Cthulhu LCG: For the Greater Good Deck Lists

For the Greater Good cover art: a blond man with a shotgun fends off an unseen creature in an alleyway.Fantasy Flight posted a new For the Greater Good preview Monday afternoon for Call of Cthulhu: The Card Game. In addition to new cards revealed — Overworked Bureaucrat with a Khopesh of the Abyss? Let’s do it! — the preview includes two sample deck lists. One is all Agency, all the time. The other is based on the concept of a hidden cabal within the Agency turning its work toward their own benefit, with the aid of cultists of Shub-Niggurath.

I love when these sets include deck lists. It helps new and inexperienced players, among whom I count myself, get an idea of deckbuilding without having to track down strategy articles and podcasts like Elder Things. I especially like the trend of previous sets’ sample lists drawing on that box and one core set. The Sleeper Below shook that trend in two ways: the sample deck list was online — which is fine, if there had been more communication in the product that people could find information like that on Fantasy Flight’s website — and it called for a non-core, non-Sleeper Below card, the Temple of R’lyeh.

Now, the Temple is an amazingly helpful card for the Cthulhu faction and a new player building this sample deck only needs one additional pack of cards, so that’s not terribly far from the original premise of sample deck lists drawing on the relevant faction box and one copy of the core set. In contrast, the two sample lists for the Agency in this For the Greater Good preview draw on a much wider card pool. Just glancing, I can pick out cards from the core set, Terror in Venice, the Rituals of the Order cycle and Summons of the Deep cycle.

The implication here seems to be that the deck-builders feel they need a wider variety of cards to choose among in order to build useful sample decks. In doing so, however, they lose the selling point to new players that it’s easy to build a fun deck from a core set and a faction expansion. To further complicate matters, some cards, like the Descendent of Eibon and Marshall Greene, come from asylum packs that are hard to find at the moment. Fortunately, they don’t look to be critical to success in those lists, but availability is a consideration for someone trying to figure the game out. Availability is improving already, too, as Fantasy Flight shifts toward offering the older card packs as print-on-demand products, which they began last week with the Dreamlands cycle.

I dig that For the Greater Good‘s previews are coming more frequently, and expanding beyond showing sample cards and already-published cards they have interesting interactions with. Here’s to more deck lists, though preferably with an eye toward keeping the game accessible to new players.

Decked! Live: Sentinels of the Multiverse

Feeling left out of the impending Snowmagepocalypticon bearing down on most of the northeast United States last night, I decided to try out streaming Decked! live to YouTube. In this case, my friend Sarah graciously joined me for a round of Sentinels of the Multiverse. I’d been mulling over my previous comments about the Steam implementation of the card game and thought I’d give Handelabra Games’ model a whirl: play with another person by way of Skype screen-sharing.

My plan is to write up a more involved description of how I went about setting this up and the issues that need ironing out, but for now, the main take-aways are it’s doable, the pass and play model is rough in that players can’t look at their cards out of turn and not without peril, as my computer experienced a total and unheralded crash moments after we concluded the live stream.

LARP Talk on The Dork Forest

Dozens of "dorky" characters in green tones crowd together in The Dork Forest logo.Last week on The Dork Forest, Jackie Kashian learned about LARPing from Christian Brown and Roselle Hurley, with Jackie’s husband Andy sitting in and offering his own thoughts as a game designer and general GM-type person. Christian and Roselle run an ongoing LARP called Starship Valkyrie.

As my mental conception of LARPing is jammed somewhere between that one truncated Vampire session I played in high school and what I’ve picked up about combatty LARPs in the woods with foam weapons and beanbags as magic missiles, I appreciated Christian and Roselle providing a great example how a LARP doesn’t necessarily have to be high drama scheming or swinging foam or rattan swords.

And I still very much wish Jackie would record a session or two of her group’s role-playing campaign, just to hear how she plays a character. Tactical? High character? Munchkinly? I want to know!

Decked!: The Professor vs. Tennin Institute

That digital pack rat of a hacker, the Professor (Alex) brings to bear almost every program and piece of crufty old hardware he can against Director Roy’s Tennin Institute as it furtively advances agendas, assets, ICE and anything else on the board.

Fast forward icon made by Daniel Bruce from www.flaticon.com, and is licensed under CC BY 3.0.

Cthulhu LCG: Conspiracies of the Agency

For the Greater Good cover art: a blond man with a shotgun fends off an unseen creature in an alleyway.There’s a new preview of For the Greater Good, the Agency faction expansion for Call of Cthulhu: The Card Game up on Fantasy Flight’s website now. As teased previously, the Agency has been developing tricks with domains and resources. General Edward Irving can be paid for with multiple domains — a development I wish could be applied in retrospect to many characters who seem not to make the cut of most decks because they’re too costly and not quite as good as another option of equal cost — like The Foundation, a high cost character in this new set that was revealed previously.

Interesting, the Agency is also going deep into conspiracies. This new update features four, and they all do something interesting and non-standard. The Anderson Building requires the player who succeeds at a story to trigger the card’s text. Given the frequency with which I see people opt not to use story card text because it wouldn’t shift the game balance the way they prefer, being forced to trigger effects like Village of Ash every time they succeed at the skill check.

That said, I’m looking a little askance at the prospect of at least Agency conspiracies in this box. How often does someone include more than one conspiracy in their deck? That’s a lot of slots in the Agency’s faction box to give over to cards that aren’t the kind of “wow!” characters other factions have received to date. Maybe I’m just not getting it yet. There’s only character to do with conspiracies revealed so far, Intelligence Agent, who can put a conspiracy back in its owner’s hand, which is novel. Maybe there are more conspiracy monkeyshines to come, letting players bounce them in and out of play fast enough to achieve some cool stuff with the passive, “while in play” effects they create.

I am, of course, watching the discussion over at CardgameDB.com to get the experienced players’ perspective on how to put the Agency’s new cards to work.

Carnagecast 60: Winter Weirdness 2015

carnagecast-rss-image-300With Winter Weirdness this past weekend in Barre, I took the opportunity to record an entirely solo episode of Carnagecast, talking about what I got to play and do that day.

I went out of my comfort zone on this episode. I always prefer to have another person with whom to converse on the podcast, but in this case, time was short and I was reminded there are people out there who have made the monologue their format of choice, like Mike Schmidt of The 40 Year Old Boy and Mike Luoma of Glow in the Dark Radio. Now, both Mikes are professional talkers and significantly practiced at their craft, so I’m thinking of this as a tiny glimpse into the format, a way to get a sense of what it’s like.

And after my first attempt — not counting short intros and outros I’ve done for prior Carnagecast episodes — I will say that recording solo is nerve-wracking. Every slip of the tongue is amplified when talking to oneself. Next time — and I guess there will be a next time, because now I can no longer lament not being able to line up a guest in time to post for Monday morning — I think I’ll go for more of the audio essay style, probably because I plowed through a head of Rumblestrip Vermont episodes over the weekend. I am nothing if not a palimpsest of influences.

LibraryBox Followup

LibraryBox logo.During A Fistful of Carnage, I set up a LibraryBox loaded with free-to-distribute RPG materials. It’s a wireless router loaded with customized firmware that acts a document repository accessible independently of your typical free wifi. Internet access got murky last year at Carnage, so I thought it would be interesting to see if anyone took advantage of another source of information, or found a collection of free RPG stuff interesting. LibraryBox counts the number of times any given file is accessed, so I have a rudimentary idea of what visitors found of interest.

The top hit was a Fiasco playset, Bookhounds, though I think that was because it turned out to be corrupt and people tried repeatedly to access it. After that was the public domain film His Girl Friday, which I think mostly came from neighbors at home when I was testing the set up. Third was the Book of Forbidden Lore, a fan work bringing monsters into Pathfinder, followed by the Open d6 system book, then Sapphire, by Vermont’s own Hunter Green.

Those are the high points, but the numbers indicate that there weren’t many total users. A large number of files were accessed once, which I presume is one user making a clean sweep of everything vaguely interesting. After that, out of 59 possible files, about a third were downloaded two or more times — and of that third, seven were accessed more than twice.

For a real sense of whether this was utilized, I’d have to set the LibraryBox up again next year. That’s no trouble at all, since the only thing that will have changed is adding more free material to the collection. The most labor-intensive part of the set up was putting up flyers around the convention space to alert convention-goers there was a LibraryBox available, and just what that is. I have a year to think about it.

Call of Cthulhu LCG: Bye-Bye, Duck Face

Last night, I taught Call of Cthulhu: The Card Game to someone at the Fletcher Free Library’s game night. She didn’t care for Research Assistant‘s duckface, so the poor woman died to fulfill the prophecy A Vörös Hal’l Jön. Some heartier folk of the Explorer stock popped into play shortly afterward, so it was clearly for the best.

Winter Weirdness Game Day This Saturday in Barre

Winter Weirdness flyer. January 10th, 2015 at the Church of the Good Shepherd in Barre, Vermont.Winter Weirdness is coming up this Saturday in Barre. My dance card already has Eldritch Horror with the new Mountains of Madness expansion, so that will be a fun way to kick off the day. Hopefully after that, I can get in some face-to-face Sentinels of the Multiverse and perhaps even Call of Cthulhu.

Green Mountain Gamers announced new donations from Black Moon Games this week, so there’s still more good stuff to win in the raffle benefiting the Vermont Center for Independent Living.

Come play some games, meet neat people and benefit a good cause!

Decked!: Custom Biotics vs. Nasir Meidan

Decked! returns with a Netrunner match-up between the cyber explorer Nasir Meidan, with Roy scrounging credits from thin air to pay for his probes into the developing agendas of Haas Bioroid’s Custom Biotics, headed up by Alex, eager to prove not only his division’s ability to produce marketable products, but also their offensive defensive techniques against virtual intruders.

Click through the video to visit the official Decked! YouTube channel, where you can subscribe to get updates as new episodes post, and browse the archives as they grow. Decked! is produced with facilities provided by Vermont Community Access Media in Burlington, Vermont. You can also watch it on VCAM 15, or on VCAM’s web player.

In this episode, and the one to come, I made a back-up recording of the overhead angle of the table. This way, in post-production, I could either cover up switching mistakes I made during the recording, and skip over the longer pauses in play.