Papers by Dimitris Grammenos
This paper presents an advergame installation for promoting the brand and products of a food comp... more This paper presents an advergame installation for promoting the brand and products of a food company producing various types of traditional Cretan rusks. The paper first presents some background and related work. Then the requirements set towards creating the game are outlined, followed by concept creation and design decisions taken in order to meet these requirements, as well as a description of the user interface, gameplay and implementation characteristics of the resulting game. The game has already been installed with remarkable success in two different food exhibitions.
Abstract. This paper introduces the horizontal, interdisciplinary, crossthematic RTD Programme in... more Abstract. This paper introduces the horizontal, interdisciplinary, crossthematic RTD Programme in the field of Ambient Intelligence which has recently been initiated by the Institute of Computer Science of the Foundation for Research and Technology–Hellas, aiming to contribute towards the creation and provision of pioneering human-centric AmI technologies and smart environments. Keywords: Ambient Intelligence, Smart Environnements
International web journal on sciences and technologies affined to history of cartography and maps... more International web journal on sciences and technologies affined to history of cartography and maps ... Borbinha J., G. Pedrosa, J. Luzio, H. Manguinhas, B. Martins The DIGMAP virtual digital library, 1-8 ... Manguinhas H., B. Martins, J. Borbinha, W. Siabato The DIGMAP geo-temporal web gazetteer service, 9-24 ... Martins B., H. Manguinhas, J. Borbinha, W. Siabato A geo-temporal information extraction service for processing descriptive metadata in digital libraries, 25-37 ... Capdevilla J., R. Bonilla Cartographic patrimony in the Spanish SDI. The cadastral series ...

This paper presents a computer vision system that supports non-instrumented, location-based inter... more This paper presents a computer vision system that supports non-instrumented, location-based interaction of multiple users with digital representations of large-scale artifacts. The proposed system is based on a camera network that observes multiple humans in front of a very large display. The acquired views are used to volumetrically reconstruct and track the humans robustly and in real time, even in crowded scenes and challenging human configurations. Given the frequent and accurate monitoring of humans in space and time, a dynamic and personalized textual/graphical annotation of the display can be achieved based on the location and the walk-through trajectory of each visitor. The proposed system has been successfully deployed in an archaeological museum, offering its visitors the capability to interact with and explore a digital representation of an ancient wall painting. This installation permits an extensive evaluation of the proposed system in terms of tracking robustness, computational performance and usability. Furthermore, it proves that computer vision technology can be effectively used to support non-instrumented interaction of humans with their environments in realistic settings.
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Papers by Dimitris Grammenos