Special thanks to:
Fixed
-This fix it's based on Losti's fix https://helixmod.blogspot.com/2019/10/green-hell-3d-vision-fix-losti-v100.html .Thanks a lot to Losti.
-I used a mix of fixes from DarkStarSword, DHR, 4everAwake, Masterotaku and Losti..
-I fixed, water reflections, halo in animals' fur, halo in rain. And HUD.
-HUD has dinamic depth and the crosshair slowly fades when it goes far away.
-When you are in inventary, notes, etc... separarion and convergence goes to 0. It's a mess having this in 3D.
-Autoconvergence is ON
-"Egg" effect disabled. You can't adjust convergence if this shader is on.
- One piece of advice, I always leave an inventary slot free so I can play with my hands free. This gives you a very good 3D feeling while you play.
-This fix is made to be played with mouse and keyboard. HUD's fix is mouse showing depending.
-I have only played "the history game"
Extract the contents of the https://cicicleta.s3.us-east-1.amazonaws.com/Green_Hell.zip file to the game directory.
Remember to edit "d3dxdm.ini" to manually change your "direct_mode" to the output you need, it is sbs by default




















