Papers by Michael Schmitz
The title of this paper is ambiguous on purpo se: on one hand it addresses the future of group pr... more The title of this paper is ambiguous on purpo se: on one hand it addresses the future of group presentations in a mobile setting, starting from achievements obtained in the context of intelligent UI; on the other hand it means to hint at the fact that members of groups will not just interact with the technological artifacts, but also among
The continuous collection of digital information via smart labels attached to physical objects is... more The continuous collection of digital information via smart labels attached to physical objects is a promising way to support information availability across all stages of a product's lifecycle. Since such "digital product memories" may contain a vast amount of heterogeneous data, we expect a strong demand for user support in tasks related to information retrieval and discovery. In this article, we focus on the interaction between consumers and digital product memories in a retail scenario. On the basis of several prototype implementations, we summarize various ways of retrieving and presenting product-related information with the goal to shed some light upon aspects of relevance for the interaction between users and object memories in general.
Proceedings of the 4th International Symposium on Pervasive Displays - PerDis '15, 2015

Intelligent environments enable users to receive information from a variety of sources, i.e. from... more Intelligent environments enable users to receive information from a variety of sources, i.e. from a range of displays embedded in those environments. From a services perspective delivering presentations to users in such an environment is not a trivial task. While designing a service it is, for example, not clear at all which displays will be present in the specific presentation situation and which of those displays might be locked by other services. It is further unclear if other users are able to see the presentation, which could cause problems for the presen- tation of private information in a public space. In this paper we propose a solution to this problem by introducing the concept of a presentation service that provides an abstraction of the available displays. The service is able to detect conflicts that arise when several users and services try to access the same display space and provide strategies to solve these conflicts by distributing presentations in space and time. The service also notifies the user by a alarm signal on a personal device each time a presentation is shown on a public display in order to disambiguate content between multiple users.
We describe the design of an interactive beer mat for the support of entertainment activities in ... more We describe the design of an interactive beer mat for the support of entertainment activities in pubs. The mat uses a gravity sensor to sense motion and orientation in space and a pressure sensor to sense the weight resting on it. Care was also taken to preserve its original functions, such as absorbing superfluous liquids and providing advertising space. We present a number of activities supported by the mat and show how it can improve the profit of the pub and the mood of the crowd simultaneously.
This paper describes a framework that provides a high-level programming interface in Java to inte... more This paper describes a framework that provides a high-level programming interface in Java to interactively spatialize sound sources in three dimensions. The system adapts to almost arbitrary loudspeaker configurations, which affords a high flexibility for the deployment of the audio system regarding amount and placement of speakers. 3D sounds can be created and easily spatialized in real-time by providing the sound (e.g. as a file) and its virtual position in space.
This work describes a multimodal product information and comparison system designed for a rural c... more This work describes a multimodal product information and comparison system designed for a rural corner store (the so called Dorfladen). Such a Dorfladen only provides a limited assortment, which we extend with virtual items on embedded displays, allowing customers to inspect and select unavailable products along their real world shopping activities for later ordering. We present the design and implementation of the system prototype and discuss the main results of a formal user study evaluating the user interface, which combines tangible interaction and natural language dialogues to interact with real and virtual products in one instrumented space.
Since psychophysiological signals are continuously available and usually quickly reflect changes ... more Since psychophysiological signals are continuously available and usually quickly reflect changes of the user's state, they constitute an important source of information for adaptive assistance systems. Despite their potential benefits however, physiological information is frequently neglected in current adaptive systems. This may—at least partly—be due to the fact that physiological measures cannot be easily used for adaptation. Instead several steps
Lecture Notes in Computer Science, 2005
In this paper we describe a new way to improve the usability of complex hardware setups in Intell... more In this paper we describe a new way to improve the usability of complex hardware setups in Intelligent Environments. By introducing a virtual character, we facilitate intuitive interaction with our Intelligent Environment. The character is capable of freely moving along the walls of the room. The character is aware of the users position and orientation within the room. In this way, it may offer situated assistance as well as unambiguous references to physical objects by means of combined gestures, speech and physical locomotion. We make use of a steerable projector and a spatial audio system, in order to position the character within the environment.
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Papers by Michael Schmitz