Posttest-Only Control Design. Population of this research are 60 students consist of 30 from experiment class and 30 from control class. The technique sampling was saturation sampling. The data analysis using T test. Prior to hypothesis testing, there were two prerequisite tests that consist of the normality test and homogeneity test. The result of prerequisite tests showed that both classes had the normal distribution and the same variance. Based on the t-test, it can be seen that there was an influence of Brain Based Learning model mathematical creative thinking.
Proceedings of the Annual Conference on Social Sciences and Humanities, 2018
This research aims to produce contextual-based teaching materials, teaching materials determine t... more This research aims to produce contextual-based teaching materials, teaching materials determine the feasibility of contextual based products, and the effectiveness of contextual-based teaching material on the five pilot schools Curriculum 2013 in Tulungagung. This research is a research and development-based teaching materials contextual. Research methods and development covers conducting research and information gathering, planning includes the identification of skills, goal setting, determination of the order, and planning field trials beginning, develop an early form of the product, the initial test product, the revision of the results of field trials beginning, field trials major product revision based on test the main field trials, broad-scale testing, revision of the final product based on broad-scale trials. The results of the research can be seen that the activity of students in the learning process using teaching materials categorized as active and student learning outcomes after conducting tests at the end of the learning category completely.
Tujuan dari penelitian ini adalah Untuk menganalisis apakah pembelajaran literasi berbasis metode... more Tujuan dari penelitian ini adalah Untuk menganalisis apakah pembelajaran literasi berbasis metode conference writing mampu meningkatkan keterampilan menulis kreatif pada siswa sekolah dasar dan Untuk menganalisis apakah terdapat perbedaan keterampilan menulis kreatif antara peserta didik yang diberi pembelajaran literasi berbasis metode conference writing dan yang tidak diberi pembelajaran literasi berbasis metode conference writing. Metode penelitian yang digunakan adalah model penelitian kuantitatif dengan metode eksperimen. Desain penelitian yang digunakan dalam penelitian ini adalah Quasi Experimental Design dengan bentuk Nonequivalent Control Group Design. Pada rancangan penelitian ini peneliti menggunakan satu kelompok eksperimen dengan kelompok kontrol yang diawali dengan pemberian pretest pada masing-masing kelompok. Kelompok eksperimen diberikan perlakuan sedangkan kelompok kontrol tidak diberikan perlakuan. Pada akhir penelitian akan diberikan posttest kepada kedua kelompo...
The purpose of this study was to see the effect of mathematical creative thinking skills on stude... more The purpose of this study was to see the effect of mathematical creative thinking skills on student learning outcomes. The research method used is quantitative research. The sample used in this study were fourth grade elementary school students who were selected by purposive sampling technique. While the design used in this study is to use the pretest and posttest One Group Design. The data in this study were obtained from the prestest and postest values which were analyzed statistically by the Paired Sample T-Test. The result of the research means that there is a significant influence between the influence of mathematical creative thinking skills on learning outcomes of elementary school student
Prosiding Seminar Nasional Penguatan Riset dan Luarannya sebagai Budaya Akademik di Perguruan Tinggi Memasuki Era 5.0, 2019
This Study aims to determine the influence mastery o f the scientific attitude by using Team Game... more This Study aims to determine the influence mastery o f the scientific attitude by using Team Games Tournamet (TGT) Models for 5th grade students of SDN Slipi 01 Pagi Jakarta of the 2018/ 2019. The research method used is descriptive quantitative research method with Posttest Only Control desaign. The sample used is purposive sampling. In the hypothesis test used t- test obtained tcount 2.67 at the significant= 0.05 ttabel 1.7, thus H0 is rejected which states that there is a significan by using Team Games Tournament (TGT) models on Mastery of the Scientific Attitude of Class V Students of SDN Slipi 01 Pagi Jakarta.
Proceedings of the Annual Conference on Social Sciences and Humanities, 2018
This research aims to produce contextual-based teaching materials, teaching materials determine t... more This research aims to produce contextual-based teaching materials, teaching materials determine the feasibility of contextual based products, and the effectiveness of contextual-based teaching material on the five pilot schools Curriculum 2013 in Tulungagung. This research is a research and development-based teaching materials contextual. Research methods and development covers conducting research and information gathering, planning includes the identification of skills, goal setting, determination of the order, and planning field trials beginning, develop an early form of the product, the initial test product, the revision of the results of field trials beginning, field trials major product revision based on test the main field trials, broad-scale testing, revision of the final product based on broad-scale trials. The results of the research can be seen that the activity of students in the learning process using teaching materials categorized as active and student learning outcomes after conducting tests at the end of the learning category completely.
MADROSATUNA : Jurnal Pendidikan Guru Madrasah Ibtidaiyah, 2019
In this artcle, i discuss about the ability of creative thinking in mathematics, including (1) wh... more In this artcle, i discuss about the ability of creative thinking in mathematics, including (1) what is meant by the ablity of creative thinking in mathematics, (2) why the ability to think creatively in mathematics is important and what is the reason, (3) how the ability of creative thinking in mathematics applied in the process of learning mathematics so that the ability of creative thinking in mathematics can be owned by students, (4) what mathematical material is suitable for generating students’ ability of creative thinking in mathematics. The method used in this article is discourse analysis, from some articles in various national and international journals. The discussion is presented in the form of description based on the data that is written in the articles. Based on the data presented in these articles, that to create and develop the ability of creative thinking in mathematics, teachers should be able to choose and apply appropriate models and media in the process of learn...
Sumber belajar untuk mahasiswa terutama mahasiswa PGSD yang berbentuk modul elektronik berbasis s... more Sumber belajar untuk mahasiswa terutama mahasiswa PGSD yang berbentuk modul elektronik berbasis software iSpring Suite 9 pada mata Kuliah Konsep Dasar IPA 1 belum ada. Tujuan penelitian ini yaitu untuk mengembangkan dan menghasilkan modul elektronik yang menggunakan software iSpring Suite 9 pada mata kuliah Konsep Dasar IPA 1 untuk mahasiswa Program Studi Pendidikan Guru Sekolah Dasar. Metode yang digunakan dalam penelitian dan pengembangan ini adalah metode penelitian dan pengembangan Model ADDIE. Tahapan Model ADDIE yaitu Analisis, Desain, Pengembangan, Implementasi, dan Evaluasi. Sampel dalam penelitian ini yaitu 56 mahasiswa Semester II Prodi Pendidikan Guru Sekolah Dasar. validasi produk dilakukan pada ahli media, dan materi. Sedangkan kemenarikan produk melalui penyebaran angket kepada mahasiswa. Hasil penelitian menunjukkan bahwa validasi ahli media modul elektronik berbasis software iSpring Suite 9 menunjukkan presentase 82,5 % dengan kategori baik. Pada validasi ahli materi menunjukkan presentase 95,83 % dan termasuk kategori sangat baik. Dan selanjutnya pada aspek kemenarikan melalui angket respon siswa menunjukkan presentase 88 % dengan kategori sangat baik. Kesimpulan penelitian ini menunjukkan bahwa modul elektronik berbasis software iSpring Suite 9 mempunyai kategori layak dan menarik digunakan sebagai sumber belajar mahasiswa Program Studi Pendidikan Guru Sekolah Dasar
Penelitian ini bertujuan untuk mengembangkan media pembelajaran pop up book materi perkembangbiak... more Penelitian ini bertujuan untuk mengembangkan media pembelajaran pop up book materi perkembangbiakan hewan kelas VI SDN Anyelir 1 Depok. Penelitian ini termasuk dalam penelitian dan pengembangan (R&D). Penelitian ini menggunakan metode 4D dengan empat langkah, yaitu: 1) tahap Define (pendefinisian), 2) tahap design (perancangan), 3) develop (pengembangan), 4) dissiminate (penyebaran). Tempat penelitian ini adalah di SDN Anyelir 1 Depok. Subjek uji coba diterapkan kepada 33 peserta didik kelas VI A di SD tersebut. Pengumpulan data dilakukan dengan angket validasi ahli media, angket validasi ahli materi, dan angket respon peserta didik. Data hasil penelitian dianalisis dengan teknik kuantitatif dan kualitatif. Hasil pengembangan produk adalah media pembelajaran pop up book materi perkembangbiakan hewan. Hasil validasi ahli materi mendapat skor rata-rata 94% dengan kategori "sangat layak". Hasil validasi ahli media mendapat skor rata-rata 95% dengan kategori "sangat layak". Hasil tanggapan siswa berdasarkan uji coba lapangan mendapatkan skor rata-rata 82% yang termasuk kategori "sangat layak". Karena siswa merasa tertarik untuk menggunakan media kontekstual pop up book. Berdasarkan hasil perolehan dapat disimpulkan bahwa media pembelajaran pop up book pada materi perkembangbiakan hewan ini sangat layak digunakan sebagai media pembelajaran IPA. Kata Kunci: pengembangan; media pop up book; perkembangbiakan hewan.
The training fosters the character of Tanjung Sari Elementary School students through this simple... more The training fosters the character of Tanjung Sari Elementary School students through this simple educational game aimed at showing the gap between expectations and reality that needs to solve fundamental problems, through educational games to instill character in children. The game given there are three kinds, among them; bim bam pedi pats, talking sticks and kuda bisik. Of the three games above which are fairly simple games can be applied into teaching and learning activities both in the classroom and outside the classroom. But the game can provide great benefits for children. No less important, the game can shape the child into someone who has a noble character. Character values contained in this simple educational game include: collaboration, cohesiveness, tolerance, honesty, discipline, curiosity, national spirit, respect, leadership, care for the environment, social care, responsibility, religious, and love to read. Through service activities conducted by the teacher can incre...
This study aims to develop literacy-based teaching materials through a website called BAGUR'S... more This study aims to develop literacy-based teaching materials through a website called BAGUR'SD for PGSD FKIP UHAMKA students, and to find out the quality of this product that has been produced so that it is suitable for use in the learning process on campus. The research method was carried out in two stages, namely observation and the Research and Development (R&D) method. The observation method was carried out to determine the learning process in the classroom and the use of students' smartphones while in class and during Work From Home (WFH). Methods (R&D) or research and development adapted from the Hannafin And Peck development model were used to develop the BAGUR'SD website. This website was tried out for active students of PGSD FKIP UHAMKA. The results showed that the technology literacy-based teaching materials through the website that had been developed based on material experts obtained a percentage score of 89.28% with a very good category seen from the usefuln...
Peran guru tidak hanya transfer pengetahuan, namun juga dituntut mengajarkan kecerdasan emosional... more Peran guru tidak hanya transfer pengetahuan, namun juga dituntut mengajarkan kecerdasan emosional dan spiritual peserta didik. Karakter positif guru dianggap sebagai pemodelan, agar siswa meneladani sifat luhur dan tingkah laku seorang guru. Penanaman guru yang berkarakter erat kaitannya dengan budaya literasi yang saling bersinergi untuk mencapai tujuan pendidikan nasional. Literasi merupakan bagian penting yang mendukung kemajuan suatu negara yang ditentukan pada tingkat melek huruf di negara tersebut. Guru yang berkarakter berasal dari guru yang berbudaya literasi yang terimplementasi dalam proses pendidikan dan pengajaran. Pewujudan guru yang berbudaya literasi dan karakter perlu dilakukan proses transfer pengetahuan melalui kegiatan workshop. Workshop bertujuan untuk memberikan pengetahuan, pemahaman, dan diskusi terkait perlunya guru berbudaya literasi dan berkarakter sebagai cara meningkatkan profesionalisme pengajaran. Pengabdian masyarakat ini dilaksanakan di SDN Gandaria U...
Berumpun: International Journal of Social, Politics, and Humanities, 2021
In this globalization era, the development of technology and information is increasingly fast, an... more In this globalization era, the development of technology and information is increasingly fast, and it has given a major impact on the world of education. The emergence of various technology applications used to support online learning is because of the development. Linktree and Wordwall applications are new alternatives that students can use in the online learning process. The purpose of this study is to determine the effectiveness of using Linktree and Wordwall Applications on IPS learning outcomes for Class V Students. This study is quantitative research which requires the use of numbers, starting from data collection, interpretation of the data, as well as the appearance of the results and conclusions. . The method in this study is the correlational method. This method is used to reveal the relationship and the degree of relationship between two or more variables. The data is collected from questionnaires and learning outcomes tests. The results of this study indicate that there ...
Al-Aulad: Journal of Islamic Primary Education, 2021
The purpose of this article is to develop contextual-based monopoly media in a social science sub... more The purpose of this article is to develop contextual-based monopoly media in a social science subject and to find the feasibility of monopoly media thus that it can be used in the learning process. The research method in this research is Research and Development (R&D). The 4D model stages consisted of define, design, develop, and disseminate. The number of samples used in the trial was 30 students from grade 5 SDN Mustikasari 2 kota Bekasi Jawa Barat, Indonesia. The study showed that the results of the validation of quality Monopoli media by media experts was 94% and it was categorized as very valid. Besides, the validation of material in the Monopoli that is conducted by experts depicted a high category which was 92% (very valid). Afterwards, the quality of media is tested in small groups (4 students) denoted very high percentage (84%). In subsequent, the trial of Monopoli media through using a sample of 30 students showed a very good category which was 88% in precise. All in all, students feel happy and interested apply the contextual-based Monopoly Smart Games media and it is valuable to use as a learning media in the class especially for Grade 5 elementary school.
Tujuan dari penelitian ini adalah untuk melihat efektifitas buku teks tematik berbasis kearifan l... more Tujuan dari penelitian ini adalah untuk melihat efektifitas buku teks tematik berbasis kearifan lokal terhadap hasil belajar siswa. Metode penelitian yang digunakan dalam penelitian ini adalah kuantitatif jenis quasi-eksperiment. Pada penelitian ini menggunakan Nonequivalent control group design. Populasi di dalam penelitian ini adalah siswa kelas IV SDN 2 Surodakan, sedangkan teknik sampling menggunakan purposive sampling yaitu Kelas IV-C dan IV-D. Teknik pengumpulan data dalam penelitian ini yaitu menggunakan observasi, wawancara, dan Tes. Sedangkan analisis data menggunakan independent sample t-test. hasil penelitian yaitu berdasarkan hasil uji non-parametrik dengan uji U Mann-Whitney menunjukkan nilai Asymp.Sig.(2-tailed) sebesar 0,000
Banyak kasus kejahatan seksual pada anak terjadi di Indonesia dalam beberapa tahun terakhir. Sala... more Banyak kasus kejahatan seksual pada anak terjadi di Indonesia dalam beberapa tahun terakhir. Salah satu penyebab tingginya kasus kejahatan seksual pada anak adalah tidak adanya pendidikan seks sejak dini baik dalam keluarga maupun di sekolah. Pendidikan seks pada anak harus disesuaikan dengan tahap perkembangan anak dan menggunakan cara dan media yang mudah dipahami oleh anak. Pendidikan seks pada siswa sekolah dasar sebagian besar mengenai cara kita menjelaskan tentang bagian tubuh dan fungsi tubuh, bagaimana kita mengajar anak-anak untuk merawat, menghargai, dan melindungi tubuhnya, dan ketika kita mempersiapkan anak kita untuk pubertas. Tujuan penelitian ini adalah untuk menganalisis efektivitas penggunaan book of sex education animated cartoons untuk meningkatkan pemahaman seks siswa. Metode yang digunakan adalah kuasi eksperimen dengan rancangan pretest posttest one group design. Teknik analisis yang digunakan adalah uji komparasi dengan paired sample t-test. Hasil penelitian i...
Penelitian ini bertujuan untuk mengembangkan bahan ajar mata kuliah Konsep Dasar IPA 1 materi Fot... more Penelitian ini bertujuan untuk mengembangkan bahan ajar mata kuliah Konsep Dasar IPA 1 materi Fotosintesis pada tumbuhan dalam bentuk m-learning berbasis Android untuk mahasiswa PGSD, serta mengetahui kualitas produk ini yang telah dihasilkan sehingga layak digunakan dalam proses pembelajaran mata kuliah Konsep Dasar IPA 1. Metode penelitian dilakukan dengan dua tahap, yaitu observasi dan metode Research and Development (R&D). Metode observasi dilakukan untuk mengetahui proses pembelajaran di dalam kelas dan penggunaan smartphone mahasiswa saat di dalam kelas. Metode (R&D) atau penelitian dan pengembangan yang diadaptasi dari model pengembangan ADDIE digunakan untuk mengembangkan aplikasi m-learning. Aplikasi ini diujicobakan kepada 71 mahasiswa PGSD semester II FKIP UHAMKA. Hasil penelitian menunjukkan bahwa bahan ajar Fotosintesis dalam bentuk m-learning berbasis Android yang telah dikembangakan berdasarkan ahli materi didapatkan skor persentasi sebesar 80,95% dengan kategori baik...
This study aims to determine whether there is an influence of sex education in learning to the se... more This study aims to determine whether there is an influence of sex education in learning to the sexual violence behavior of students in 6th grade at SDN Utan Kayu Selatan 23 Pagi, East Jakarta. This research includes quantitative research. The population of this research is 30 students of 6th grade. The sample of this study were taken using a saturated sampling technique. Data collected by questionnaire. The data were analyzed using product moment correlation test and significance test. Through product moment correlation test obtained r value of 0.29. It can be stated that the relationship between sex education and the sexual violence behavior of students has a positive but low relation. The coefficient of determination obtained from the calculation is r2 = 29%. This shows that sex education variable contributes 29% to sexual violence behavior in 6th grade students of SDN Utan Kayu Selatan 23 East Jakarta, while 71% is contribution from other factors such as home environment. From th...
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