The Complicated Legacy Of Mind Controlled Toys

Imagine a line of affordable toys controlled by the player’s brainwaves. By interpreting biosignals picked up by the dry electroencephalogram (EEG) electrodes in an included headset, the game could infer the wearer’s level of concentration, through which it would be possible to move physical objects or interact with virtual characters. You might naturally assume such devices would be on the cutting-edge of modern technology, perhaps even a spin-off from one of the startups currently investigating brain-computer interfaces (BCIs).

But the toys in question weren’t the talk of 2025’s Consumer Electronics Show, nor 2024, or even 2020. In actual fact, the earliest model is now nearly as old as the original iPhone. Such is the fascinating story of a line of high-tech toys based on the neural sensor technology developed by a company called Neurosky, the first of which was released all the way back in 2009.

Yet despite considerable interest leading up to their release — fueled at least in part by the fact that one of the models featured Star Wars branding and gave players the illusion of Force powers — the devices failed to make any lasting impact, and have today largely fallen into obscurity. The last toy based on Neurosky’s technology was released in 2015, and disappeared from the market only a few years later.

I had all but forgotten about them myself, until I recently came across a complete Mattel Mindflex at a thrift store for $8.99. It seemed a perfect opportunity to not only examine the nearly 20 year old toy, but to take a look at the origins of the product, and find out what ultimately became of Neurosky’s EEG technology. Was the concept simply ahead of its time? In an era when most people still had flip phones, perhaps consumers simply weren’t ready for this type of BCI. Or was the real problem that the technology simply didn’t work as advertised?

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Researchers Create A Brain Implant For Near-Real-Time Speech Synthesis

Brain-to-speech interfaces have been promising to help paralyzed individuals communicate for years. Unfortunately, many systems have had significant latency that has left them lacking somewhat in the practicality stakes.

A team of researchers across UC Berkeley and UC San Francisco has been working on the problem and made significant strides forward in capability. A new system developed by the team offers near-real-time speech—capturing brain signals and synthesizing intelligible audio faster than ever before.

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Latest PiEEG Shield Now Offers 16 Channels

We’ve previously covered the PiEEG, an affordable brain-computer interface (BCI) shield designed to connect to the Raspberry Pi. The open source project developed by [Ildar Rakhmatulin] is intended to allow students and hobbyists to experiment with detecting electroencephalography (EEG), electromyography (EMG), and electrocardiography (ECG) biosignals — unlocking a wide array of applications ranging from assistive tech to gaming.

Now, the PiEEG hardware has been upgraded to detect sixteen channels via either wet or dry electrodes. The new board, referred to as the PiEEG-16, offers up the same ease of use and features as its predecessor, including the ability to read out signals from the device using Python scripts. Compared to the eight channels supported by the previous generation of hardware, the PiEEG-16 promises to provide the fine-grain data required for more complex operations.

Since we last checked in with the PiEEG back in 2023, [Ildar] says the project has attracted plenty of attention. To help document how the community is using the capability offered by these BCIs, he’s added a page on the project’s site to show off what folks are building with the technology.

Inevitably, some express concern when talking about non-professionals working with brain interfacing hardware. But the project’s documentation is quick to point out that efforts have been taken to make the endeavour as risk-free as possible. The most important thing to remember is that the Raspberry Pi and PiEEG are intended to be powered by batteries so as to remain completely isolated. Similarly, there’s no need to connect the devices to a mains-powered computer, as everything happens on the Pi itself.

Even still, it’s made clear that the PiEEG-16 is not a medical device, and has received no formal certifications. If you want to experiment with this technology, you do so at your own risk. Just something to keep in mind…no pun intended.

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Second Human Neuralink Brain Implant Recipient Uses It For CAD And Videogaming

As Neuralink works towards getting its brain-computer interface technology approved for general use, it now has two human patients who have received the experimental implant. The second patient, [Alex], received the implant in July of 2024 and is said to be doing well, being able to play games like Counter Strike 2 without using his old mouth-operated controller. He’s also creating designs in Fusion 360 to  have them 3D printed.

This positive news comes after the first patient ([Noland Arbaugh]) suffered major issues with his implant, with only 10-15% of the electrodes still working after receiving the implant in January. The issue of electrode threads retracting was apparently a known issue years prior already.

We analyzed Neuralink’s claims back in 2019, when its founder – [Elon Musk] – was painting lofty goals for the implant, including reading and writing of brains, integration with AIs and much more. Since that time Neuralink has been mostly in the news for the many test animals which it euthanized during its test campaign prior to embarking on its first human test subjects.

There also appears a continuing issue with transmitting the noisy data from the electrodes, as it is far more data than can be transmitted wirelessly. To solve this seemingly impossible problem, Neuralink has now turned to the public with its Neuralink Compression Challenge to have someone make a miraculous lossless compression algorithm for it.

With still many challenges ahead, it ought to be clear that it will take many more years before Neuralink’s implant is ready for prime-time, but so far at least it seems to at least make life easier for two human patients.

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Brain Implant Uses Graphene Instead Of Metal Probes

Implantable electrodes for the (human) brain have been around for a many decades in the form of Utah arrays and kin, but these tend to be made out of metal, which can cause issues when stimulating the surrounding neurons with an induced current. This is due to faradaic processes between the metal probe and an electrolyte (i.e. the cerebrospinal fluid). Over time this can result in insulating deposits forming on the probe’s surface, reducing their effectiveness.

Graphene-based, high-resolution cortical brain interface (Credit: Inbrain Neuroelectronics)
Graphene-based, high-resolution cortical brain interface (Credit: Inbrain Neuroelectronics)

Now a company called InBrain claims to have cracked making electrodes out of graphene, following a series of tests on non-human test subjects. Unlike metal probes, these carbon-based probes should be significantly more biocompatible even when used for brain stimulation as with the target goal of treating the symptoms associated with Alzheimer’s.

During the upcoming first phase human subjects would have these implants installed where they would monitor brain activity in Alzheimer’s patients, to gauge how well their medication is helping with the symptoms like tremors. Later these devices would provide deep-brain stimulation, purportedly more efficiently than similar therapies in use today. The FDA was impressed enough at least to give it the ‘breakthrough device’ designation, though it is hard to wade through the marketing hype to get a clear picture of the technology in question.

In their most recently published paper (preprint) in Nature Nanotechnology, [Calia] and colleagues describe flexible graphene depth neural probes (gDNP) which appear to be what is being talked about. These gDNP are used in the experiment to simultaneously record infraslow (<0.1 Hz) and higher frequencies, a feat which metal microelectrodes are claimed to struggle with.

Although few details are available right now, we welcome any brain microelectrode array improvements, as they are incredibly important for many types of medical therapies and research.

ArdEEG Lowers The Cost Of Brain-Computer Interfaces

Considering the incredible potential offered by brain-computer interfaces (BCIs), it’s no wonder there are so many companies scrambling to make their mark in the field. Some see it as an assistive technology, while others imagine it as the future of interactive entertainment. Regardless of the application, the technology has yet to make much inroads with the DIY crowd — largely due to the complexity and cost of the hardware involved.

But that might change in the near future thanks to projects like ardEEG from [Ildar Rakhmatulin]. This open source shield mounts to the top of the Arduino UNO R4 WiFi and features eight channels for collecting electroencephalogram (EEG) data, such as from a dry electrode cap. The signals can then be processed on the computer using the provided Python example code. From there, the raw data can be visualized or plugged into whatever application you have in mind.

Why target the relatively uncommon WiFi version of the Uno? It’s probably obvious for those with experience with this kind of hardware, but for safety, the system needs complete electrical isolation. The Arduino and shield are powered by a common USB battery bank, and all communication is done over WiFi. Even still, the documentation is clear that the ardEEG is not a medical device, and hasn’t been certified by any regulatory agency — its use is entirely at your own risk.

[Ildar] tells us the hardware will be available soon and should cost under $250, making it one of the most affordable BCI development platforms out there. As with his earlier PiEEG project, the hope is that basing the system around a common device in the hacker and maker scene will help democratize access to BCI research.

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Microelectrode (Utay) array and the decoding of the corresponding actions. (Francis R. Willet et al., 2023)

Restoring A Person’s Voice Using A Brain-Computer Interface

Being able to vocalize is one of the most essential elements of the human experience, with infants expected to start babbling their first words before they’re one year old, and much of their further life revolving around interacting with others using vocalizations involving varying degrees of vocabulary and fluency. This makes the impairment or loss of this ability difficult to devastating, as is the case with locked-in syndrome (LIS), amyotrophic lateral sclerosis (ALS) and similar conditions, where talking and vocalizing has or will become impossible.

In a number of concurrent studies, the use of a brain-computer interface (BCI) is investigated to help patients suffering from LIS (Sean L. Metzger et al., 2023) and ALS (Francis R. Willett et al., 2023) to regain their speaking voice. Using the surgically implanted microelectrode arrays (Utah arrays) electrical impulses pertaining to the patient’s muscles involved in speaking are recorded and mapped to phonemes, which are the elements that make up speech. Each of these phonemes requires a specific configuration of the muscles of the vocal tract (e.g. lips, tongue, jaw and larynx), which can be measured with a fair degree of accuracy. Continue reading “Restoring A Person’s Voice Using A Brain-Computer Interface”