
Kata Kumbas was the first Italian rpg ever developed. In 2015 it was back in a Savage Edition, thanks to Umberto Pignatelli. And now, it’s going to be released in English! Continue reading “Kata Kumbas Savage Setting: the Primer”

Kata Kumbas was the first Italian rpg ever developed. In 2015 it was back in a Savage Edition, thanks to Umberto Pignatelli. And now, it’s going to be released in English! Continue reading “Kata Kumbas Savage Setting: the Primer”

Hope and Glory is an upcoming game project from my friend Davide Mana, one of the best Italian rpg designers and writers. Let’s give a look! Continue reading “Hope and Glory – not last year’s steampunk setting!”

Dead in Venice is one of the first Savage Setting we played and wrote for Ultima Forsan, now in a new, edited English version. Pay it what you want on DriveThruRPG! Continue reading “Dead in Venice – A Savage Tale for Ultima Forsan”
One more time from Karavansara, an article about stars and dreams, science and poetry.
Highly recommended, as usual!
This post is about the intersection of ancient history, poetry and science. It is the sort of thing I love, and I decided to share – and I think this is perfectly on topic1.
Let’s start with the ancient world.
One thing we often forget, as we live in our cities, is how dramatic and impressive the night sky must have been to the ancients.
And this not because we know the stars are thermonuclear furnaces burning in the void, light-years away, and they had no idea.
No, the reason is simply that they had darkness – no electric lights, no great cities filled with neons and light.
To the ancient, the night was dark, and the stars were many, and bright and clear in the night sky2.

The ancients navigated by the stars, tried to predict the future and interpret fate by the stars, and…
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Macabre Italy: a double map by Francesca Baerald has been released on RPG Now. You can use it for Ultima Forsan or for other historical settings of your own. Continue reading “Macabre Italy: a Map for Ultima Forsan”
My old buddy Davide Mana struck again! The Altar of the Toad is a new Aculeo & Amunet adventure and you can find it on Sword & Sorcery Magazine #50!
In “The Altar of the Toad”, the Roman soldier Aculeo and the Egyptian sorceress Amunet encounter an ancient evil in the Black Sea. Davide has self-published other stories featuring the same characters, but this is his first appearance in Swords and Sorcery. In the Magazine you can also find “Old Bones”, by Andrew Muff.
I am happy to announce that my new Aculeo & Amunet story, The Altar of the Toad has been published in Issue 50 of Swords and Sorcery magazine, and can be read on-line, for free, by clicking on the link above.

In this new story (the first Aculeo & Amunet story not self-published), our heroes will face a strange menace along the coast of the Black Sea.
The story follows the events described in the collection The Hand of Isfet, but as always it is a stand-alone adventure.
Enjoy!
Oh! And… comments are welcome as always!
GM’s Day! On DriveThruRPG and RPGNow, it’s GM’s Day for another nine days: thousands of downloadable titles (including my own), all at 30% off! Continue reading “GM’s Day: Thousands of RPGs at 30% off!”

Imago Mortis is the Role-playing Game I’m working on: I already said that. But where does the whole project come from? Here is the Italian novel from which we got the idea: Imago Mortis by Samuel Marolla. Continue reading “Imago Mortis -The Novel”

So, now it’s official: I’m working on a new Savage Setting for GRAmel, based on a great and amazing Italian novel: Imago Mortis (same name for the novel and the rpg)!
I also created a new page on the blog, but it is still a work in progress, and an Official Facebook Page.
What is Imago Mortis?
Imago Mortis is a hardboiled horror Savage Setting, focused on the classic ingredients of noir and crime fiction, mixed with ghastly and paranormal elements.
Old world’s metropolis are getting wicked, night after night. There is more corruption, more violence, more madness than usual, and the criminals are becoming crueler.
In the meantime, in the corners of reality, someone is starting to see weird things: phantoms, paranormal activities, hauntings…
And a few people think there is a common pattern in that.
Prophecies and investigations point to the same direction, signs and clues are both used to solve cases, Spiritists and Private Eyes are starting to co-operate.
And there is something Inhuman rising from the Underworld…
In this very moment I’m working on Setting Rules, Bestiary and other “crunchy” parts, before finally definying setting, flavour and fluff. I already did a lot of tests with dozens of people, and right now I’m putting the whole experience in the Setting Book.
As you can see, we already have a Cover and are actually working on art and layout, so you can already have an idea of the release (sort of).
The plan is releasing Imago Mortis: Setting Book next Autumn, so do not split the party and prepare rifles and salt for exorcisms…
In the meantime: