Papers by Giovanny Garces

International Journal of Virtual Realit, Apr 22, 2020
As collaborative VR for learning is coming to the general market, its evaluation in situ becomes ... more As collaborative VR for learning is coming to the general market, its evaluation in situ becomes more pregnant. Our purpose is: 1) implement collaborative VR for learning in situ in various conditions, 2) propose a questionnaire-based method to evaluate Quality of Experience (QoE) and 3) identify potential parameters influencing QoE. 88 participants divided into 4 groups completed questionnaires after participating to different VR activities. Our results show that QoE is influenced by the technical specificities of the Head Mounted Display as well as by the learning instructions and materials but not by the relative locations of the users (distant or sharing the same physical space). We suggest that trainers should take advantage of Collaborative VR in the design of the training activities to support interactive and trainee-centered approach. Presence, Flow, Visual Discomfort, and User eXperience can be considered as a minimum way to proof base the quality of deployment.
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Papers by Giovanny Garces