Awesome game session the other night! Our fearless heroes (Spectre, Doc Shocks and Monolith) went toe-to-toe with a many-limbed, napalm-spitting kaiju on a collision course with scenic Canvey Island! As if that wasn't enough, the dastardly Leprechaun and his cohorts appeared on a rainbow and began messing up an already messed-up situation. Add to that panicking locals and cider-fuelled alpha males running interference, and you're up the creek without a paddle.
Monolith slugged it out with the kaiju, was slugged out, crashed with a helicopter and wound up jumping from an exploding oil tanker into the waiting mouth of the monster!
Spectre encountered more civilian knuckleheads than you can shake a stick at, was teleported to Milton Keynes, and fought the Leprechaun and his cronies singlehandedly.
Doc Shocks found out that being the master of electricity doesn't help much with crowd control, but really saved the day when he blasted Monolith out of the beast's belly!
Really, though the RAF deserve most of the credit for bombing the living daylights out of our scaled friend.
Next time: Knocking that little Irish shit into a cocked hat (fingers crossed!)
Great Hangout game tonight. Once again our supers (Spectre, Doc Shocks and Monolith) defended London against miscreants. This time it was a whole terraced house full of powered terrorists with a bomb lab in the basement. Of course everything went ka-bloey. Monolith tried using a banister to pole-vault over an unstable floor, and feel like an anvil straight through the building and landed among home-made nitro and bombs. Doc Shocks got a black eye, Monolith got blown up (being invulnerable has its advantages), and Spectre got a mysterious clue in the shape of a post-it on the back of her hand. While investigating this clue back at headquarters, the voice of their commanding officer came over the tannoy:
The Marvel rpg seems to be quite good, if a bit finicky at times (or so it seems from reading it). The building of dice pools is pretty central. You take a die from Affiliations (how well you work in the given situation, whether alone, with a buddy/sidekick, or as part of a team), a die from Distinctions (personality, epithet etc), a die from Powers, and a die from Specialties (very broad skills like Combat, Science, or Covert) and roll the lot together.
There are a number of ways to gain plot points, and to use them to gain more or better dice. That's the finicky part, and it'll take some getting used to.
The chargen system is very bare-bones. It's basically: "find or create a comic book character, and then stat them up as it makes sense. no dice, no point-buy". This is easier than it sounds, and it's hard to make a seriously unbalanced character. Since putting out the game they've put out a random chargen system too. I haven't tried it, but it looks a lot like the one in ICONS.
A nice touch is that each character has his/her own xp 'milestones'. Like so:
Got a Human Heart 1 XP … when you first use your powers to give a support asset to an ally 3 XP … when you either take trauma to save a non-combatant or convince an opponent to attack you rather than a non-combatant 10 XP … when you sacrifice yourself for your allies or fight until you’re the last hero to fall
(Borrowed those from someone's Cliff Steele/Robotman write-up).
Milestones can be changed, depending on which version of the character one plays.
While we're on the subject of things I'm catching up with, I should mention that I'm finally watching the animated Teen Titans series. It's lovely! it's utterly charming, and I like how it's loosely based on the Peréz/Wolfman Titans. Along with the Byrne/Claremont X-Men, they were what got me into supers comics.
Do you remember that I used to rave about the Supercrew/Supergänget rpg? Well, it seems that some of the stuff I wrote for it might get published. I'm not exactly sure what or how much.
I wrote a whole dysfunctional science hero family for that game.
ICONS is Steve Kenson's latest supers rpg. You've probably heard about it. Here's a not-quite-review of it.
I like it. It's not too mathy, resolution seems quick, and you don't *have* to generate your characters randomly. It's fun to do so though, and you do have a decent amount of input, particularly where it counts. The aspects don't steal the show as much as they do in FATE, but they're an important part of the game, and help you flesh out the characters problems and 'cool bits'.
Sometimes you have to 'hunt' a bit for a particular rule, but it's not a huge document and there rules are few enough to memorise. Even for me.
I haven't tried creating my own powers for it, but I think it's fairly easy. Most powers you can pattern after existing ones.
Here's an attempt at a character. I won't swear that the math holds up.
No, I can't lie. I put the motherfucking paper out on y'all. But y'all was fucking with my stash. Anything after that, part of the game.
Maybe. But see, Y'all went past that with Jimmy.
That wasn't me. That wasn't Lex, either. Livewire and them were there to see it. But another man did all the extras: all that Seltzer bottle shit. All that bullshit with the orca dressed as Groucho Marx. See now, this man, he building a rep for himself... and he wants you bad. The outrageous shit, that's his calling card. Little Derby hat-wearing motherfucker from out of... the 5th Dimension?
*THUG nods*
Yeah, small dude.
What he go by?
Mr. Mxyzptlk. I know you heard of him, right? So if y'all got the mind to go after him... I might be able to point you in that direction.
Comments
After brunch my dad trounced everyone at bowling.-
Nice :)