ZX Spectrum: Simple Machine Language Raycaster (demo)

Armed only with William Tang’s “Spectrum Machine Language for the Absolute Beginner”, I’ve somehow thrown together my first piece of Spectrum Machine Language programming in the form of a very simple Raycaster for Sir Clive’s wonder machine. Upfront, this isn’t a game, but a proof of concept that runs with snail pace with all the grace of a PowerPoint, heavy on the slide transitions. There are also a *lot* of graphical glitches, particularly when close up walls and when the intercept angle of the ray with a wall is small in certain grid directions. All of these are because I’ve done my best approximating to avoid needing to use floating point math and it shows…

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ShipBattle ZX: My Battleship Game for Pico-8… and why I made it

CW: Death/Family Loss

Long time followers will know that I’ve dabbled in making simple games for weird systems, and so the idea of me trying my hand to pull something together for the fun fantasy console, Pico-8, won’t be a huge surprise. But the story of why I decided to do it is a bit more personal, and probably more interesting than the finished product… it’s something that I’ve been meaning to do for a while, and it’s also something I’ve wanted to talk about for a while.

TLDR: Fine, here is the link to ShipBattleZX for Pico-8 that you can play through your browser if you just want to check out the goods and don’t want an endearing tale of discovery and Hundstrasse family history.

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Hundstrasse