I have just finished reading the twenty complete novels of Patrick O'Brian's Aubrey/Maturin series and at one point I dug out my copy of this book:
Sunday, 4 September 2022
Lobscouse And Spotted Dog
Saturday, 22 January 2022
With Pike And Musket
My book came! The 2009 reprint of Wesencraft's 'With Pike And Musket'. Given various postal issues, four weeks or so from the US to Australia was pretty good.
Anyway, this book was originally published in 1975, and, despite the title, is focused very much on warfare in the British Isles from 1550 to 1650, with a strong emphasis on the English Civil War. I have no objection to this.
It starts with a look at the weapons of the period, then covers the organisation of some of the armies - Elizabethan English, Irish, Scots and then those of the Civil War. It then dives into a series of chapters which build up a set of wargames rules for the period. Finally - and the bit I primarily bought it for - it has scenarios for 27 battles from the period, 20 of which are ECW actions.
The rules are kind of what you'd expect for the time, but are not without interest. They are centred around units having an effectiveness rating from 1-4, which can fluctuate temporarily or permanently during the game, and which affects firing, melee and what passes for morale tests in the game. The 'morale' tests are rolled when you want a unit to move, to charge or to receive a charge, and are a D6 roll with the effectiveness rating added to it. Read the result from a simple table to find out if the unit obeys order, stands its ground, falls back or simply flees for good. It's a prototype of the Fire & Fury system really. As a system I rather like it, although testing for every unit every time it moves could get tedious maybe.
The only gap I found in the rules was what happens after a melee. The rules cover how casualties are inflicted, but there didn't seem to be an assessment of winner and loser or any kind of morale test, implying that units simply fight until one is wiped out. And yet the rules do assume that one unit can force another to rout. But maybe I missed it in my first read-through.
The scenarios look pretty good, and cover a range of battles throughout the conflict; all the big classics are there, and some smaller one too. Unit details are deliberately kept a bit vague, and deployments, within certain limits, are up to the players. I like the simple terrain maps too; almost One Hour Wargames in their minimalism.
This is a fun book to read as well. I'm sure I read some of Wesencraft's stuff back in the day, but as a spotty teenager scouring his local library for any wargames books he could find. As a discerning adult I found the author's style as entertaining as the ideas an information he presented. I especially loved his section of why he adopts alternate moves rather than simultaneous ones.
I'm going to finish with my favourite quote:
"The secret of rule-writing lies in the ability to be able to take a detail of movement. fire effect, etc. study it, stretch it to its ultimate in an effort to cover all possibilities and then to simplify it until a playable rule emerges. So often that simplification is ignored."
Wednesday, 24 February 2021
Army Showcase - The Morthbrood
This army is the evil opponent of The Forces of Light and, like it, draws ideas from both 'The Weirdstone of Brisingamen' and 'The Moon of Gomrath'.
Here's the army in all its glory. The list is:
1 x Magician General (The Morrigan and Grimnir) @ 4AP
1 x Sneaker (Brollachan) @ 3AP
1 x Flyers (Crows) @ 2AP
1 x Behemoth (Mara) @4AP
1 x Beasts (Palug Cats) @ 2AP
1 x Beasts (The Hounds of the Morrigan)@ 2AP
1 x Lurker (Svart Alfar with Nets) @ 1AP
6 x Hordes (Svart Alfar) @ 1AP
The behemoth in any HOTT army is usually the showcase figure, simply because of their size. The Mara are basically 20' tall malachite green troll-women. I used an Irregular Miniatures 54mm nude woman as the base, and gave her a ragged tunic made from tissue-paper. Their faces are supposed to be shapeless, so I chopped off the head and replaced it with a milliput blob with a few rudimentary features added. Fun Fact: The Mara were apparently based on the reclining female figures sculped by Henry Moore.
I hope you have enjoyed seeing these armies as much as I did putting them together and playing with them.
Monday, 22 February 2021
Army Showcase - The Forces of Light
Last year I had a request to do an Army Showcase for my matched pair of armies based around Alan Garner's novels 'The Weirdstone of Brisingamen' and 'The Moon of Gomrath'. Published in 1960 and 1963 respectively, these were popular childrens' fantasy novels when I was at school in the 1970s, but I never got around to reading them until I was an adult. They are set in Cheshire, in the area around Macclesfield, contemporary to the time they were written, and concern two children, Colin and Susan, who, whilst staying with friends whilst their parents are overseas, become embroiled in a magical conflict between good and evil. A lot of the concepts, creatures and characters are drawn from the mythology of the British Isles.
It's always hard to do this kind of army showcase without giving away spoilers, and I don't plan to summarise the events of the novels. Instead I will do a post for each of the two armies. The HOTT armies make use of things from both books, gleefully thrown together. Inevitably some things were dropped, simply because there weren't the points to allow for them.
In this post I will showcase the Forces of Light. Here is the army (you can click on the picture to make it bigger):
Here's the two main characters - Colin and Susan - along with the wizards Cadellin. The children would work as a cleric - one of them has a protective artifact - but this would hinder the magician in HOTT. But they also infiltrate the villain's stronghold and evade their minions so a sneaker works just as well. Colin is a plastic model railway figure whilst Susan is, I think, a Peter Pig French Resistance fighter with the gun filed off. Cadellin is a pretty standard literary wizard in the Gandalf/Merlin style, so I used a generic wizard figure from (I think) Irregular Miniatures.
I've noticed that in some games I run them as warband, thus showing that I don't really know my own lists. They work as either troop-type.
In the next post I will showcase their opponents - The Morthbrood.
Monday, 4 January 2021
Tour De Wollongong
Sorry it's been a bit quiet here the past few days. I've been playing more Flamme Rouge. And not bothering to document the games that much either. Anyway it culminated in playing a seven-stage tour with my wife and two AI teams over the past two evenings (a game takes less than an hour, so it's not too arduous).
We used the bot teams from the Peloton expansion. I don't own it but the rules are available online and you can substitute exhaustion cards for the special Muscle/Attack cards the bot teams use. There are two different bot teams - the Peleton (who stick together) and the Muscle (who play as seperate cyclists, but with their sprinteur getting an extra movement card the player version doesn't have). Muscle teams aren't too hard to beat, but the Peleton is trickier.
We used the six courses from the basic game, but I added a long (12 space) section of cobbles to the first flat race to make it interesting. The seventh course (which we ran in the middle) was a rejig of a Paris-Roubaix course I found on the 'net, and consisted of three sections of cobbles with a couple of short descents interspersed. I was using a simple scoring system (3 pts for a win, 2pts for second place and 1pt for third).
Anyway, experience told. Catherine has played a few times, but I'd spent the weekend running numerous courses against bot teams and had started to grasp some of the concepts of planning and hand management that the game required. I picked up a fairly easy win, but mostly via coming second in six out of seven races. I only won two. Catherine won three races, but failed to score any other places, and came third behind the Peloton team. In fact this was down to the last race, where her lead rider was photo-finished into fourth place by a Peloton rider; had their positions been reversed Catherine would have come third in the race and scored enough points to finish second overall. The Peloton team placed in six out of seven races, and won one of them. The conventional bot team came a distant last, with a single win and nothing else.
There's a new expansion coming out this year with proper rules for tours.
In other new I've been doing a bit of reading, after acquiring a copy of 'The Napoleonic Wars: A Global History ' by Alexander Mikaberidze. This is a weighty tome, but very readable. Those that know me wil now that my knowledge of the Napoleonic era is somewhat sketchy, but this book has done a great job of filling in the gaps. It's a broad-brush history looking at the interplay of nations and events between 1792 and 1815 but on a global scale. Highly recommended.
Tuesday, 22 December 2020
Portable Pike and Shot Published!
Regulars on this blog will know that for a few years I've been playing around with an ECW version of the Portable Wargame. Well, you'll be pleased to know that it's been published as part of a collection of rules in Bob Corderey's ongoing Portable Wargames book series!
It was actually published a few weeks ago, but I was holding off announcing it here for the purely parochial reason that you couldn't order print copies of it here in Australia. However it looks like that's now the case.
It's available through Amazon in both print and Kindle form.
So what do you get for your cash? Well, obviously you get my ECW rules, and that's obviousy worth the price of the book on its own. But, in all seriousness, you get a short piece on warfare in the pike & shot period by Bob, then three sets of rules - one for the period in general, pitched mostly at the ECW and 30YW, my ECW set and a set for the Sengoku era in Japan. The other two sets are written by French gamer Antoine Bourguilleau. On top of that you get a series of rules and pieces by Arthur Harman, which include a pre-battle deployment system, rules for sieges and assaults and a strange set of rules, plus a scenario, based around ECW re-enactors.
It's the first time I've had a set of rules properly published in over 4 years, so I'm quite thrilled, and it's a pleasure to be part of a book with some genuine 'names' in the hobby too.
Obviously I'm biased, but if you're a fan of the Portable Wargame then this is a worthy addition to the series, with some interesting ideas and expansions for the concept.
(Ironically since my author's copy is coming from the UK, I don't have a copy of the book myself. Yet. Looking forward to getting it though!)
Thursday, 25 June 2020
Heading East
(The title says 'Heading East' but for me it's more 'North'.)
Wednesday, 25 December 2019
Happy Christmas

Wednesday, 10 July 2019
Bargain Books
This cost me $2.50, and I got a coffee out of that as well (they do coffee too).
I got a history of the Eureka Stockade for free the other week. So on the whole I'm a big fan of their selection policy.
(For the record I've also bought a few books on mythology and folk-tales from their regular shelves. And lots more coffee.)
Thursday, 28 February 2019
Peter Pan
On Sunday my daughter treated my wife and I to wedding anniversary trip to the theatre to see' Peter Pan Gone Wrong', which I can heartily recommend seeing if you get the chance. On the way back I was reminded that man years ago I subjected Disney's film version to the HOTT treatment, backed up with bits and pieces from the book, for one must always go back to the original source material if possible. So here it is; another article from the old Stronghold, resurrected and dusted off for your pleasure.
Aerial Hero General (Peter Pan and Wendy) @ 6AP
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1
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Flier (Tinkerbell) @ 2AP
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1
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Water Lurker (Crocodile) @ 1AP
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1
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Water Lurker (Mermaids) @ 1AP
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1
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Warband (John, Michael and other Lost Boys) @ 2AP
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7
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Hero General (Captain Hook with Mr. Smee) @ 4AP
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1
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Artillery (Cannon) @ 3AP
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1
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Sneaker (Pirates bearing gift-wrapped bomb)@ 3AP
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1
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Warband (Pirates) @ 2AP
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7
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Warband General (Indian chief) @ 2AP
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1
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Warband (Indian braves) @ 2AP
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10
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Lurkers (Indians disguised as trees) @ 1AP
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2
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These lists are based on the film. An examination of the book, however, doesn't require too many changes to the lists, although it gives Hook a crew of just seventeen, which is going to stretch the army a little. The Lost Boys fare even worse; there are only six of them, although there is, at least, an implication that there are sometimes more (Pan is described as 'culling' them from time to time, which is a little disturbing).
Although they don't put in much of an appearance, there is a fourth force in Neverland; the Beasts. A pretty simple army list - twelve beasts. Easy. Funnily enough the crocodile would make a good general for this army, although it would lose its water lurker status in the Pan's force. The rest of the beasts are, as far as I can remember, such things as bears, wolves and so forth.
Sunday, 3 February 2019
Army Showcase - Redwall
'Redwall' is a children's book written in the 1980s by British author Brian Jacques. It proved so successful that he went on to write around twenty more, three of which were made into animated TV series. The world of Redwall is one of anthropomorphic woodland animals (almost all native to the British Isles) adventuring mostly in an area called Mossflower Woods, but sometimes straying into other areas as well.
The books are very formulaic, which is both a strength and weakness. You know what you're going to get with each one, which is great, but the downside is that there are few surprises. They generally feature a heroic animal of some kind, plus companions, setting off on a quest, whilst evil forces gather and threaten some part of Mossflower. The morality of the characters is pretty much defined by their species (another area that has attracted some criticism). Mice, otters, hedgehogs, moles, shrews, hares and badgers are invariably good, whilst 'vermin' animals - rats, wild-cats, weasels, stoats, foxes and so on - are always evil. And within this each species has particular traits - for example, shrews are argumentative and militant (the author based them on Liverpool dock-workers), whilst the hares are heroic and talk like WWII British fighter-pilots.
The series jumps around chronologically; the books skip back and forth through Mossflower's history, and often the main characters only appear for one book only. Central to most of them, though, is Redwall Abbey, which features as a bastion of decency and community throughout the stories and it's around the Abbey that the first book in the series is set.* The story is simple. The peaceful Abbey is threatened when the mighty rat warlord, Cluny The Scourge, arrives with his horde. The inhabitants use wit and courage to defend it from his army, whilst a young mouse called Matthias begins to get dream-messages from a legendary hero called Martin The Warrior, and sets out on a quest to recover his lost sword and shield and save the Abbey.
It was my wife who started reading the series and suggested that there was a lot of potential for HOTT armies in it. The trickiest part was figure availability. There is a manufacturer who does suitable miniatures now, but twenty years ago (which is how long ago I put together these armies) there was nothing. I had to resort to conversion and scratch-building.
And here are the Defenders of Redwall
The army list is as follows:
1 x Hero (Matthias, with the sword and shield of Martin The warrior)
1 x Hero (Basil Stag-Hare and Jess the Squirrel)
1 x Horde General (The Abbot)
1 x Behemoth (Constance, the Badger Mother)
2 x Shooters (Mouse Archers and Otter Slingers)
1 x Warband (Heroic Abbey Defenders)
1 x Warband (The Guosim)
1 x Lurker (More Guosim)
1 x Flyer (Sparra Warriors)
And here's Matthias. He's the guide for most of the figures in this army; he's a Pendraken 10mm figure, with a head sculpted from Milliput, and that's pretty much the case for everything else.
Basil Stag-Hare and Jess. These are 15mm figures from Peter Pig and Irregular, but again the heads are sculpted. I might give Basil a sword at some stage. I can't remember why I didn't arm him originally.
Redwall generally has an Badger Mother, and during the events of Redwall the role was taken by Constance who proved a fearsome fighter. Classing badgers in the series as behemoths does not seem unreasonable.
Constance is an old-style plastic GW Skaven with the weapons and ears removed and more clothing added.
Although the various heroes and Constance provide the main fighting strength for the Abbey, it is still run by the Abbot, and so he is the general for the army. Classing him as a horde makes him suitably weak and vulnerable. Again these are Pendraken 10mm figures with Milliput heads. The mouse in the yellow dress is Cornflower.
The army has some conventional rank and file. These are its missile troops - otter slingers converted from Peter Pig figures and mouse archers converted from Pendraken figures.
There's also a warband, representing some of the minor characters involved in the defence of the Abbey - the otter is Winifred, and the hedgehog is Ambrose Spike. I can't remember who the squirrel represents.
The Guosim provide a lurker and warband for the army. Guosim? It's the Guerilla Union Of Shrews In Mossflower, of course.
Finally in the roof of the Abbey dwell a fierce tribe of Sparras (sparrows). Although they initially hinder Matthias's quest they end up as valuable allies of the Abbey. They are slightly modified giant eagles from Peter Pig's 6mm range.
Finally, of course, the Abbey itself. This was bought from Forgeworld who, many years ago, did resin models of parts of famous Irish castles. Needless to say that it cost me more than all the miniatures I used for the actual army.
Most heroic armies based in or around Redwall in the series would be similar to this one. The Sparra are written out early on, but a number of books feature helpful birds of prey that would make a suitable replacement.
And what of Cluny The Scourge? This is his horde:
1 x Hero General (Cluny The Scourge)
1 x Warband (Cluny's Lieutenants)
2 x Shooters (Rat and Fox Archers)
1 x Sneaker (The Shadow)
1 x Sneaker (Tunnelling Rats)
8 x Hordes (Vermin)
Cluny is big and fierce with one-eyeand a poison barb attached to his tail. I used a plastic GW snotling as the base figure, and added a plastic GW rat head. The sword and tail were scratchbuilt.
The rats that make up the bulk of Cluny's army are either from Pendraken or what was Chariot Miniatures. I liked the rat with the pirate hat, and thought it would make a good lieutenant for Cluny. The standard is part of a tapestry of Martin The Warrior that the rats stole from the Abbey. I scanned it from an illustration in the book, then coloured it.
Cluny tries a number of stratagems to get into the Abbey, and these are represented by two sneaker elements. One represents his attempt to dig a tunnel under the Abbey walls, whilst the other represents his mysterious assassin, The Shadow. The tunnellers are converted from Chariot figures, whilst the Shadow is a Pendraken rat.
The Archers are foxes and rats. They are all from Chariot - the foxes are dog-headed archers from their Fantasy Egyptian range, with Milliput tails.
The Hordes. Pendraken and Chariot again.
The two sneakers make this army tricky to use, and I'm inclined to consider adding another warband and downgrading one of the sneakers to a lurker instead.
Cluny's army is pretty much the prototype for all vermin armies in the books - not all of the generals would be heroes, but a mix of warband, shooters and, of course, hordes would pretty much cover most of them. The corsairs of the island of Sampetra offer an interesting addition of monitor lizard shock troops which are best represented as spears. And there is one all-aerial horde; the ravens and crows of General Ironbeak.
The other main army of the Redwall series is that of the mountain stronghold of Salamandastron, which is ruled by a badger-lord who leads an elite army of hares called The Long Patrol. This would be best represented by a behemoth general for the Lord, maybe a hero to represent the bravest or most skilled Long Patrol members, and then a mixture of blades and some shooters for the rank and file.
*The first book, 'Redwall', was written as a one-off, so there are a lot of things in it which are not consistent with the later books. Some of them are explained in later books; others are simply ignored.








