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Cold City Hot War Digital Play Packs

We have just updated both Cold City and Hot War titles at DrivethruRPG with the Digital Play Packs. If you have already bought either title, you’ll find a zip file of the corresponding Play Pack in your DrivethruRPG library at no charge. This isn’t a new title, you don’t need to go and buy it separately – we’ve just added it to the existing core book products.  If you buy them now the Play Packs will be included.

What are Play Packs?

Play Packs were collections of extra stuff for Cold City and Hot War which we expanded through the crowdfunding campaign. They’re primarily aimed at being a nice wad of printed things like character sheets and in world posters. We took the decision not to charge anyone for the digital versions very early on, so there were no Digital Play Packs. Everyone gets the Digital Play Pack for free with the core PDFs. 

What’s in each Play Pack?

The Cold City Play Pack comprises:
• Berlin Map
• Cold City Character Sheet Side 1
• Cold City Character Sheet Side 2
• Cold City Situation Sheet
• Business Cards and Berlin photos
• ISLAC Entity Tech Assessment
• ISLAC Incident Analysis Report
• ISLAC Post-encoutner Evaluation
• ISLAC Subject Report
• Cold City Players Primer (deluxe version)
• Jazz club poster
• A Sheet of photos to use in briefings and as NPCs
 

What’s next for Cold City Hot War?

The print process is in progress. This is a lot of messing about, basically. We’re very good at making print files, but there’s always things to do to make sure everything is correctly built, the printers are happy, we’re happy with quotes and time lines, the logistics all line up and so on. This is very boring, and there won’t be much to say until we get an ETA, which we don’t have yet. We’re in the elastic piece-of-string time of printing now.

BEOWULF Age of Poems out now!

Out now to order on our web store, or in PDF exclusively at DrivethruRPG: BEOWULF Age of Poems collects all the poems created by Dave Oliver for Handiwork Games’ BEOWULF tabletop roleplaying game. 

Within the book you’ll find 21 unique poems evoking the Early English style, each illustrated with specially adapted artwork from the game, reflecting on topics such as the meadhall, dragons, and the woes of kingship.

The poems are gathered from the core setting book “BEOWULF Age of Heroes”, the scenario collection “The Trials of the Twin Seas”, the free introductory scenario “The Hermit’s Sanctuary”, and the rulership supplement “KING BEOWULF”.

About Dave Oliver
Dave Oliver is a multi-talented poet, storyteller, performer and puppeteer based in the ancient county of Devon, in the United Kingdom.


About BEOWULF Age of Heroes
BEOWULF Age of Heroes is an award-nominated collection of rules for playing 5th edition in the half-remembered ancestor time of the Early English. Play is focused on one player and one games master, allowing you to enjoy roleplaying adventures with just two people.

FiveEvil: Glasshouse is out now at DrivethruRPG

The second PDF scenario for FiveEvil is out now!

It’s the early 90s, and while London is booming, you’re struggling. But good news. You’ve got a job which will save your family-run asbestos removal company. It’s a rapid turnaround government contract under the streets of London. What could possibly wrong? Oh no. Everything.

Glasshouse is a 27 page, bookmarked PDF with 5 pre-generated characters.

FiveEvil: Glasshouse

It’s the early 90s, and while London is booming, you’re struggling. But good news. You’ve got a job which will save your family-run asbestos removal company. It’s a rapid turnaround government contract under the streets of London. What could possibly wrong? Oh no. Everything. A PDF scenario for FiveEvil by Malcolm Craig. Coming soon.

New Backdrop Books available to pre-order now!

We’ve just made 2 new books available to pre-order! The stock is with us right now, and dispatch will start next week:

World War Ruins and More Skies!

More Skies features the exemplary digital art of Paul Bourne, and gives you 32 skies of various kinds. Along with the more painterly Skies book this gives you huge variety of options to put behind any scene.

World War Ruins was previously exclusive to the Bad Squiddo Resistance Kickstarter, but time has come to make it available on our store too! 32 paintings of ruined cities from something that looks like the 20th Century. This one is great for World War One, Two, even Three, along with all your sci-fi grimdark settings.

FiveEvil: Netherworlds

We’re excited to reveal the first print supplement for FiveEvil: Netherworlds.

Down into the basement to confront the nightmare man…
Creeping into the sewers to face the laughing killer…
Sneaking into the carnival to find the missing girl …

It’s the moment of supreme dread: when you muster your courage and step into the horror’s ultimate domain: the netherworld. A place of enormous danger and continual threat, where you will be pushed to the limit and never able to lower your guard.

Can you survive? Can you conquer what waits here for you?

This book shows you how to bring netherworlds into your FiveEvil games. Learn how to design netherworlds that can give your players nightmares, and find out how to run them for maximum terror.

Don’t let the realms of horror you imagine turn into tedious dungeon adventures at the table. Use these techniques to harness the full terrifying power of netherworlds, and lead your players places they will never forget.

Contents:
Why netherworlds are special. A discussion of how to make exploration
scenarios work well for the horror genre.
Complete guide to netherworld design. A fully detailed step-by-step guide to
designing a netherworld, from a scary basement to an entire country overrun by
horror. Develop its purpose and identify denizens, special qualities, and random
encounters.
Exploration round by round. A procedure to follow that handles everything you
need to manage when your characters venture into a netherworld.
Ready-to-use netherworlds. Discover a twisting sewer, a ruined space
colony, a city under the spell of nightmare, and more horrific environments. Each
netherworld is fully described using the rules in this book, and comes with
extensive advice on how to build your own scenario around it and which horror
suits the netherworld as the ultimate threat.
Campaign scenario “A Lament”. A short campaign in duet mode, or easily
adapted for a group. Your Dad married someone you’ve never met, and moved to
a town you’ve never heard of, and then you found out he’s really sick. That’ why
you’re here, in this weird town in the mountains, trying to work out what’s what.
First, you’ll make sure he’s okay; and then the real work starts. This place has
secrets, and you aren’t going to leave without finding out what they are.

FiveEvil: Netherworlds is written by Morgan Davie, illustrated by Scot Purdy and Jon Hodgson. We’ll have more information about the release date soon.