Showing posts with label mapvember. Show all posts
Showing posts with label mapvember. Show all posts

Sunday, November 26, 2017

Tony Dowler makes beautiful maps!




Tony Dowler makes beautiful maps!

Originally shared by tony dowler

Meyrezthegomen, the Pink Maze, Citadel of the Drow. #mapvember

Monday, November 13, 2017

Dyson's Caves of Chaos Cave A, Kobold Lair. Watch out for the pit trap!


Dyson's Caves of Chaos Cave A, Kobold Lair. Watch out for the pit trap!

Originally shared by Dyson Logos

#Mapvember2017 - Map 12 - Kobold

While Tucker's Kobolds get played up a lot, for many of us the first encounter with Kobolds was within this cave. And while they weren't the master combatants with split-move-and-fire tactics, they did leave guards hiding in the trees outside of the cave, and had a pit trap on the way in.

Monday, November 6, 2017

Dyson's Gnoll Lair from B2


Dyson's Gnoll Lair from B2

Originally shared by Dyson Logos

#Mapvember2017 Map 06 - The Gnoll Lair

One of the smaller lairs in the Caves of Chaos, I had forgotten how this lair only connects to the lower level of the Shrine of Evil Chaos (via that secret passage).

My intent when I release the full redraw of the Caves is to release it as a vector image so it can be scaled as needed for miniature play and with a sub-grid of 5' squares in addition to the 10' flagstones in these drawings.

Thursday, November 2, 2017

Dyson's take on part of the Caves of Chaos (Goblins-Hobgoblins-Ogre).


Dyson's take on part of the Caves of Chaos (Goblins-Hobgoblins-Ogre). One popular variant is to split the Caves of Chaos up into lairs that are further apart on the B2 wilderness map. This would work well for that.

Originally shared by Dyson Logos

#Mapvember2017 - Map 01 - Goblins, Hobgoblins, and an Ogre

Six years ago I worked on a project to redraw this particular map and the maps that go with it. I never finished them, and n top of it I long ago lost the original drawings.

But with Keep on the Borderlands coming back soon officially for D&D5e, I figured it was about time I redrew them again, this time with the goal of making a vector format version that can easily be blown up to any size needed - I'll even add in a 5' sub-grid in dotted lines for the final version for everyone wanting to have battlemaps for the module.