Showing posts with label Vance. Show all posts
Showing posts with label Vance. Show all posts

Thursday, October 11, 2012

Lyonesse Maps

Hopping around the ether today I found some wonderful maps of Vance's Lyonesse on French fan sits. (Apparently like Jerry Lewis, that trilogy plays well in Francophone countries having produced the one and only rpg in the setting and several quality fan sites.)

This beauty of a South Ulfland map, naturally, had me a-twitter. Interestingly it places Fian Gosse (the barony I'm using for the Medieval Hack mini-campaign) almost exactly where I did working from the Lyonesse novel map. Scale fits too. 
Click to enlarge.

And here's North Ulfland ruled by the good King Gax (Gygax reference?)


Here's a nice one placing the Elder Isles in their European context.

Vance lovers be sure to check out the rest of the maps and the site in general. Google Translate actually does some semi-passable work with the translations.  

Saturday, August 11, 2012

A "Late Vancian" Spell for Your Old School Game


A little content follow-up (the first of several) to this post about my desire for some “Late Vancian” indirect magic.

Summon and Bind Minor Sandestin
Magic-User Level 2
Range: 10'
Duration: Special

Yonder are the stones! I seized them while she bathed. I suggest that you send a sandestin to replace them with the false stones. If you hurry, there is still time; the Murthe dallies at her toilette.”
- Jack Vance, Rhialto the Marvellous

Now I am more settled, and I no longer try to fathom fairy logic. Someday, if you like, I will explain the difference between fairy magic and sandestin magic, which is used by most magicians.”
- Jack Vance, Madouc

Sandestins of lesser-stature are summoned and bound by casting this spell formula as part of a ritual. Ritual materials fluctuate in cost at 1d4 x 100 gp. Only one sandestin can be bound into service for each five levels of the mage.

Once per day the sandestin can be called upon to act as Unseen Servant. Once a week it will also produce the effect of an extra first-level spell (this spell must be specified before the session begins). Once a month it will produce an extra second-level spell (again this must be specified beforehand).

As perennially lazy creatures sandestins are constantly seeking to "work to rule". At the beginning of a session the DM should secretly rolls 4d6 against the magic-users INT (this roll can be modified to reflect good/bad roleplaying by the player as it wheedles and negotiates with the sandestin). If the roll is above the INT score roll a d6 the following mishap chart:

1
Escapes. The sandestin finds a loophole in their contract and breaks free. The magic user must attempt to summon and bind a new sandestin.
2
Major Bending. The sandestin has managed to find a work around its spell obligations almost completely. No second-level spells can be cast. First level spells are ignored by the sandestin or on a roll of 1 on a d4 attempt be reversed in effect, double back on the caster, or ignored. As an Unseen Servant the sandestin may lie and not complete tasks if out of eye shot
3-6
Minor Bending. No second-level spells can be cast. As an Unseen Servant the sandestin may lie and not complete tasks if out of eye shot.

Monday, January 31, 2011

How Jack Vance Almost Kicked Glorantha Off Its Runequest Pedestal

The history of our hobby is littered with any number of “could haves”, “would haves”, and “should haves”. Much digital ink has been spilled lamenting the never-coming of such and such promised Great Product from the shadowy reaches of the “real” Castle Greyhawk to...well a number of things that had a Gygax label pinned to them.

Yesterday I came upon one of the stranger coulda shouldas when tracking down what ever had become of my old acquaintance Runequest.

I had always wondered what ever had become of Runequest since my first brush with its second edition circa 1982. I had loved that glimpse into the deeper-seeming world of Glorantha enough to get excited about my favorite hex-and-counter wargame company Avalon Hill putting out its third edition (but not enough apparently to ever actually play either edition).

The AH edition was a disappointment. There were some interesting tweaks to the rules mechanics like a wider array of background choices, but gone was Glorantha as the default background setting. A bland mythical real world Earth had usurped it; leaving behind what was essentially a clunky D&D spin-off game—a dime a dozen in the 80s as everyone and their dog tried “to fix” the flagship game.

Third edition RQ was apparently an even bigger dud with its hardcore fan base. Like Tekumel, much of its appeal to them was not as a rules fix for D&D, but rather as a rigorous top-down setting game that had color and depth. While the game had some resurgence due to both the distribution might of a bigger company and the fact that it subsequently began re-issuing a stream of Glorantha-related products—it ultimately began to tank and fade into obscurity in the 90s.

Interestingly, while AH owned the rights to RQ, it did not own the rights to Glorantha. The setting's original owners, Chaosium, had retained them (thus the appearance of the vanilla fantasy Earth) and upset over the direction of the game they canceled their license and ordered AH to stop producing all the Glorantha-related materials in 1994.

So far interesting, but for us laymen “so what” really. Well, this is where I find myself wanting to find myself in an alternate gaming earth.

AH was undeterred and decided to push ahead with a fourth edition under the direction of Oliver Jovanovic, the guiding force behind RuneQuest: Adventures in Glorantha. Likely knowing that they needed something big, splashy, and interesting enough in it's setting detail to replace Glorantha, they approached Jack Vance and acquired the rights to reproduce Lyonesse as the new edition's setting.

Whoa.

As a rabid fan of all things Vancian I did a double take and went into a flurry of trying to find out more about this. For you see on several occasions I have publicly scratched my head on why this setting never had an English-language rpg treatment.

Many old schoolers are well-acquainted with Vance's Dying Earth books either directly or in passing due to the import of it's fire-and-forget magic system into the DNA structure of D&D. A smaller set are familiar with his three Lyonesse books. While Dying Earth fascination stuck around long enough in gaming circles to spawn a game (and slew of slick supplements) by Pelgrane Press, Lyonesse never did until it was picked up in a French-only edition by the now-defunct, oddly-named Men in Cheese company.

This genuinely puzzled me as Lyonesse blends many of the strongest elements of the Dying Earth books—picaresque tales, vivid fantasy locales, bizarre cultural tropes—with a presumably more-palatable, dark fairy-tale medieval fantasy setting. A great love of those books have spurned me to shovel large, healthy doses directly into the stew of my Hill Cantons campaign (where a mysterious green pearl played a prominent, cursed foil for nearly two years). Despite my own pro-homebrew leanings, I would have bent over backwards to have gotten my hands on anything related to this as a game setting. 

Unfortunately, here's were strange and wondrous got trumped with stranger and just plain tragic.

Just as Jovanovic was moving on RQ IV he was arrested, tried, and convicted on a sado-masochistic torture and sexual assault case. (I kid ye not.) Since the story involved a then-novel Internet angle to it, it made national headlines—briefly dragging RQ's name even in as the media frenzy whipped up.

Ultimately Jovanic's conviction was overturned in 1999, but the damage was long since done both to his life and to that of RQ IV and Lyonesse.

Avalon Hill itself collapsed too and was bought out by Hasbro (no less) in the late 90s. The rights to Lyonesse may have reverted to Vance at this point (crazy to think that the company that eventually owned D&D may have this in its back pocket too) who sold them back to Men in Cheese last decade.

Coulda, shoulda, woulda...now back to that Domain Game.

[Editor's Note: The tip-off about Lyonesse and RQ's history in general can be found on Pete's Runequest site, an excellent source in general for that game.]

Wednesday, October 13, 2010

The Pelgrane: A Monster of Vancian Splendor Part II

No. Enc.: 1-8
Alignment: Neutral
Movement: 450 (150)
Armor Class: 5
Hit Dice: 3
Attacks: 1
Damage: 1d8
Save: F3
Morale: 8

Pelgranes are a flying, semi-sentient race with a most unpleasant and aggressive demeanor. Displaying crested, polished black beetle-like heads--complete with beak and fangs--they can make for a formidable nuisance to air-borne travelers.

Like birds of prey, pelgranes prefer to circle at great heights waiting to dive down on unsuspecting prey. As such they surprise on a 1-3 chance when outdoors. Pelgranes failing to achieve surprise will often converse with their intended prey before attacking them.

Sunday, October 10, 2010

The Deodand: a Monster of Vancian Splendor

Of all the influences on my own campaign perhaps no other author has held such a powerful place in my imagination than Jack Vance. Whether it's the fairy-tale medieval picaresque of Lyonesse, the somewhat melancholy pulp fantasy of the Dying Earth, or the vast array of lesser known but equally evocative space opera worlds, I can't read more than a few pages without reaching for my brainstorm notebook to jot down a new idea for an NPC, locale, absurd encounter, or just an elusive weird fantasy tone/theme to weave into a session.

Invariably some of my favorite scenes revolve around witty, deadly exchanges between the protagonist and a harm-intending creature. The crafty deodand is a particular favorite, so I present him as a monster to spring on your unwitting players.

Deodand
No. Enc.: 1 (1-3)
Alignment: Chaotic (Evil)
Movement: 90 (30)
Armor Class: 6
Hit Dice: 4
Attacks: 3 (2 claws, 1 bite)
Damage: 1d4, 1d4, 1d8
Save: F4
Morale: 7

Deodands are intelligent, man-eating humanoids rumored to be borne of a sorcerous experiment that combined a human with a wolverine and basilisk. Deodands appear as handsome, muscular men with dull charcoal-black skin, long sharp fangs, and slitted golden or white eyes. The typical deodand prefers to wear a leather harness with bits of velvet or other rich clothes attached. There is a 30% chance that the harness is adorned with ornamental gems worth 100-400 gp.

The solitary deodand prefers to ambush his prey by stealth and will hide in shadows and move silently at a 60% chance. If caught unobserved he will surprise an unwitting party on a 1-4 roll on a d6.
Though vicious and unremitting in his desire to eat other humanoids, the deodand is also particularly interested in maintaining his own skin. If obviously overpowered or reduced to less than 1/3 hit points he will beg and plead for his life, often offering to guide a party. Adventurers should remain vigilant however if they take the creature up on any offer, as the deodand may attempt to subtly lead them into danger.

Thursday, May 21, 2009

More Good Jack Vance News


A little bird tells me that Songs of the Dying Earth is not the only limited-edition volume of Vancian virtuosity coming out of Subterranean Press this summer. Apparently the Michigan-based publisher is also releasing Vance’s autobiography, This is Me, Jack Vance (complete with the pure-awesome editorial geek subtitle Or More Properly, This is “I”) , and a collection of short stories Wild Thyme, Green Magic. The latter will include a Dying Earth short, so it’s a two-fer as far as I am concerned.

Also yesterday doing a little digging for Vance’s influence on Gary Gygax and early D&D I found the following gem of an essay in which Gygax himself explicitly lays it all out. What more to say on this then?

Wednesday, May 20, 2009

Good News For Jack Vance Fans

Jack Vance is often considered one of the patron saints of old-school D&D, thanks to Gary Gygax's "almost famous" Appendix N stuck in the back of the first edition of the Dungeon Masters' Guide. Besides contributing the game's "fire-and-forget" magic system, his picaresque tales were a great inspiration to the whole feel of the game in its infancy.  

Closer to home, his clever, baroquely-described Lyonesse series has left inspiring touches and homages all over the Hill Cantons. (Just ask the mage, August, who had the great misfortune of picking up a certain odd emerald-colored pearl a few sessions back.)

So, it's with great excitement that I note that Songs of the Dying Earth, a collection of novellas and short stories set in Vance's Dying Earth (naturally)--and edited by one of the few other fantasy authors that can write worth a damn, George R.R. Martin--is now finally being put to press. Besides the formidable Martin, contributors to the book look like a veritable All-Stars team including Dan Simmons, Neil Gaiman, Glen Cook, and Robert Silverberg.  The book should be hitting bookstores around August. Yay.