Showing posts with label Map. Show all posts
Showing posts with label Map. Show all posts

Monday, March 16, 2026

Overland Pursuit in the Colony of Death

For tracking parties across the Colony of Death. A simple overland chase system for use with any old school or traditional RPG.  

 

Use 10-mile hexes to cross the Maryland frontier. 

  

 

Travel speed is determined by terrain. This table assumes travel by horse or canoe.

Terrain

Travel Speed

Road/Trail/Waterway

5 hexes/day

Forest/Hills

3 hexes/day

Swamp/Mountains

2 hexes/day

There are few roads in the colony except for in or around one of the major settlements (St. Mary's, Kent Fort, or Providence). 

Forest hexes are Green, Hill hexes are light brown, Mountain hexes are brown. Any hex between rivers (blue lines) may be considered Swamp hexes.  

Tracking Roll

At the end of each day the pursuer makes a tracking roll. The base chance for this roll is 4-in-6. Possible modifiers might include:

+1         if the PCs left obvious evidence behind
+1         if locals saw or spoke to them
-1         if it has rained
-2         if the PCs deliberately covered their tracks

If successful, the pursuer moves 1 hex closer.

 

Closing the Distance

With each day of pursuit, the pursuer will get closer. Consult the table below to close in and trigger a confrontation. 

 

Distance Categories

Far

10+ hexes

Trailing

5-9 hexes

Closing In

1-4 hexes

Contact

Same hex

 

Confrontation

Once the distance is at Contact, a confrontation will occur. When the hunter finally catches up, roll or choose how to handle the confrontation. 

 

1

Night Ambush

2

Parley

3

Attempt Capture

4

Shadow the Party

 

 

 

Thursday, January 28, 2021

Map Making, the Boomer Way

 So, I was playing some old 1st edition Greyhawk, and checking out this awesome map. Greyhawk with its cool maps and detailed history just made me want to work on my own home-brew world again. So, I started with updating our campaign map. 

Now, I don't use photoshop, never had the motivation to learn it, so I had to go the roundabout way. My goal was to digitize our hand drawn composite map into the computer.

 It was too big to scan, and far to smudgy with sloppy writing, so I needed to trace the whole thing on new paper. So I used my game table, by taking out the insert and using a piece of glass with a desk lamp shining up from below, I had a makeshift ligthboard.


Then I tediously traced the whole thing, everything came out pretty good, except the mountains. 


After getting a clean trace, I folded it at the creases to get it on the scanner. I scanned each piece (9 pieces of paper) into the computer.

Once in the computer, I had to piece it back together into one picture. I used GIMP to reconstruct it, I can also put a hex grid on with GIMP but I choose not to on this one. I used Paint 3D to add color and labels.

Still had to be printed in separate pieces and taped together. I left it in 3 pieces like those old d&d maps.

So, there was probably an easier way to do this, but I worked with what I had/what I knew how to use. It was a fun process, and I'm a analog guy anyway, I like the hands on approach.

And it turned out pretty awesome.


Not sure I would recommend this method, but it worked.