IF Comp 2019: Flight of the CodeMonkeys

codemonkeys.pngFlight of the CodeMonkeys (Mark C. Marino) is a cyberpunk-resistance story rendered in the Jupyter Notebook platform for Python coding. You’re a codemonkey, a peon making edits to obfuscated code that, apparently, runs your dystopian society. You interact by editing snippets of that code.

This is not really a novel idea, but it’s a challenging one to make work, and it’s something of an accomplishment that this is playable by people not fluent in Python and still works as a story. Continue reading

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IF Comp 2019: Pas de Deux

pasdedeux.pngPas de Deux (Linus Åkesson, Dialog) is a puzzle about correctly conducting an orchestra. You are the musical director of a community music group in the town of Bournebrook Rill, performing Tchiakovsky’s Pas de deux from the Nutcracker; the orchestra and score are implemented in fine detail, and solving this will take attention and precision.

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IF Comp 2019: Rio Alto: forgotten memories

rioaltoRio Alto: forgotten memories (Ambrosio, Unity) is an illustrated adventure game; a disappointed artist retreats to a rural town, where he finds himself entangled in mysteries, secrets and long-harboured resentments.

The game opens with a really welcoming piece of UI design: the epigram comes with sliders that let you choose font, font size and line spacing. If I’m being honest, though, on a mid-sized laptop some of the fonts were awkwardly small even at the largest size, and the font I did choose ended up awkwardly overlapping the edges of cards. Continue reading

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IF Comp 2019: Saint City Sinners

coverSaint City Sinners (dgallagher, Twine) is a hardboiled-detective parody, explicitly after the style of Clickhole’s Clickventures series.

I know some real good writers who just goddamn love Clickventures. I always felt as though they were fine, but the ratio of wackiness to wittiness didn’t always work for me. For me, when you go very high-key wacky, you just need to land a whole lot more jokes – it gives you more ways to land a joke, yes, but you’ve got to keep them coming at a rate fast enough to stave off groans.

That’s how I feel about this, too: there’s a lot of wackiness, and some of it’s funny, but the overall effect wore a little thin for me.

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IF Comp 2019: The Shadow Witch

shadwitchThe Shadow Witch (Healy, RPGMaker) is a short game in which you’re a mean witch and go around being a jerk.

really don’t like RPGMaker. I realise, as an appreciator of parser-based IF, that I don’t have too much ground to hate on a platform designed around a horrible legacy UI, and which hobbyists frequently use for ill-matching ideas for lack of a more suitable platform. But I never imprinted on pixel-arty JPRGs in the first place, and I pretty much never want to deal with them. The Shadow Witch further bothered me by forcing full-screen, making everything huge and blurry and screwing all my windows up and not letting me tab out.

This is a piece of much more focused design than you usually see in RPGMaker, though: there are a small set of rooms, pretty much everything that looks like it should have descriptive text does, and the puzzle arc is simple and compact. You don’t spend any time running across huge areas or engaging in repetitive, grindy combat just because that’s what the platform supports. The character art’s pretty crude, but it’s applied consistently and it isn’t just RPGMaker defaults. Continue reading

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IF Comp 2019: A Blue Like No Other

A Blue Like No Other (Dan Cox, web) is a short piece told through an education game. The idea is that you’re doing digital archaeology on an old piece of unpublished language-teaching software, but All Is Not As It Seems. Continue reading

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IF Comp 2019: The Four Eccentrics

eccentricsThe Four Eccentrics (Mild Cat Bean, Inform) is a surreal fantasy adventure set in a dream city; things have gone awry and the protagonist has to sort them out.

It’s a pretty large game, and opens on a large map without very much in the way of direction: I would be very surprised if anyone has finished it without the walkthrough in two hours. Continue reading

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IF Comp 2019: Valand

valand.pngValand (Ann Hugo, Twine) is a young adult fantasy adventure. The protagonist is washed up on a tropical island and finds themselves adopted by witches and also there’s a tiger and a mermaid? Continue reading

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IF Comp 2019: Dull Grey

dullgrey.pngDull Grey (Provodnik Games, web) is a choice-based game about restricted choices. The protagonist, Kir, is a youth on the verge of adulthood, living in a remote and frozen region of a vaguely-defined but very Soviet-feeling future society. The time has come for him to choose a career – a fairly irreversible decision, it seems – and he and his mother go on a journey to officially confirm this.

The art and music are absolutely crucial to the mood of the game. I was going to say ‘I am seriously impressed’ but that undersells it: the game’s foundation is the aesthetic resonance between its soundscape and landscape. The music and art are what make the text work; they impart a weight to it that it might not have sustained in a plain-text version. And they take pressure off the writing, relieving it of a lot of the setting and mood work that it would otherwise need to carry, which allows for much more terse, focused writing. The prose is technically English-fluent, but not at the degree of fluency where I fully trust the intent of its delivery: and the work done by the music and art made me more inclined to work through that, to read moments of strangeness as a matter of distinct voice rather than awkward flaw. Continue reading

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IF Comp 2019: Slugocalypse

sluggoSlugocalypse (Charlotte Blatchford, Twine) is a disaster story told with Twine. The cover pretty much gives you the setup: giant slugs are attacking small-town Britain. (Although that’s a duck, not an untitled goose. It’s a giant duck and you ride it.)

The writing is quite simple, to a degree that I suspect it’s aimed at children: plugging excerpts into a couple of reading-level analysis wotsits suggested that it’d be suitable for most eight- or nine-year-olds. There are lots of other indications: the bright, crisp, cheerful art style, the animal companion, and in particular how the plot and delivery are kept pretty low-stakes.

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