I wrote a discussion about Sanderson’s (not so) secret recipe, which was well received, so I decided to look at how other authors approach superhuman abilities in their stories, as well. Today it’s J.C. McCray known to the Intarwebz as Wibblybob Wildbow, the author of superhuman stories Worm and Ward, modern occultism stories Pact and Pale (and Poke) and the biopunk story Twig.
My findings in this regard are less a complete recipe as with Sanderson, but more a list of typical patterns and strengths. Following links are to respective wiki articles and might be spoilerific.
Outrageous, Absolute, Specialized Abilities
The things characters can have tremendous impact, when they apply, but only do very specific things. You cannot see in Grue‘s darkness. Period. You cannot consciously harm August Prince. Period. You might be able work around those abilities, but you cannot beat them outright. This is most pronounced in Wormverse, but can be found in the other stories as well. Wildbow is not afraid to mess with the local environment, the protagonists’ minds or the world at large.
Powers defying classification
In Wormverse this shown by the classification of Capes into
Mover, Shaker, Brute and Breaker,
Master, Tinker, Blaster, Thinker,
Striker, Changer, Trump and Stranger.
While these some of these classifications appear resemble typical superhero tropes – most Brutes are rather tough -, some categories lump things to together in unusual ways. For example Masters include both people who sujugate the will of others or create drones under their control. That’s because they were made by the policing force for supers, as part of their field manual. It’s not what about what the super can do, but what you should do against them. With masters of either flavor, you want to circumvent the minions and take out the master. I learned there that it is very important to think about who made some classifcation and what for.
In Pactverse this is driven home by the constant reminder that classifying the Others does not always work or yield useful information. While goblins and fae are rather well established there, many other Others do not fit in established boxes neatly.
Not their “real” thing
Many character’s abilities are more encompassing than they show or even know about themselves or outright different from what is publicly known about them. This is so well known about the fandom, that there was talk for years what Parian’s “real” power might be. This worked because one of the most powerful capes, Rachel use their power in suboptimal ways throughout the series due to lack of understanding or resources. (In Rachel’s case, she is better with wolves and shakals than with domesticated dogs.) And characters like Panacea lied about what their powers could do for the longest time, for personal reasons.
Iconic mental and perception powers
Wildbow is very good in describing perceptions and varying the description when the point of view changes. Victoria just has an eye for fashion for example. This extends to supernatural senses as well, as all practioners in Pactverse have and what is called Thinker powers in Worm. The following is a short excerpt from Crystal Clear’s interlude (chapter link) in Ward.
Crystalclear’s vision didn’t give him color that wasn’t the blurring around the white outlines that defined everything. Red jacket meant nothing to him. But he could see the crowd, seeing everyone at once, and he could check the shoes. It took some focus to narrow things down, to look for the pointed shoes, to observe for another few moments to see who was grouped up.
Three people, all about the same age, all men. Their heads radiated with distortions. Their focus- not on anything in particular. He saw what they were dwelling on as a series of fractures, distorted angles, and breaks that surrounded them. These things suggested things about what was going on in their heads that were more limited to the moment, covering stresses in every sense of the word.
You wouldn’t want those powers
This is a rather constant trope. Most Capes in Wormverse get their power when struck by a traumatic incident. That’s why you do not ask about how someone got their powers. The kids in Twig are the result of experiments and require constant upkeep from the scientists. Blake in Pact is drawn into the magic world against his volition. And the rules of magic are pretty bleak and unrelenting. Only the trio in Pale actually choose to take the job, and they are tweens from difficult homes. So there.