Recent goings on, as the world burns.

I recently acquired  Beneath the Ruined Wizard’s Tower by Fen Orc (get it here )

This sequel to the Holmes Sample Dungeon, the Tower of Zenopus,  is well written, builds on the source material without overstepping, and happens to include some of my artwork.

Aa it happened, it was accidentally attributed to another stock artist used by Fen Orc, and when I discovered it, they responded immediately to do what they could to attribute correctly.  Good on them!

it is a great little module, written for Blueholme, which I had some part in illustrating a  few  years back.

As those who follow my blog know, in addition to a collection of demon hunters traveling though gates and whatnot, I have a few characters making their way through The Black Wyrm of Brandonsford by Clarence  Dudinack (get it here)

I decided to illustrate some of the characters

They are quite suspicious of Drop Dead Ned , and aren’t interested in adding either the MU or the fighter… and were unhappy that the halfling wasn’t a burglar.

BX Advanced Bestiary volume 2 in hand

now available post kickstarter on Drivethrurpg

I have a lot of art in this one, which is full of variations on bog standard monsters much like Skerples’ The Monster Overhaul (here)

I work for Todd Leback of Third Kingdom Games, so I am prejudiced in his favor, but I really like this one- here is some of my featured art:

note that the smoke elemental escaping the Hookah is not in fact an Elephant, that was just the heading for the next section.

Solo Play and a journey into darkness

I had backed Douglas Cole’s KS a while back (I have backed many of Gaming Ballistic‘s Kickstarters -as the only 3rd party licensee for GURPS DFRPG I am always down for the GURPS projects and some of the OSE ones.) Dark Lord’s Doom was one of 4 solo adventures for OSE (they are available for TFT also) and was recently crowdfunded for DFRPG as Saethor’s Bane (and can still be got as a late pledge).

The adventure, written by David Pulver, is a pretty good one, although there are some layout issues. I had a great conversation with Doug about the game, having accidentally called him over messenger after reporting that I couldn’t find a specific table that turned out to be present but un-indexed.

It functions like a choose your own adventure or fighting fantasy book, where you keep track of plot words, and play out combat with your group of four pre-gens and the generally balanced encounters you face on your way to deal with a powerful foe and his numerous minions. I found that four to three odds (a frequent occurrence) let me dogpile the leaders and rely on morale failures to win frequently. One of the pre-generated members of your team was a bit of a glass cannon, with lousy armor, high Strength and a high damage weapon, one was a sniper, one a standard sword and board guy and the party leader was pretty well rounded. There were numerous occasions to re-up casualties, and I had some crap rolls 3d6 down the line, and lost everyone but some rescued prisoners before the end, when I got shanked by the titular overlord, Saethor. Replay value is high with this one.

I just finished reading through Plastiboo’s Vermis and Vermis 2, which I got at exalted funeral but are both currently out of stock. Both books are set up like play through guides to a low resolution dungeon crawler video game, except the game doesn’t exist. Vermis seems to have several options for player character types, and vermis 2 focuses on one, but looks like you have unlocked other modes of play upon completion. They are both very moody and atmospheric, but occasionally hard to read.

I was interviewed by Diogo Nogueira for his Weird Games and Weirder People podcast; I will make a separate post once he publishes it in a couple of weeks. He has interviewed dozens of luminaries and creators in the RPG field. I talk about things that make me weird, like being bipolar and pagan, and about artistic inspirations.

Currently I am part of the team illustrating Todd Leback of Third Kingdom Games’ kickstarter for his BX Advanced Bestiary Volume 2 which is currently funded but reaching toward stretch goals that might get me more illustration gigs. Here is some of the stuff I have already done:

Additionally, I have finally upgraded my rate schedule for commissions, in keeping with the work I have been doing:

Who knows what the future holds?

In Northport, practically nobody.  Several years ago (or just over 2 weeks game time) a band of evil cultists murdered everyone with any type of oracular or divinatory ability in order to cloak their planned summonings and actions.

Among the casualties were the Oracle of Eos, a nymph upon whom one not cast one’s eyes or you would be unable to ask a question, slain by cultists who had put their eyes out just to perform this act of infernal devotion, and the one Sahudese who had a copy of the Classic of Changes. Dozens of divination devices were captured and destroyed, a whole expedition was mounted to reclaim one of them, that involved the slaying of a summoned demon and subsequent sale of its gear.

So who does this leave?

Ludlow has recently acquired a functional pack of tarot cards, and has learned cartomancy, but it has led to Christine Bjorn, a mountain elf fire wizard with a golem (bought with points for cash, not as an ally) heading south to learn Pyromancy from the members of a dragon cult. Christine was one of the earlier PC’s in my game, and had a number of oddball disadvantages, including coitophobia and Evil Twin. The Evil Twin turned out to be a Bard named Marie who left a scattering of blue haired half elves known as the Sons of Marie, who were looking for their mother… Recently one of the two survivors of her massacre of trolls by her, an archer, took out Marie… looks like Christine will need to change Evil Twin to Enemy!

Meanwhile, available now on drivethru are these two collections of stock art:

Goblinoids can be got for $4.99

and Evil Things for half that amount.

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Warlock!

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Fire Ruby Designs just released this beauty on Drivethrurpg.  You can get it as a pdf for about $6, and as a hardback for $25.

This game has the most comprehensive  collection of my stock art so far -54 separate images of mine, making for a very comprehensive look to the product, and a great portfolio piece for me.

Like what you see in this book?

Buy my Stock Art

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Castle Xyntillan!

20191217_171606 Gabor Lux has just released his hardcover megadungeon Castle Xyntillan

He talks about it here

It features art by Peter Mullen, Stefan Poag, and fourteen pieces by me!

I spent the last few months working on these commissions, although a few of the pieces are from my stock art bundles.

The castle itself is a haunted mansion that blends Tegel Manor with the weirdness and doomed romanticism of Edgar Allen Poe, and the films of Jean Cocteau.

Also released at this time (in Hungarian,  the English language version is yet to be released) is Shadow of the city God, for which I drew the cover and another illustration. More work by Stefan Poag is in this as well.

I had some fun with the second scene, where some adventurers stumble upon a political cult led by a con artist.  Greta is not amused.

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As always, if you like my work. Become a patron!

 

 

 

Undead Stock art and reviews

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Just released this week ( and in time for Halloween) is my latest bundle of stock art : Undead available from DrivethruRPG for $4.99.

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I have been doing a lot of work these past months for Gabor Lux’ Echoes from Fomalhaut, and in particular for his upcoming Tegel Manor inspired megadungeon, Castle Xyntillan, and the still-in-development In the Shadow of the City God

in the shadow

 

Two of his most recent items, The Nocturnal Table currently available as a pdf from Drivethrurpg and featuring work by Mathew Ray, Stefan Poag, and Peter Mullen as well as myself, along with EFF#6: The Rising Tombs which has art by myself and Stefan Poag also, both are suited for describing convoluted weird cities at night. As my own game takes place in such a place, I found this rather interesting. The random encounters in the Nocturnal Table go way beyond the old DMG city encounter tables, and into some very strange places. Otherwise boring encounters with nameless NPc’s are richly described run ins with peculiar named personages, each with a distince flavor. There has been a lot said about demonstrating an implied setting by examining the encounter tables instead of dropping in extensive exposition, for example, regarding OD&D. The Rising Tombs does this with minimal descriptions and small notes, and leaves the reader to connect the dots.  In one part of the city, in a sealed community where the swells reside, it is always night with a perpetual full moon. This is atmospheric, but there are some supporting features; The city is ruled by a powerful illusionist, and also the rich folks are near immortal and addicted to potions of longevity… or they may be vampires.  The under layers of the city evoke a bit of the depths of  Dwimmermount, without dumping pages of history up front.  There are, by way of anticipating adventurers who want to burn down the tavern, mentions of an enormous machine that extends into the depths, that might explode like a megaton warhead if tampered with, and the side note that one must wear “sacred vestments” (radiation suits) to safely enter the lower levels of a dungeon. Not only are the routes to this area from a  cheap hotel that H.H.Holmes might have built, or through the green room of a collapsing Theater haunted by a phantom… or through a temple of a rat/plague god. These are not your typical entry by sewer dungeons, and definitely not like either  my  or Hasbro’s  taverns with conduits to the underworld.  Gabor Lux, (known on forae as Melan), for all his resentment against the Sworddream style of OSR derived play, is firmly in touch with the parts of our hobby that are gonzo and rooted in Weird fiction.  It is no secret that I like that style of gaming, as I grew up reading my dad’s virtually complete Appendix N library (assembled as it was printed, in crumbling 35 cent paperbacks, most of which I have been reacquiring from used booksellers), and while a good amount of both Gabor’s and John Stater‘s products are procedurally generated, they go into some far out places that I am happy to illustrate.  That headless undead in my stock art bundle is based on one of the encounters in Nod zine, although I forget what issue.  I own copies of about eight issues I did illustrations for, but there are 26 other issues of the same grade of super detailed and strange hexcrawls.

Meanwhile, in my game, there have been some odd developments.

The group travelling with the  demon hunting celestial Kalima  have decided to try and summon her back to the world after a demonologist they were fighting banished her with a hurled Spellstone. I was thoroughly expecting that they would be glad to be rid of such a DM PC, but no plan escapes an encounter with players unscathed. They are enlisting the leader of a Kali cult named Molaram to help in the summoning…

My Wuxia group has traveled into the megafauna rich land of Veroigne, nominally to collect a rice harvest for the Sahudese population back in Northport, and have encountered the odd ecosystem of the rice grower’s village.  Swarms of stirges rise out of the rice paddies, but are chased away from the workers by a sacred giant dragonfly, from whom the party received a blessing, much the way the other group in the area had their ranger blessed by the Stag of Veroigne, who was somewhere between the Forrest Spirit of Princess Mononoke, and Bambi’s father. Both groups have seen tracks of giant rabits being stalked by dire wolves.

The group that were hired to hunt a rampaging beast have instead decided to try and take over an abandoned castle, which brings me around to an issue developing around my Juniors group. They have been trying to establish themselves with real property (excepting those among them who have Social Stigma:Criminal, who cannot directly own real property in Northport) and I have been using the Base Perk as a leveled one.  Base normally gives you a place that you don’t have to pay rent that is about as good as what you might have, but with a status level of 2 levels lower than your own.  At status 0, that is not much to talk about, in this case, a peasant’s hovel or tenement row house in disrepair. I suppose in other settings it would be a back booth in a diner or a leaky basement apartment.  Making it a leveled perk lets you raise it by one status level per point invested, which means that at 3 points, it is a clean, functional status 0 home.  This group of PC’s are trying to control the housing above an entrance to the dungeon and in particular, to a magical gate.  I had originally had them invest in independent income, but that was only netting half a silver a month per point at average wealth, so I converted those points to base. The Initiate in the group has been attracting followers (not yet bought as allies) who have been doing things like basic carpentry, weeding, whitewashing…etc, that have resulted in the area being upgraded.  A lot of the things I have been thinking of here were sort of echoed in Necropraxis’ blog about Stronghold Achievements for low level characters.

I miss things like the Mansion advantage from GURPS VtM, and the leveled advantage Sanctuary, from the defunct Advanced Goblins & Grottoes setting from Otherwhere dot org, (sadly even beyond the reach of the internet wayback machine). That one let you build anything from the Batcave (large, secret, secure) to something like the airships of Girl Genius.