Unisystem Mage

Flashback! A couple years ago, Mage: The Ascension was the game for me, in terms of headspace. I thought about it a lot and I read a lot about it and how others liked to play it. It basically dominated my mental field of view. At the same time, I really wanted to embark on some kind of project, but wasn’t sure what to do — that happens to me a lot, as a matter of fact. Eventually, I hit upon something. So many criticized Mage and the Storyteller system in general for wonky mechanics. I would convert it to something universally beloved1: Unisystem!

First I worked with a partner from RPG.net, but his interest waned as it became apparent we approached the task from different perspectives. I wanted to do a very simple, meat and potatoes conversion, bringing Mage‘s Sphere magic into Unisystem with as little fuss and actual conversion work as possible. In retrospect, this really meant leaving in a lot of the vagary and indeterminacy about which some people were very vocal about disliking with prejudice.

The most in-depth thing I did was try to establish an equivalency between how Sphere magic inflicts damage in Storyteller and Unisystem’s Life Points, which involved averaging damage done by firearms, as I recall. I have no idea if it was accurate or the right way to do it, but it seemed like a fair guide at the time.

Unisystem Mage languished as a plain HTML document for a year and a half after that. Then I hit upon the idea of making it a PDF, as surely that would make it more easily circulated. For whatever bizarre reason, doing it up in Open Office wasn’t good enough. Instead, I wound up using it as a way to learn LaTeX, an open-source program for laying out academic books and papers, usually in scientific fields like mathematics. It was an interesting experiment and one I don’t think I’ll repeat. So that’s why the PDF looks so much like a scientific journal article; that’s the template I used to lay it out.

Once complete, I uploaded it to UniFans.org, a repository of Unisystem-related content, where it has since garnered 357 downloads. Which, I think, is kind of impressive. Although I wonder how many of those eager downloaders thought it would lay out the full panoply of Sphere magic in Unisystem for their delectation, instead of being, essentially, a bunch of page references to the Mage corebook.

So, here it is, the final version of Unisystem Mage, as I left it over a year ago, now. Let me know if you find it at all interesting or useful.

[Download unisystemmage.pdf – 140 kb]

1 Stop laughing.

Glass Elementals for Unisystem

Flashback! Glass Elementals was originally posted to Eden Studios’ discussion boards in 2008 as an article for C.J Carella’s WitchCraft. I don’t think they’re anything new in the canon of urban fantasy, but it was my first stab at writing up a monster, as it were. Plus, at the time, I had an idea of building a larger project from this, mixing facets of modern life with supernatural or fantasy themes, like plastic elementals or city-dwelling spirits. Nothing new, but it had my attention at the time.


Glass Elementals (Shards)

Shards are relative newcomers to the supernatural scholar’s bestiary. Some theorize Shards only came into being as glass became a more common construction material, it also became part of people’s everyday lives and thus entered the spiritual landscape. Another, less popular, hypothesis suggests glass elementals are the result of Pyros and Gnomes fusing together in a curious instance of spiritual reproduction.

The basic Shard’s personality is brittle. It’s rather inflexible and doesn’t care for change. When their patience is tested, Shards may lash out in anger at the cause of their displeasure, or whomever happens to be in their way.

Typical Shards tend to manifest in the physical world as a mass of countless iridescent fragments of glass. While this allows them to take a shape they may care to, most Shards default to a roughly humanoid form. Some rare Shards may materialize as molten glass. They typically inhabit urban locales, particularly areas populated by a plethora of skyscrapers. Modern Shards are a great deal more resilient than their early predecessors, but they tend to shatter rather spectacularly all the same.

Continue reading