Hex Crawl

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Hex Basics Part 1: Why Hex Maps?

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I’ve spent a lot of time reading DMing tips in Dragon Magazine, Dungeonmaster’s guides, and innumerable forum threads about how to set up and scale a campaign from scratch, and none of them have left me with a clear-cut idea on how to start. An overland map is often the first step, but through years of drawing up detailed regions of connecting roadways and to-scale forests, mountains, and plains, I can confidently say that a more organized system is key to being able to DM a campaign on the fly with minimal prep. In a moment, we’ll visit the reasons why I believe a hex map to be an invaluable tool to keeping this organization.

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A wizard did it…

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Well hello there, OSR world. I’ve never been good at introductions, so as this blog tumbles out of the womb of the internet, I’ll proclaim that a wizard did it, and leave it at that.

I started HexCrawl as a resource for old-school gamers (The OSR movement is what the cool kids call it, I believe), and I intend on stocking it with all manner of table-ready resources for you or your DM to employ on your next cheeto-stained evening.

But first, a brief history.

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