VTT Deep Dive
This one’s for Soypunk, who wanted to see a deep dive on my Roll20 VTT setup for solo play. It’s very basic, the only reason I use VTT for solo play at all is it lets me play wherever I am in short snatches, without worrying about who wants the dining table when and for what.
ATZ Setup

This first screenshot shows you the setup I use for ATZ and 5150. For these, I normally use the battle boards and counters from those games, actually the previous editions as I haven’t summoned the motivation to crop and counterise the new tokens.
Top and centre is a battle board set up for one of the actual sessions from 28 Months Later, where DS Drew and the cops face off against some gangers in a city street while a group of zeds close in on them from their left. The red X shows Obviously Dead, while I also use a few of the Roll20 condition markers; flags are the leaders, skull and crossbones is Out Of the Fight, and the kneeling figure with the bad back is Duck Back. It would also be easy enough to rotate the counters to show those conditions, as the ATZ/5150 rulebooks suggest, but it’s slightly more effort than using condition markers.
The gangers have statblocks instead of names, showing the figure type and ID number, Rep, Pep, Sav and weapon, in that order – this just saves looking things up. In play, I zoom in so that the battle board fills the screen, but for this post I thought it was worthwhile to show you what’s going on beyond the board.
As you see under the battle board, I have a range of Stars and random encounters already set up, including some PEFs, which I drag onto the battle board when I need them. This just saves time.
I use the same game instance for Savage Worlds as well, hence the macro bar for SW dice at the bottom left. More of that later.
There’s a dice roller built in to Roll20, but I tend to use physical d6 if I have any. I will also usually have the card decks – for encounters, buildings and whatnot – on the desk nearby.
SWADE Setup

Here’s the Savage Worlds setup… Arion and company having a quiet drink at Berengei’s just before it turns nasty.
For SW, I tend to use Loke Battlemats and Fiery Dragon counters, because I like the artwork. As for the ATZ/5150 setup above, I have the commonly used counters cut out of the herd and parked elsewhere on the page – not shown in this example. You can never quite get the gridlines on the battlemat to line up with the ones in Roll20, but that doesn’t bother me.
On the left you see the action cards dealt using Roll20 from the card deck at the bottom right; notice that for solo play I will usually have a bunch of NPC Extras (“NPC X”) who all go on the same action card, and a wild card NPC boss (“NPC WC”) who has his own card. If I’m feeling lazy, I have all of the PC’s team going on his action card.
At the bottom left are macro buttons for dice rolls with a wild die. The basic macro is: &{template:default} {{name=dxx with Wild Die}} {{Trait Die=[[1dxx!]]}} {{Wild Die=[[1d6!]]}} where “xx” is the die type. I’ve deliberately kept the reporting block basic so that it doesn’t take up much room. On the right, you see a couple of rolls with a wild die, plus a multiple d6 roll and a couple of d100 rolls.
Roll20 lets you put coloured spots on tokens, which I normally use for Wounds, and also has condition markers you can add, which I use for conditions like Shaken. Red crosses are for incapacitated characters, unless there are so many it gets confusing, in which case I just delete them.
Roll20 also lets you track Bennies onscreen, but I’ve found that to be more trouble than it’s worth, so I usually track them with a row of d6 just under my monitor – I do that for group games as well. I keep a spare d6 for checking if NPCs will use Bennies; any time they could use a Benny, I roll that d6, and if the score is the number of NPC Bennies remaining or less, they use one. The only exception to that rule is Wounds; an NPC who can Soak a Wound will always try to do that, but only once per damaging hit.
Miscellaneous
On the desk nearby, or in suitable programmes open in other windows, I might also have:
- Some way of tracking character statblocks (often printed out at A5 size) and taking notes on the game in progress.
- The relevant rulebook(s), either PDF or hard copy. For SW, this is usually laminated prints of One Page Mythic and the SW combat cheat sheet; for ATZ or 5150, it’s the QR pages. Those used to be in an A5 display book, but my aging eyes have forced a shift to A4, and at that size it’s more convenient to have individual pages and shuffle them.
- Dice that I’m using to track various things like turn count, durations of powers, and so forth.
It’s all pretty basic, but it does the job for me.
Recent Comments