Xmas and New Years Wishes – plus bonus E75 and T90 wip pics :)

Xmas and New Years Wishes ….

Firstly Xmas and New Years Wishes to both regular visitors and those who occasionally drop in or stumble in here by accident! I’d like to especially thank those who took the time to comment, I know it’s not easy to do so when browsing blogs and time is short but I do really appreciate it. Have fun over the next couple of weeks and equally importantly – stay safe, wherever you are located and especially if you are in harms way somewhere.

And yeah, same I guess to the ones I can’t shake off (family, friends close enough to insult me, pets and the Spawn of Flick (my kids) etc etc ).

It’s kinda fitting that the couple of pics posted are both Project ’46, which is a real passion that unfortunately I didn’t devote enough time to this year and 28mm Combined Arms Moderns, which has taken us in a new direction and at speed. The E-75 has had a few more details blue-tacked on and I crayoned some tac numbers onto the T90, both as a little xmas pressie to myself today.

Both of these projects should get a decent push next year along with some overdue customer stuff that my health very regrettably delayed for far too long and not to forget hopefully a few new/interesting projects thrown in also. So looking ahead 2017 should have a little something for everyone to look fwd too ……. have fun, stay safe and like and subscribe … oh wait … that’s utube ….

cheers
Brent / Q

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Modelcollect E-75 zug – Project ’46 wip3 Motorpool hull conversion

Me day …..

While waiting for some bits to dry on the Perry AT Portee I decided to waste a day on myself and do a little work on my “so long ago it feels like it was abandoned” E-75 project.

I’d always been a little unhappy with the details on the engine decks, in fact it’s pretty mediocre, and had chased down some Motorpool replacements. The “conversion” kit is designed as a direct drop in replacement for the Modelcollect hull and comes with; a full replacement resin hull which features an improved rear deck (with corrected hatch locks and latches, sharper and better moulded vents screens, corrected fan covers), much improved armour mortice joints, optional ball mg mount, notek ight, drivers periscope rain cover, commanders mg mount and mg, IR scope, open driver and radio operators hatches, IR battery box and flame dampening exhausts.

So the main issue was to wrestle the Modelcollect upper hull off the chassis as I’d glued it down and with my usual generous quantity of cement. After many tense minutes of cutting and prising I managed to separate it without slipping and removing a finger in the process or damaging the already assembled running gear. The replacement upper hull was pretty much a neat fit and required no massaging, glueing straight in place.

All in all it looks very sharp, is a big improvement and I can’t wait to splash some paint on …..

Q

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HOQ Rule sets – Fire Team, Oscar Mike, World at War and SABOT

In-house rule sets and much more (well a little bit more) …..

Over the last few years we’ve slowly (very) been working on tidying up our various in-house rule sets. It started as a project to update them for ourselves but we also decided that if they tarted up ok we’d eventually make them all available to other gamers free (ie a donation if you feel like it). Recently while working with Empress on a Modern Battlegroup set (Oscar Mike) and totally unplanned, we snaked our way back to first principles gaming (ie no dice or tables games). The result was we ended up revising our core play combat systems. Very much for the better as it turns out as it’s really given our gaming and hobby a new impetus. Sooooo what are we working on …..?

Moderns

Fire Team and Oscar Mike. Fire Team is our own set of 8-20 man modern skirmish rules with a dose of RPG elements thrown in (that’s Role Playing Game not Rocket Propelled Grenade!). It was basically finished and had been pretty well tested but is now being re-vamped with our new combat system which greatly simplifies things but still allows for detail where it’s wanted. That and the lure of making a “Syrian-Modern” style destroyed city terrain board has generated some excitement again.

Oscar Mike is a Battlegroup sized rule set we’re working on with the Lads at Empress and is aimed at 1-2 platoons and 6-8 vehicles a side, although it scales up and down easily. As this is a collaborative set it, and any supplements, will eventually be available (hopefully middish 2017) from Empress Miniatures once play-testing is complete and assuming it’s successful too …. 🙂

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WW2

World at War (working title lol) is a Platoon-Company sized WW2 game. Originally just set in Western Europe we’ve been using and tweaking our WW2 rules for over 30years of gameplay. Oddly this was our rule set we were most happy with as it always matched up to the thousands of books and combat accounts digested. However the new combat system plays so well that even this has gotten a re-write to use that as it’s core. The equipment lists are currently being expanded to cover most of the middle to late war.

Sabot is our Tank vrs Tank tabletop RPG game. Again this is getting a dose of the new combat system and a focus on making the gameplay a little easier (some features were nice but needed tech to speed up the play which is beyond our resources) and with more focus on crew development and skills progression.

We’ll probably convert Fire Team to the WW2 setting as well so allowing a man focused small WW2 skirmish game in the style of the Commando comics we loved so much.

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Sci-fi Fantasy

Just pure funsies here. We grew up playing Space Opera and Traveller and have a deep love of sci-fi. Upon hitting upon our new combat system it’s opened up Sci-fi gaming for us again as being able to be both simple but with depth, so it’s all ahead with the rules. The front end is done and allows any type of sci-fi troop type you can think of to be easily created with simple and relative stats. Races that can be created include from a few base values include Hordes (Tyranid, Alien and Arachnid types) creatures, Warrior races (think Klingons, Proxims and Krogans), Alphans, Human Planetary Forces, Heinlein inspired Power-Armoured Assault Troopers (gee I wonder were the idea for “space-marines and terminators came from”) and Robots. While not laser-locked on our Radar as being urgent, it’s hard not to feel the liberating freedom of being able to game anything you’ve ever read or watched in the Genre with one base system and not requiring to buy every specific rule set or kickstarter ….

Survival Horror. Bit of a touchy one this one. It’s been on our “to game” list for almost 20years now so it’s definitely not a fad but we have had a couple of souring experiences that have pushed this back into the dark for a while. Long story short, imagine some naive kiwi lads (then part of another rules company) talking with a major gaming and miniatures company and their partnered publishing house about a rule set (none of their games or books had any “Z” related stuff in their published collections at that stage). After taking a copy of said rule set, offered in good faith of an agreed working relationship, but professing no real interest at all in that type of thing (“but we’ll see what marketing says”) it was exciting to see who ended up recently releasing a fully fledged Survival Horror game heavily using the rules concepts and systems my brother wrote most of – lesson, don’t trust big companies where profit, ideas and small developers are concerned. Tossers already had a line on procuring another manufactures “infected and survivors” miniatures we suspect, but didn’t have a rule set so were being total cynical cxxxs in pretending to have no interest. Either way producing this would be the second time we’ve re-written a Horror set but unfortunately now have most of our enthusiasm for the project sapped, so probably only the WW2 based set is ever likely to see the light of day fitted with the new combat system.

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Of course we could always just batten down the hatches and dig out our WW1 Air Wargaming rules or Starship Battles sets and play with those for the next few years, such is the fickle directionless life of a tumbleweed in the wind ….. 😉

Q

Project DAK finished – Perry and Blitzkrieg desert theater vehicles

Finished pics ….

Ok, updated with a few group pics and a bit of a re-cap is in order.

The vehicles are ;

Blitzkrieg SdKfz 250/1C
Bliztkrieg SdKfz 222
Blitzkrieg Marder II
Perry SdKfz 250/1
Rubicon SdKfz 250/1
Perry Dingo
Perry Universal Carrier
Blitzkrieg M3 Stuart
Perry Marmon Harrington MkIII

Stowage is a mix of Perry, Rubicon and JTFM, decals used were from Warlord, Rubicon and Tamiya. Everything was given an enamel base/primer coat and all top finishing was brushed acrylics using GW and Vallejo. Final weathering was mostly Windsor and Newton oils with some homemade acrylic washes and finished with Mig and homemade pigment powders.

Q

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Perry Dingo – Project DAK wip11

Dingo …..

Perry Dingo Scout Car. Picked a different camo for some contrast. Nice simple and attractive model, just needing decals and flags, which should go on this week as the plan is to wrap up everything except the Perry AT-Portee by the weekend.

Q

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Blitzkrieg PanzerIII, 251/1C and 222 – Project DAK wip9

More DAK …. yup.

Base colours went onto the last three German DAK vehicles. That’s pretty much all really, nothing exciting to report yet …. except the “stipple on and rub off” chipping worked out pretty well. Although it doesn’t show in the pics very well as they require some details/contrast to photograph better.

Q

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And a bit of a close up (dang I wish I had a better/modern camera) of the brush stippled and rubbed off paint chipping

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Caunter Base Paint – DAK Project part8

Almost there …….

Completed the basic shading on these guys and they’re starting to look the part. Only final detailing, AOS markings and some selective chipping to go now. Oh, and aerials with flags. The British desert forces loved aerials with pennant flags on them, all very boys own !!!!

Q

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A progression/SBS pic. Hopefully this gives some idea of how the layers of paint build up from the starting block colours to the final shading …

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Genestealer Cultists and Pirate Goblin

Just for funsies ….

Been struggling with headaches for the last couple of days and not much painting has been done here so thought I’d post these guys for a bit of fun. Firstly some of the new Genestealer Cult figures painted up by our friend Jon (love that orange space suit look) and a Pirate Goblin from the Confrontation set by Rackham and painted by LQ, Lessor Queeg or my brother Craig as he likes to be called when he’s feeling pompous and angry with me ….. 🙂

Q

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Caunter Base Paint – DAK Project part7

Even more Caunter progress ……

Ok, it might not look like it but I recoloured the Silver Grey hue to make it “Greyer”. Why, because I’m odd like that, little things annoy me. So I fixed it. In my happy place now so I painted on some markings. All very British looking 🙂

Q

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Caunter Base Paint – DAK Project part6

Caunter progress ….

First pass of the Caunter shading on and tracks, wheels and a few details blocked in. Still not 100% sure about the grey hued “Silver Grey”. While it looks attractive it tended to go blue when lightening and so I might either put a filter over it or tint it more towards the light-grey spectrum and re-paint.

Q

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Caunter Base Paint – DAK Project part5

Perry Marmon-Herrington MkIII, Bliztkrieg M3 Honey, Perry Universal-Carrier MkI ….

The mysterious Caunter Scheme 3colour Disruptive camouflage pattern takes shape. The base scheme is on the first three brit vehicles using HOQ paint renditions of Portland Stone, Slate and Silver Grey. All colours are base solids and will get lightened considerably, especially the Slate (which is a green – dark grey) and Silver Grey (which is a pea green – grey).

Should be interesting to see how they work out …..

Q

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Blitzkrieg MarderII – Project DAK wip4 “updated”

Updated …

Finalised the stowage and detailing on these three. Added tool clamps, a stowage bin, ammo crate and tarp, spare track and gun cradle to the MarderII. Put straps on the Perry 250/1 for the hanging bags using thread tape cut into fine strips, made a replacement MG shield and repositioned the gun mount back and down. The Rubicon 250 got an added Jerry can rack.

So they’re all ready for the final paint work now …

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Detailing ….
Just a little progress. the Perry 250 is looking a tad better with stowage and the base lining done.

Q

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Blitzkrieg MarderII and Perry SdKfz 250/1 comparison – Project DAK wip3

Blitzkrieg MarderII ….

More from the DAK project. Blitzkrieg MarderII and Perry 250/1 with the base paint laid on.

The Blitzkrieg MarderII is quite a nice moulding for the most part with little of the 3D master lines a lot of Blitzkrieg kits have. The Pak40 mounting needed the sides filing back to fit so look up some reference pics if you’re assembling one. The gun barrel itself is a very (very) rough casting and despite being straightened 3 time with hot water/chilling refuses to stay completely straight. It’s looks a little big/thick too, over 1/48th in thickness compared to the Tamiya kits I have here. I’d replace it with something but I don’t have a muzzle brake, however with the above taking into account it’s going to look pretty nice when finished.

I also did a quick side by side comparison with the Perry 250/1 and Rubicon 250/1 halftracks. Suffice to say the Perry one is not a favourite of mine, (way off in shape and rough casting quality, mostly shape though). The front MG shield has to go as well, not sure what it’s doing so I’ll make a new shield and mount. I will save it with stowage and paint but …. not a recommended buy though (unlike Perry figures) 🙂

Q

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Perry vrs. Rubicon SdKfz250/1 halftrack comparison

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Necromundia Bad Boys – The Kult of the Kleansing Flame

Waxing lyrical …

A bit of old school Necromundia. Dug pics of these guys out due to some recent discussions about a change of pace and direction for when the modern project wraps up (admittedly still a looooong way off). The general discussion was around small scale skirmishes such as Necromundia and Mordhiem being ideal for some stress-less modelling and gaming, in some respects better at those things than more common core projects.

Not that the modern project (or our WW2 or ’46) is stressfull, not in the full negative sense of the word anyway. We love doing those projects or we wouldn’t, full stop. But they do bring their own level of stress. There’s a level of expectation around a big project that can lead to burn out if not managed, especially with one as involved as the current modern one. It has rules to write and develop with all those pitfalls, after all everyone is a rules warrior right? and thinks rules development is easy. There’s also external and outside quality expectations – the need to be different and better, deadlines and there’s some difficult modelling involved. Now a lot of these factors are self imposed and we wouldn’t change them but they do have a habit of running away in scope.

So something like these guys, looking forward to playing with them or even modelling something similar but newer, is a project that doesn’t have the same pressure. There’s no historical colours or organisation to follow. You don’t have to be an ‘expert” on them and their equipment and it has a foreseeable finish to it, unlike core projects/periods that are on-going in that there’s always more stuff to be added. With small war bands the change ups that keep them fresh are more likely to be in campaigns, character development and the way they’re played, not in introducing new units that have to be technically balanced or are needed to counter another opposing unit or are wanted just for the couple of times they may get to the table for variety.

Of course adding a few extra gang members is still a temptation, but it’s a different sort of modelling project, one or two figures at a time and selected purely for entertainment. We think projects like these are needed to maintain some perspective, should be more common (for all of us) and always something to look fwd too ….

Q

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Rubicon SdKfz250/1 – Project DAK wip2

Rubicon SdKfz250/1 …..

Buttoned the top up and did a little basic blending and shading. Probably wont do much more on this now until some of the other vehicles get to the same stage that way I can tweak the final finish if required to help them look more of a “group”. Also moved to headlights back into the correct or at least one of the correct mounting locations. I assume Rubicon moulded them to the top of the front plate for simplicity – ie being sort of close to the real mounting and to save having two separate fiddly lights to add. Looks much better to my eye now …

Q

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Rubicon SdKfz250/1 – Project DAK

Rubicon 250/1 …..

Just a quick look at the 1/56th Rubicon SdKfz250/1. I was in too much of a rush to get sprue pics but in summary it’s a pretty nice bit of kit. Very accurate overall in shape and with optional parts to build a 253 version. So I whipped on the base paint and though I’d try to get the look of the “hairspray” chipping technique that the big boys get to use i.e. those with airbrushes 😉 – but using my old faithful brushes.

Base paint was Humbrol Enamel Grey 27 for this as I figured laying down acrylics over enamel might allow me to rub off and distress the top coat a bit. Top was just some Vallejo desert colour, not sure which I just grabbed it for the experiment. Making it look worn turned out to be fairly quick and easy and I think it’s turned out pretty good so far. Bear in mind this is just the base paint, with a few more layers, touch ups, detailing and then usual washes/shading/dusting I think this should end up looking pretty ok.

Q

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Empress Miniatures – M1A2 Abrams TUSK CROWS Ref pics and wip9

CROWS finished ….

The CROWS is pretty much finished and ready for painting I think. Very hard to photograph due to the bits being mostly white so I had to faff around with the colour to show some of the detail. The pics are still not the best and it does look somewhat better IRL …..

Q

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Some CROWS (XM153) reference pics from the interwebs (and included for discussion only). As you can see the are several detail differences (and more in the pics in my stash) in both gun shield and overall fitting between various installations. I took some liberties with my version partly because of scale and my ability to scratchbuild and partly as it’s for wargaming use, not for diorama or competition entry.

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