Papers by Bjoern Stockleben
2008 IEEE International Conference on Automation, Quality and Testing, Robotics, 2008
MPEG-21 is a multimedia framework well suited for asset management of broadcast content. Especial... more MPEG-21 is a multimedia framework well suited for asset management of broadcast content. Especially for television broadcasters, MPEG-21 has been applied as asset management standard within the Digital Broadcast Item Model (DBIM). Within the scope of this paper, the DBIM is adopted to the needs of the IST IP ENTHRONE 2. ENTHRONE 2 devotes to the Quality of Service (QoS)
Proceeding of the 16th ACM international conference on Multimedia - MM '08, 2008
The Semantic Ambient Media Experiences (SAME) workshop series aims at the development of semantic... more The Semantic Ambient Media Experiences (SAME) workshop series aims at the development of semantic ambient media as new form of media. SAME provides a forum for scientists, practitioners, artists, content producers, industry, and researchers to discuss results in the field of ambient media. The multidisciplinary workshop shall raise awareness and promote collaboration between the leaders in the field of ambient

Proceeding of the 1st ACM international workshop on Semantic ambient media experiences - SAME '08, 2008
The medium is the message! And the message was literacy, media democracy and music charts. Mostly... more The medium is the message! And the message was literacy, media democracy and music charts. Mostly one single distinguishable media such as TV, the Web, the radio, or books transmitted the message. No in the age of ubiquitous and pervasive computing, where information flows through a plethora of distributed interlinked media -what is the message ambient media will tell us? What means semantic in this context? Which experiences will it open to us? What is content in the age of ambient media? Ambient media are embedded throughout the natural environment of the consumer -in his home, in his car, in restaurants, and on his mobile device. Predominant sample services are smart wallpapers in homes, location based services, RFID based entertainment services for children, or intelligent homes. The goal of this paper is to define semantic ambient media and discuss the contributions to the SAME 2008 workshop.
Multimedia Tools and Applications, 2014
Ambient Media" are a fundamentally new way how to define media in the ubiquitous era, and are con... more Ambient Media" are a fundamentally new way how to define media in the ubiquitous era, and are contribute to the field of human-computer-interaction (HCI), computer science, experience design, media management, and media studies. Ambient Media have been defined, explored, and conceptualized in [2]]. This special issue devotes to the exploration of phenomena of ambient media, in particular on aspects of search and retrieval, interactive interfaces, designing experiences, applying new interaction concepts, the design of experiences, educational issues, and the future prospective of this novel media form. For this special issue, we accepted six papers exploring these issues.

Multimedia Tools and Applications, 2013
Design Thinking"a cross-disciplinary and user centered methodis an approach towards the discovery... more Design Thinking"a cross-disciplinary and user centered methodis an approach towards the discovery of solutions and sparks innovative thinking in many ways. It also can be argued, that designers put themselves in the place of the user rather than co-creating with the consumer. Innovation is one of the current keywords across many industries, and many attempt to find new solutions to daily problems. Design Thinking as method allows to understand user needs and understand their principle problems in daily life. The design process uses intensive collaboration in cross-disciplinary settings and is divided into the exploration of the problem space and the solution space to achieve new ways of solving existing problems. Design Thinking has to integrate into the innovation process and into organizational structures right from the beginning. It constitutes a complement to classical analytical processes for problems that require lateral, not linear thinking. This article reviews the practical application of this energetic methodology in the academic context and presents some hands-on examples. The course series has been established by the Entertainment and Media Management Lab. (EMMi Lab.) at the Tampere University of Technology (TUT) and was held in cooperation with students from the

Multimedia Tools and Applications, 2012
ABSTRACT The term ambient media was in its beginning used only for ambient advertising. Nowadays ... more ABSTRACT The term ambient media was in its beginning used only for ambient advertising. Nowadays it denotes the media environment and the communication of information in ubiquitous and pervasive environments. With the addition of intelligence, the new field of semantic ambient media was established. In recent years, the field of semantic ambient media has spread its span from only a few sub-areas, such as ambient advertising, to new ones, such as ambient-assisted living (AAL) and health-monitoring media, significantly supported by intelligence. The study presented in this paper provides an advanced introduction to the field of semantic ambient media including the solutions for threat issues and illustration of success stories of the field. It conducts a survey of the related work and presents a thorough discussion of it. The related work is grouped according to the coverage of the principles of semantic ambient media. Based on the state-of-the-art research, the future possibilities of the field are demonstrated, especially for the ambient-assisted living, audio-visual rendering of media objects, user design principles and the society impact of the field. The paper provides ideas for impacting ambient media and directions and questions for further research. It also discusses the potential of the combination of several research studies.
Multimedia Tools and Applications, 2009
It is our great pleasure to welcome you to this special issue, which collected the best papers fo... more It is our great pleasure to welcome you to this special issue, which collected the best papers form the 1 st ACM International Workshop on Semantic Ambient Media Experience (NAMU Series) SAME'08. The first article in the special issue contains a full analysis of the contribution to the workshop, as well as it contains the results of the workshop, which was actually a 'workshop' in form of a creative think-tank instead of simple paper presentations.

Multimedia Tools and Applications, 2009
The medium is the message! And the message was literacy, media democracy and music charts. Mostly... more The medium is the message! And the message was literacy, media democracy and music charts. Mostly one single distinguishable medium such as TV, the Web, the radio, or books transmitted the message. Now in the age of ubiquitous and pervasive computing, where information flows through a plethora of distributed interlinked media-what is the message ambient media will tell us? What does semantic mean in this context? Which experiences will it open to us? What is content in the age of ambient media? Ambient media are embedded throughout the natural environment of the consumer-in his home, in his car, in restaurants, and on his mobile device. Predominant sample services are smart wallpapers in homes, location based services, RFID based entertainment services for children, or intelligent homes. The goal of this article is to define semantic ambient media and discuss the contributions to the Semantic Ambient Media Experience (SAME) workshop, which was held in conjunction with the ACM Multimedia conference in Vancouver in 2008. The results of the workshop can be found on: www.ambientmediaassociation.org.

Multimedia Tools and Applications, 2012
The term 'ambient media' is new in the field of media research in the context of smart and intell... more The term 'ambient media' is new in the field of media research in the context of smart and intelligent systems. As far the term was relating to advertising, but it's meaning goes far beyond. In ambient media, the natural environment is the media, and media objects are rendered throughout rather than on dedicated devices. Ambient media are 'intelligent' and react pro-actively to users-therefore we can refer to them as semantic ambient media. Ambient media underlie five basic principles: manifestation, morphing, intelligence, collaboration, and experience (see e.g. or [3] for further reading). Within this special issue we focus on the investigation of ambient media and their characteristics in one article analyzing the other accepted five articles. Several articles adds either a human, technical, or philosophical viewpoint on ambient media. The paper contributed by A. Scherp et al., entitled "A core ontology on events for representing occurrences in the real world" presents an ontology for the modeling of realworld events, and how they can be mapped to the digital overlay. B. Pogorelc et al. apply ambient media technology in a health care syste, recognizing health problems automatically. The ambient assisted living system shall prolong the autonomous living of the elderly. P. Codognet et al. approach ambient media from a audial viewpoint, and present a media installation, which generate sound spaces generated by self-organized agents. R.D. Vatavu et al. devote their research work to interactive surfaces and how emotional responses and Multimed Tools Appl (2012) 58:289-292
Multimedia Tools and Applications, 2013
Semantic ambient media are the novel trend in the world of media reaching from the pioneering sub... more Semantic ambient media are the novel trend in the world of media reaching from the pioneering subareas such as ambient advertising to the new and emerging subareas such as ambient assisted living. They will likely shape the upcoming years in terms of modeling smart environments and also media consumption and interaction. This work analyzes semantic ambient media by considering business models, content and media, interaction Multimed Tools Appl (2013) 66:7-32
Multimedia Tools and Applications, 2013
Ambient Media describe media environments, where the medium is embedded within the natural enviro... more Ambient Media describe media environments, where the medium is embedded within the natural environment. They follow the anytime, anywhere, and anyhow principle for media access. The Nokia Ubimedia MindTreks Awards have been established a few years ago to explore the potential of ambient media. In this article we analyze the total project portfolio submitted to the 4th Nokia Ubimedia MindTrek Awards in 2010 according to their business value, innovativeness, and use of ambient media. The aim of this article is to gain insights into the general characteristics of ambient media, their properties, and business functions. The article rounds up in providing a substantial framework and guidelines for ambient media developers in their product designs.
Multimedia Tools and Applications, 2013
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Papers by Bjoern Stockleben