The Michelle Chronicles

We celebrate Actual Play Friday this week with a link for the ages.

The other day on Twitter, Chad Underkoffler, AKA @CUnderkoffler, tweeted the link to something I’ve tried to find now and again for years, but couldn’t come up with the magic words to appease Google: actual play anecdotes about a most singular Vampire: The Masquerade player named Michelle. Her Tremere vampire flies around in the daytime, slings Lure of Flames like no one’s business and generally acts like a senseless loon intended to cause the GM as much grief as possible.

Which, really, is the whole point of the story. I give you The Michelle Chronicles.

The Serpent of Memphremagog

If Champ isn’t enough Vermont cryptid for you, Cryptozoology Online recently posted a rundown on one of Vermont’s other lake serpents, dwelling in Lake Memphremagog1 between Newport, Vermont and Magog, Quebec.

For your monster hunting needs, the post comes equipped with some folklore verse for your players to uncover, a timeline of sightings of the serpent from 1816 forward and even more resources to tap, including Memphreusa.com, a site dedicated to the creature.

1 Not sure how to pronounce Memphremagog? Try “memf-ruh-may-gog.”

[RPG Blog Carnival] How Far Will You Travel to Game?

This month's theme is travel and games and travel in games.

How far will you travel to play a game? The answer has varied for me over the years. I have, on occasion, found myself on the road alone or carpooling for two hours for a roleplaying session. That was back in the days of an exceptionally engaging Stargate: SG-4 campaign that wandered from St. Johnsbury to Johnson to Montpelier as needed. It was a phenomenally fun game, but ultimately the travel involved put me off staying enaged. Add an hour or two of travel to an evening game that may break up late, and then go to your early morning job a couple times and it’ll take the shine off any recreational activity.

That has since become my rule of thumb for gamers in general. People will travel an hour or two infrequently, but even the energetic ones willing to sign on the long haul often find themselves wanting or having to bow out. It may have something to do with the geography of Vermont and northern New England. Vermont’s a fairly small state, but it can take a bloody long time to get anywhere because we’ve only got two interstates, both running north-south, and a plethora of state and local roads in a wide range of states of decrepitude. Add to that the rough and winding ways so many people live on and it’s no surprise everybody’s so eager to host the weekly game.

Conventions, on the other hand, tend to act like gravity wells. The bigger they are, the greater the draw. TotalCon, based in central-eastish Massachusetts, can draw people all the way down from Burlington; I knew one fellow who, with his regular gaming group, used TotalCon as their annual road trip. The reverse, however, doesn’t hold. I would be greatly surprised to see a high volume from southern New England come as far north as Burlington, even if the Burlington convention scene somehow contrived to rival the scale of a TotalCon or Unity Games. Regardless of scale or quality of offerings, Burlington’s just out the way, tucked in the northwesternmost corner of New England, with a big old lake to the west preventing easy access from that direction and a single high speed corridor connecting the valley to the more populous regions of the southeast.

Similarly, I’ve heard tales on podcasts like Role Playing Public Radio and All Games Considered of eight and ten hour road trips from across the midwest to attend Gen Con in Indianapolis. One of the perks of being the mother of all conventions is all the Mohammeds very cheerfully come to you. Eight hours from Burlington would put one somewhere in Pennsylvania or New Jersey, which works for the World Boardgaming Championships in Lancaster. But then you find yourself up against that New Englander tendency to avoid travel again.

Recorded in the Annals of Geekery

Since the middle of 2007, I’ve been using Boardgamegeek‘s play logging function to track what board games I’ve played. At the time, I began doing so because I’d been dropping in on a friend’s regular game night. The titles they played were, to me at the time, outré enough that I wanted a record of what I had and hadn’t played. So the first games I logged were titles like Power Grid and Caylus. Some plays prior to that summer I was able to backdate because I knew I played them on particular days of a given convention.

A couple months ago, Boardgamegeek’s alternate identity, Geekdo, opened a roleplaying game oriented section. While my roleplaying’s been less frequent in the past year than I would have liked, I’m using the play log on the RPG side as well for the dry facts when the opportunity. Held Action remains the go-to place for actual play reports, natch.

Lately, I’ve been trying to think of a way to incorporate that play log data into this blog in an obvious way. Geekdo has a widget to embed in a web page to display one’s recent plays, among other possibilities, but the styling leaves something to be desired. Furthermore, WordPress.com doesn’t allow scripts in their widgets. It would be really neat if one could design an RSS feed of the recent play information. That could be more readily embedded in a blog or a social network profile.

For the moment, though, I’ve added a section to the About page that links to the grand summation of board and roleplaying games I’ve logged playing over the past couple years. With time and the jogging of memories, I hope to round out the roleplaying side a bit more. I can remember for sure the last couple Call of Cthulhu games I played, with the inestimable John Terra as Keeper.

[Fletcher Free Library Gaming] High Speed Car Wrecks, Dragon-Slaying and More at the Library

Brennan, Sasha, Matt and Chad (left to right) scrounge for one more ticket of the right color.

This past Saturday was the kick-off to a series of twice monthly game days hosted by the Fletcher Free Library here in Burlington, Vermont. Organized by the dauntless Brennan Martin, these Saturday game days came from the desire to give the opportunity to play games to people who couldn’t necessarily work Quarterstaff GamesTuesday evenings into their schedule, because of geography, other commitments or what have you. So Brennan took the initiative to organize the initial test events, schedule the use of library space and twist the arm of all his game-playing friends. After two successful Saturdays, the Fletcher decided to make board games a regular part of their programming, which meant it could happen more than once a month, by their rules for community members using library space.

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To Impulse!

In the spirit of carpe jugulum, this afternoon I spontaneously decided to tag along with a crew going to TotalCon next month. I just got done going through the online registration process. Fingers crossed I haven’t missed out on everything I signed up for.

My wishlist of games includes:

  • Abduction: CE4, one of Brad Younie’s paranormal investigation adventures using his game The Unexplained.
  • Curse of the Betrothed, a Call of Cthulhu adventure.
  • Spirits Among the Ruins, another Unexplained adventure, centered around a lithic observatory in the New Hampshire woods.
  • Palace of the Vampire Queen, a Basic Dungeons & Dragons game run by one of the venerable old men of the hobby, Frank Mentzer.

TotalCon uses a ticketing system, so apparently whatever games I don’t get into are substituted for by a generic ticket. I’ve never been a convention that uses tickets before, so we’ll see how that goes.

[Tuesday Night Board Games] The Beginning of the “Play Everything” Quest

Settlers, seafarers, knights and the cities in which they dwell.

Following on from Wednesday’s post, wherein I realized there are games I own I have yet to play, The first step to rectify this situation was to bring a sampling of those to Quarterstaff Games this past Tuesday night; in particular: Fence & Fenceability, Save Doctor Lucky and the Doctor Lucky Ambivalence Pack, in addition to the more usual suspects.

Waiting for everyone to appear, I roped some folks into trying out Fence & Fenceability, a pseudo-Cheapass game in that it provided a rules sheet and unique cards, while requiring a deck of playing cards. Fortunately, that’s just the kind of thing I have in my Cheapass gaming kit: a pair of playing card decks retired from the Flamingo Hotel & Casino in Las Vegas, as made occultly famous by Tim Powers’ novel about mystic poker, Last Call.

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Music in Roleplaying Games

RPG Blog II is surveying people about their musical tastes and how they use music, if at all, in conjunction with their roleplaying sessions. I picked up on this from Mad Brew Labs and Stargazer’s World, so I thought I’d spread the word as well. The three question survey itself is over on Survey Monkey.

I’ve only used music in an RPG adventure once before. Running a one-shot of Adventure! at Quarterstaff, it was a no-brainer to use John Williams’ score to Raiders of the Lost Ark as thematic back-up. It worked really well. Aside from giving us the right level of bombast, there were several moments when the in-game action synced up with the music, particularly where the score gets spooky, like when Indiana enters the map room, or unearths the ark’s resting place.

Other memorable instances of music in roleplaying games I’ve experienced include a convention session of Paranoia, in which the Armageddon soundtrack figured prominently as a McGuffin, and my very first session of Dungeons & Dragons, the GM of which used the Record of Lodoss War multi-disc soundtrack as background music.

What Would You Like to Play Today?

It happens to anyone with a sufficiently large collection of anything; eventually, you develop blind spots. Some things go untouched on the shelf, while others get an extraordinary amount of use because they’re right to hand. Incredibly, you even forget you own some things. Aside from the embarrassing things it says about consumer culture and the push to accumulate piles of stuff, it means that for an industrious collector of games, there are potentially unappreciated — or unreviled — titles in their library. Or, if you’re the supplier for your group’s get-together, you need to know what games support a certain number of players, or fit a particular criteria. Smart people come up with solutions for problems like that, happily.

I'm not ashamed to admit I own Car Wars 5th Edition.

Dave Mansell, Wilikai of Boardgamegeek, wrote an Adobe Air application called WhatToPlay. The upshot of Adobe Air is it’ll run on most Mac, Linux and PC computers. The downside is you have to install the Air platform, along with Dave’s program. Fortunately, installation’s easy: go to the application’s home page and click the install image. Your browser handles the rest after administrative authorization.

Once installed, WhatToPlay asks for your Boardgamegeek user name. This brings up the other catch to use the program: you need a Boardgamegeek account and you have to use the website’s collection function to tag what games you own. Assuming you’ve got those, the application pulls the information it needs, displaying the games in your collection in a configurable list.

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Gamers Help Haiti

As part of efforts to raise money for disaster relief in Haiti, One Book Shelf, the company behind the digital download storefronts DriveThruRPG and RPGNow, among others, has put together a bundle of PDFs from a number of participating publishers. By donating $20 to Doctors Without Borders, the donor receives access to the PDF bundle, which, at last count, was valued at over $900 in content. One Book Shelf will match each $20 donation, too, so that’s $40 going to Doctors Without Borders per donor.

By the time this post appears, just after midnight, the bundle link should be live, which you can click here.

This opportunity only lasts until the end of today, January 20th, so be sure to act now.