Hex Crawl

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Category: Editorials

Editorial: The Problem of Player Death

hexx1 I want to get something out on the table here: although 1st edition AD&D is my game of choice by a large margin, I’m far too young to have rolled dice with some of you back in the late ‘70s when D&D was really getting rolling. While I lament my disconnection from the incense, paisley, and sideburn adorned Player Characters of the olden days, nothing makes me happier than the simple sensibilities of old-school gaming.

I cut my teeth on 3rd edition, when characters represented a much higher investment in time regarding player creation and leveling. Also apparent was the less deadly nature of the game at that point: no save vs. death spells, higher hit points, and what seem to me (though not verified via sourcebook) easier monsters/encounters in general. The unforgiving nature of old-school gaming seemed stark to me initially, though I’ve warmed to the idea of an unrepentant game world simulating real life as accurately as possible, while still accounting for human-eating shambling piles of garbage and the walking dead.

Still, I’ll share with you one of the frustrations I experience as a DM with a demanding job, an upcoming wedding, and a resulting once-a-month D&D evening on the books: the problem of player death.

Its all well and good to draw a line in the sand as an old-school DM, where the dice fall as they may and player characters bite the dust liberally and often. This romping style of play is amusing for a time, but with only 12 play sessions a year there becomes a rift between casually killing off characters for the sake of the rules and allowing your players to come back to your table once a month with a genuine attachment to their PCs. Sure, one can argue that danger breeds smarter PCs, but frequently dying PCs (level 1 Magic-users taking a stiff breeze to the face, for example) breeds a climate of detachment and frustration that’s not as palatable as I’d like.

Now don’t get me wrong – I’m dead set against fudging the characters through adventure upon adventure with no real risk of danger. On the contrary, I explore this topic because of my desire for danger to be present in my games, but a need for danger to be more significant and interesting than “your 1st level fighter takes an arrow to the knee, and dies. Here is your new character sheet” after 4 sessions (re: 4 months of real-life) of character development.

So what can be done? I’ve brainstormed six different outcomes that can be employed in case of player death, in the hopes that you reserve the massacre of your party for a situation in which they truly deserve it. Click through to see…

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Auditory Atmosphere At Your Table, With DM DJ

Hello all!

I know its been quite some time since I’ve had an update. Truthfully, I’ve been hemming and hawing about HexCrawl, and debating on what direction I want to take it. After months of deliberation, I’ve decided that I’m simply procrastinating, and I just want to dump as much content out into the gaming stratosphere as possible.

From this point forward my aim is to provide you, dear reader and dungeomaster extraordinaire, the most raw campaign material for your pilfering pleasure that you can find in the blogosphere.

An ambitious undertaking, certainly.

I want to drop you all a line briefly about a topic that I hadn’t given much thought to in the past. At last night’s session, however, one of my new players brought to my attention an application available in the App store for iOS devices.

It’s called DM DJ, and it allows you to dynamically create soundscapes at your table that fit the scene which you are describing. There are seamless sound effects that can be layered over a wide array of beautifully orchestral background music (think cutting, slicing, dying orc screams…) and in my mind there is no better way to punctuate a critical roll than with an auditory accoutrement.

If you have an iPad, iPhone, or iMac, head on over to the app store and pick up this beauty for the ridiculous, near-theft price of $2.99

CLICK HERE TO VISIT (I am not an official referrer)

CLICK HERE TO VISIT
(I am not an official referrer, and am not being compensated in any way)

-LK0

A wizard did it…

hexx1

Well hello there, OSR world. I’ve never been good at introductions, so as this blog tumbles out of the womb of the internet, I’ll proclaim that a wizard did it, and leave it at that.

I started HexCrawl as a resource for old-school gamers (The OSR movement is what the cool kids call it, I believe), and I intend on stocking it with all manner of table-ready resources for you or your DM to employ on your next cheeto-stained evening.

But first, a brief history.

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