Building an Irish Saga army Part 1

Building a Irish Saga Army Part 1

I have been playing Saga for a number of years on and off, mainly using left over 28mmm Vikings from my DBM days. The Viking warband never really grabbed me, probably because it was chosen for me because of the existing figures I had.

While these figures look great I have stopped using the Viking warband and of recent times have started using the Viking figures as proxy Irish and really like the way that they play. As a result I have started looking at figures to build an Irish war band with Irish figures.

Let’s start with the warlord.

I generally use my warlord as a fighting machine which with the Irish you can make almost invulnerable with the “Blood of Kings” saga ability.

In the end I decided to use the High King Brian Boruma mac Cennetig. I have no rationale for this other than being an old codger myself I like the idea of the warband being led by a dottery old 88 year old who was killed by his fleeing enemy because he just couldn’t get out of their way!

The old Brian Boruma mac Cennetig is far from the peak of health and should avoid close combat at all, but his presence inspires all Irish units, enabling them to reduce fatigue. In addition unlike other Heroes of the Viking Age he does not cost you anything.

The decision means you are trading a fighting warlord for one that is more defensive in nature.

Having made the decision to go with the High king, how then should I depict him? The easy answer would be to just use one of my existing Warlord types but the whole purpose was to build an Irish army using Irish figures. I also wanted a figure that would depict the Old Boru. Two suppliers have a seated Brian Boru, Footsore Miniatures and Gripping Beast.

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http://www.grippingbeast.co.uk/SHVA13_Brian_Boru_First_High_King_of_The_Irish_1–product–5163.html

Crusader miniatures also have a Brian Boru mounted and on foot.

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I preferred the look of the Gripping Beast figure, but because it was going to be the only figure I ordered from North Star I went for the Footsore Miniatures version. The three figure pack will allow me to complete a nice scenic base befitting the High King.

Should I decide to use a more aggressive warlord down the track, the model could be used to depict his son,  ……………..

With the Warlord decided upon for no points cost yet what was next?

By using High King Brian Boruma mac Cennetig I could also take Ulf the Quarrelsome, his avenging brother. He is a souped up Curaidh with 6 attacks and armour 6. Who better to avenge the death of the High King?

Virtually any Hearthguard figure could be used for Ulf. Eventually I chose The Footsore Ulf figure.

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As my final character I chose a warrior priest, because what quarrelsome Irish contingent should be without one?

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There is any amount of 28mm warrior priests on the fantasy and historical figure market. I already had several but they were in appropriate “unit sizes” that I did not want to break up. I liked the Foot Sore miniatures one because he looked suitably Irish (you can tell by the shamrocks under his cassock!) so that was ordered.

 For a warband list that did not include Ulf the Quarrelsome I would substitute him for 2 Curaidh and do away with the Warrior priest. To maintain the warband narrative I could still use these two figures and their names as standard Curaidh or I could use two other figures. The Footsore champions are excellent and I decided to have the choice of both options..

 I now have two special characters and a warrior priest for 2 pts or a special character and two Curaidh for zero points. In order to be able to take the two Curaidh I need two units of Fianna.

 Irish mounted Fianna only receive the minus 1 on armour for being mounted as they are assumed to be the best equipped (see FAQ). Their foot cousins also receive a minus 1 because of the scarcity of armour available in Ireland.

 I chose two units of four mounted combined into a unit of six with two dismounted Curaidh, or one of four if Ulf and the warrior priest are being fielded.

 Crusader miniatures make two packs of mounted Irish Nobles. I have chosen one of each.

 The Irish warband can have a devastating shooting phase if the right saga abilities can be employed together. The added advantage is both their Fianna and Bonnacht’s can move and shoot with javelins.

 In order to use these benefits I chose two units of Bonnachts. Crusader Miniatures have a unit command (4 figures) of which I purchased two and a unit of Irish unarmoured warriors (8 figures). This gave me two units of eight complete with command figures just in case down the track I wanted to use the Banner Rules.

 Finally for my last choice you cannot have an Irish army without Irish Wolfhounds. There are a number of these figures on the market but I decided on the Crusader Irish Wolfhound pack but I may substitute the handlers supplied for the Frost Grave handler I already have.

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 So what did I finally end up with?

6 Point Warband

 Brian Boru

Ulf the Quarrelsome

Warrior priest

1 X 4 Mounted Fianna

2 X 8 Bonnachts

1 X 8 Wolfhounds

4 Point Warband

 Brian Boru

2 only Curaidh

1 X 6 Mounted Fianna (2 units combined)

1 X 8 Bonnachts

1 X 8 Wolfhounds

I also wanted a bit of variety and have also allowed for a “no name” warlord and a unit of 4 Fianna on foot. The Crusader Warlords and Leader pack will do nicely and enable me to build the Fianna on foot as well.

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This should give me all the variety I require. With the composition of the army and the figures chosen I now just have to decide how I am using them. I will have plenty of time to think about this while I am waiting for the figures to arrive.

 Part 2 will deal with the tactics I plan on using, although as Helmuth von Moltke said,

 “No Battle Plan Survives Contact with the Enemy”.

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Good luck and happy gaming David S.

Saga Battle 23 November 2016 Part 2

Part 2 – The Welsh Escort

This little bard has now completed singing for his master and is free to finalise the sad, sad tale of Cunedda Wledig.

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CuneddaWledig leading his men to battle.

With most of his closest supporters dead Cunedda Wledig was only able to lead an army of warriors into battle, most however were mounted and able to attack quickly.

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The battle commenced with the Welsh forces rushing forward to threaten and press the Irish heroes.  They advanced on three fronts dividing the wagons and their escorts across the three open pathways across the battlefield.

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Undeterred the Irish attacked. The Welsh right was the least defended and a Curadh and Rudraige mac Delacharged towards the Priodaur escorts.  A short and bloody engagement left the Curadh and the bulk of the Priodaur slain. Rudraige mac Dela attacked, and making short work of the rest of the Priodaur, stood face to face with the wagoners. Bravely the wagoners charged but to no avail – the wagon was left in ruins.

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The Irish were well on their way to a second victory.

In the centre, still wary from the tales of mysterious ghosts attacking from the forest; both the Welsh mounted and dismounted Priodaur advanced, “supported” to their rear by another wagon and none other CuneddaWledig himself. Charged by the Irish mounted Fianna the Welsh cavalry fled leaving their foot companions outflanked and out-numbered.

The brave but foolish CuneddaWledig advanced to provide assistance but was showered with a storm of javelins from the Irish Bonnachts. When the skies cleared Cunedda Wledig lay dead, a pincushion for Irish javelins. The use of “Eagle Eye”, “Bansidh Whispers”, and “Fir Bolg” in conjunction with each other certainly sealed his fate.

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Whilst this was happening, on the left flank, the “Sons of Dana” again attacked from the shadows causing several of the Priodaur guarding the left most wagon to flee. A subsequent charge by the Irish Wolfhounds caused the remainder to flee, leaving the wagon in front of one of the mighty Irish Curadh. A brief charge by the Irish champion saw a second wagon in tatters.

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With two of the wagons destroyed, CuneddaWledig slain,and only a few Welsh Priodaur alive; the battle was all but over. For the second time there was much feasting in the halls of Rudraige mac Dela.

Saga Battle 23 November 2016 Part 1

The warlords are rampaging again across the peaceful Isle with the Welsh forces of David K up against the Irish of David S in the Escort scenario.

David K’s Welsh were lead by his Warlord “Cunedda Wledig”

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The rest of his contingent consisted of two Teulu (Hearthguard) and two Priodaur (Warriors).

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The Irish of David S consisted of his mighty Warlord “Rudraige mac Dela”.

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The balance of the Irish was a unit of 6 mounted Fianna (Hearthguard), 2 Curaidh on foot, a unit of 7 Irish (of course) Wolfhounds and their handler (warriors), and a unit of Bonnachts (warriors).

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The scenario required the escorting force to move the wagons from one long table edge to the other.

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The battle began with Rudraige mac Dela attacking down his left flank with the wagons protected by his mighty warriors.

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First the mysterious ghosts – the”Sons of Dana” attacked from the forest causing three warriors to run.One of the Curadh then launched Bersek like into the foreign invaders hearthguard killing two and causing the others to run. The chaos continued as Irish Wolfhounds charged into the forest smashing through another warrior unit.

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With Rudraige mac Dela cowering behind a little cottage with the warriors that had been scared off by the “Sons of Dana” there was only one unit fully functional in the Welsh army. These brave Hearth guard attacked the mighty Irish Wolfhounds in the forest and although there was only the pack master left alive not a  single Hearth guard survived the fight.The Welsh canine fighting bravely to the end.

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With virtually no troops left to attack the wagons, the Welsh chief, Rudraige mac Dela, fled the battlefield leaving the spoils of war to the Irish, who feasted hard long into the night.

With the battle ending so quickly Rudraige mac Dela decided to return this time with a mounted contingent escorting his own wagon train (code for we had time for another game), but the telling will have to wait another time as this bard needs to get to work.

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Battle of Jutland at Berwick Wargames Association 19 November 2016

Visited the Berwick Wargames Association (BWA) headquarters yesterday for a re-fight of the Battle of Jutland.  http://www.berwickwargamesassociation.org/

The British Cruiser and Destroyer Squadrons were being lured towards the main German Battleships when the engagement began. To achieve victory the Germans were required to destroy one complete British Cruiser squadron.

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Upon sighting the German Battleships the British  destroyer squadrons laid smoke and turned about to join the main fleet and at the same time interposing themselves between the Germans and the two Cruiser squadrons they were escorting.

The Queen Mary squadron came under intensive fire and soon the Indefatigable and the Tiger were crippled and sinking fast, but not before they had taken out the German Flag ship and several destroyer squadrons.

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The Germans were pressing hard and another Cruiser was sunk only leaving the Queen Mary herself afloat.

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Just as victory seemed almost certain for the Germans Admiral Jellicoe arrived with the British High Seas Fleet to rescue the day (code for time was up and we had to finish).

A great day thanks to the BWA guys. Thanks!!

Axis and Allies War at Sea 16 November 2016

Well Wednesday has come around again and with the dreaded Count Andrew not yet recovered from his head severing by King David last week it was just left to David and Dave to “do battle”. As David was touching up the paint work and terrain of his WW2 Coastal Warfare collection this was out on the table so the decision was made. Ships it is.

While still in the process of developing some simple rules David decided to use Axis and Allies “War at Sea” rules as the system is simple and has some interesting mechanics.

The scenario consisted of two British destroyers (HMS Onslow and HMS Cossack), and two mine sweepers (HMS Bramble and HMS Niger), escorting 3 armed Isles class trawlers back to harbour. The objective was to get two out of three trawlers safely home.

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The dastardly Germans had 8 S-boats (61 through 69) and a submarine (U 52) poised to attack.

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The Germans won the first initiative roll and quickly moved to engage the convoy’s escorts with torpedoes while the British turned to face the threat and engage them with their superior gunnery.

The first salvo from the Tribal Class destroyer “Cossack” was right on target and blew two S-Boats (61 and 65) out of the water, but not before their torpedoes were released on their deadly journey.

The first two thudded into the hull of the destroyer but failed to explode, but just as the captain and crew were celebrating their luck the next two ripped the destroyer apart sending it to a watery grave.

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The mine sweepers were attacked by another two S-boats with exactly the same result – HMS Bramble going down for the cost of the two S-Boats (62 and 69).

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The O class destroyer “Onslow” was more fortunate with some long-range torpedoes failing to hit.

The U Boat was still out of range of the trawlers with its torpedoes, and so concentrated on the remaining minesweeper, HMS Niger. The sweeper was hit and began to turn away just as two more S-Boats (64 and 67) arrived to finish off the crippled ship.

Meanwhile HMS Onslow, who was attempting to rescue its drowning comrades, enacted a swift revenge on both of the S-Boats (64 and 67). The resulting broadside showered the mine sweeper crew with splintered plywood.

At the same time the rear trawler was attacked by four torpedoes blowing it apart, however not before its 3.7inch gun took out S-Boat 63.

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The mission was now on a knife-edge with only one escort, the HMS Onslow, left to defend the remaining two trawlers, and only U-boat 52 and S-Boat 68 left on the German side.

The trawlers continued on their journey with S-Boat 68 speeding into extremely close range to attempt to unload its deadly cargo. The combined shooting from both trawlers was able to make sure it met Davy Jones before the torpedoes could be fired. Around this time HMS Onslow’s sonar had pin pointed the submerged U-Boat and was steaming ahead at full speed to engage it with depth charges.

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The cat and mouse game above and below the water did not last long with U-Boat 52 able to fire a full salvo of torpedoes before the destroyer was able to get into depth charge range.

The situation was ominous with the trawlers totally defenceless against a submerged submarine. All that remained to be seen was if they could get within the safety of the harbour before the submarine could do enough damage to sink one of the trawlers.

Just as the first trawler entered the safety of the harbour several huge explosions were heard to its rear. Sadly a second trawler with badly needed medical supplies was lost within sight of safety, giving the Germans a bitter-sweet victory.

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While the game was exciting and went right down to the wire we found the rules did not work well for this scale of ships. Designed more for large fleet scale actions between carriers and battle ships they were just too deadly for Coastal Warfare. The ships had fire power in abundance but little defence, and so were able to dish out a lot of punishment without being able to receive any.

The ability for the S-Boats to shoot every turn was unrealistic, as the actual occasions of them being able to reload at sea was very rare.

We did like the area movement which assumed the ship captain knows what he is doing and places the ship in the ideal defensive or attacking situation and avoids the use of turn markers. The ship cards also worked well with their simple gunnery, anti-submarine, and anti-air factors making for a very quick resolution and avoided complex tables.

The need for more “hit points”, and a staged damage effect (run away and sunk) were obvious.

Despite these shortfalls the rules will form the basis of a very good game.

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Dux Bellorum Game 9 November 2016

Grandson, let me tell you a tale of long long ago when men were men and sheep were scared.”

“Grandfather, why are the sheep scared”?

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“I think you better talk to your father about that, after all he comes from the land of the long white cloud”.

“Anyway back to the story. Long ago in the mists of time lived good King David who is well known throughout the annals of history for his kindness and good works, and the dastardly usurper Count Andrew who is only known for his fight against King David. Let that be a lesson for you grandson”.

“What lesson Grandfather”?

“Oh Grandson, that if you grow up a right royal pain in the backside then you had better be whooped by someone who is loved by all those around him, then history may remember you”.

“Anyway back to the story. Long ago in the mists of time lived good King David…….”

“Grandfather where did he live?”

Sigh. “Grandson, he lived in an Island Kingdom far far away”

“Anyway back to the story. Long ago in the mists of time lived good King David…….”

“Grandfather where is the Island Kingdom”?

Exasperated! “Can you just shut up and let me tell the story…..”

Running away crying….” Mummy Grandfather is being grumpy again”.

Grandfather smiles and punches his fist in the air. “Yes!! I can now watch the 2016 Grand Final for the 145th time!!”

“FATHER………………. as a signed up Oinker (sounds like) can’t you just read him 3 Little Pigs rather than tell one of your stupid stories”.

“Stupid stories? Stupid stories! Let me tell you a thing or two young lady ………….”

 

 

For the regular readers of this blog let me just tell you the unexpurgated “ stupid story” undisturbed as it really happened.True dinks.

Long long ago in an island kingdom far far away lived good King David who was being challenged by the dastardly usurper Count Andrew (but I guess you knew that by now).

On the plains overlooking the seaside town of Ryll the two armies met, with the Imposing Cavalry Knights (Land Raider Army) of King David facing off against the Saxon  Warrior Army of the evil Count Andrew in a Dux Bellorum 15mm battle.

The progress of the battle was aptly captured in the words of those great Manowar poets -Ross the Boss and Joey DeMaio,

“By moonlight we ride ten thousands side by side

With swords drawn held high our whips and armour shine

Hail to thee our infantry still brave beyond the grave

All sworn the eternal vow the time to strike is now.”

 

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The battle began with Knights of King David thundering over the hills into the right flank of the usurper, Count Andrew.

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King David charging at the front of his Knights.

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 The usurper Count Andrew fighting on foot as the peasant he soon showed himself to be.

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The downhill thundering hooves and cold steel of King David’s Knights proved too much for the usurpers cavalry and they broke almost on contact.

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The infantry on the Saxon right flank was quickly surrounded but fought on far more manfully than their mounted friends.

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The unanswered prayers of Count Andrew caused him to curse his Gods, and he switched allegiance not once but twice. All to no avail as you would expect from such a fickle follower.

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King David and his Companions broke the last mounted troops of the usurper leaving his right flank all but destroyed.

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 King David finally unleashed his reserves to attack the usurper and his fellow traitor companions who had already suffered losses.

The weight of hoof, superior cavalry, and cold steel caused the traitors to falter and then slowly retreat, causing all but one of his units to flee.

With this the battle and the usurpers head were lost.

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 King David triumphant!!

Whilst the Gods were certainly in the King’s favour the fact that he was able to bring overwhelming superiority in both numbers and quality at the decisive point meant that victory was achieved in short time.

Another great game of Dan Mersey’s Dux Bellorum.