Showing posts with label preview. Show all posts
Showing posts with label preview. Show all posts

13 April 2026

Castle Greyhawk Four New Dungeon Level Maps Revealed

 CZ Act 1 "Alpha Preview" Map

TLG published a Castle Zagyg "Alpha Preview" to CZ1 backers on 2 April 2026, showing one-quarter of The Cellars, level 2 of Castle Zagyg:

Castle Zagyg Preview Map of
Level 2, The Cellars


Included along with the map were 12 pages of keyed encounters, all again labelled as an "Alpha Preview" so that we're ready for any and all typos and other errors in the text and map.  I may review the encounter keys later sometime---the map is all that caught my eye in the content thus far.  

Zach Howard of Zenopus Archives fame began a thread on 12 April 2026 to discuss the map and key details in Dragonsfoot's Gary Gygax's World of Greyhawk forum:   Castle Greyhawk Dungeon Level 2 [possible spoilers].  Trent Smith (of Mystical Trash Heap fame, and his Storm Fetish Productions rules and adventure designs are brilliantly Gygaxian) and other DF members have begun delving into the analysis, including me.

CZ Act 2 Backerkit Launch Map

The new Backerkit Castle Zagyg campaign preview launched on 7 April 2026 and revealed the complete map for the second level of Castle Zagyg, its full title revealed as Level 2 The Deep Cellars:

Castle Zagyg Level 2 Map,  
The Deep Cellars

The lower-left portion of the map is same one from the CZ preview sent out to backers from the first campaign, but with further changes made.  

The other three maps are all new to me, and I don't recognize them from my Castle Greyhawk or El Raja Key research thus far.  I'll be doing some additional digging to see what (if anything) I find in my archives, but for the moment each of the other quadrants appear to be newly-revealed-to-the-public level maps, which is of course a wonderful thing!

CZ Act 2 Lower-Left Map

Here's a zoomed in version:

Zoomed-In Map Version of
Castle Zagyg Level 2 The Deep Cellars

Many differences exist between this map and the Alpha Preview version from earlier in the month, which I plan to review in depth alongside all three versions of the map.

Three versions, you ask?

TSR Version by Eric Shook

A much earlier version of same the lower-left corner of the CZ2 preview map was rendered by Eric Shook for the early 1980s Greyhawk revival at TSR, and was later sold at auction in the mid-2000s by Paul Stormberg of Legends of Role-Playing and The Collector's Trove fame:


Eric Shook's Castle Greyhawk rendering
from TSR c. 1982


This map was one of six different levels auctioned at that time, four others from Castle Greyhawk's dungeon levels.  The auction also included one of my favorite level designs of all time, which Shook designed for Steve Marsh's Starstrands planar project that was, alas, never published by TSR.  That map was quite radical for its time!:


Eric Shook's unpublished Starstrands map c. 1982,
original photo by Paul Stormberg


Side-by-Side Analysis - Added 16 April 2026

I've completed my initial comparison of the three maps, and here's an image of them together, with changes highlighted in yellow and green:


All 3 maps compared
by grodog


Changes Logged Across the Three Versions

At a high level, the changes made are most prominent working from the 1980s Shook version of the map (on the left side in the above picture) compared to the initial preview released on 2 April 2026, in the middle in the above picture.  The changes from the Alpha Preview version (middle) to the Backerkit launch image (right side) are more-minimal, and mostly involve changing doors back to secret doors, which in fact help to correct and realign the movement and flow of the map to be closer to the original 1980s map than the Alpha Preview version.

It is also worthwhile to note that the Shook Map wasn't completed:  some areas on it are drawn without any access points, and there are no secret doors shown on the map at all.  (Presumably those would have been added in the next step of revisions and updates to it).  So, some of the changes introduced in the later revisions to the map may have been present on the original, and simply not completed at the time of Shook's draftings.  

1980s Shook Map Changes

The changes from this map to the Alpha Preview version are significant and run across the entire level.  They include: 
  • Changes to fit the level into its new configuration as part of a larger, combined level spanning four separate original levels of one sheet each
    • modifying the corridors along the north and east edges of the sheet to be 20' wide---which is a change I like, since I'm a fan of large corridors in general!
    • adding entry points due north of 295 on the top edge of the map, and in the NE corner of the 20' wide corridor, along with another door on the eastern wall just north of 284
    • simplifying several corridors by straightening them out, in particular in the SE quadrant of the level, but also in the NW quadrant's corridor north of 2-100
  • Moving some corridor intersections and/or chamber walls:
    • the huge NE chamber accessed by the long, winding corridors is 10' narrower (288 in the later versions)
    • the chamber immediately south is also narrower by 10' (287 in the later maps)
  • Removing most of the stairwells and pits, and the ramps/slides:
    • stairs gone in the later versions include those that flank 2-108, east of 293 in the top-center, west of 285, 
    • ramps and/or slides at 2-101 and 289 are changed to stairwells; when first seeing this level, my speculation was that one of these was the slide to China at the bottom of Gary's original Castle Greyhawk
  • Altering the flow of the loops Gary built that connect sub-sections of the level to each other, and simplifying access to previously-less-accessible areas:
    • 285 now has 2 doors that enter it vs. just one 
    • the 2nd B to the right of 294 has two doors entering, instead of just one on the N wall, and either a false door on the S wall or a one-way door (this is the only door drawn as such on the level, so it's hard to know which the symbol might represent; it's possible the western-wall door leading into the 2-101 slide in Shook's map may also be another partially-drawn one-way door, which may edge the symbol closer to that function vs. false door)
    • the archway into 284 is opened up, which creates a second entry point into that room 
    • the corridor west of 284 no longer intersects as a four-way east of 286, which squeezes out one of the rooms in the stacked room maze due south of 286; the "S" corridor leading to the removed pillar west of 285 also provided another route into 284 and 285, but in the later versions only one path leads to those keys now
  • Simplifying corridor and room flourishes:
    • removing the rounded niche in the N wall of 296
    • squaring off the rounded edges of 2-105 and 2-106
    • removing the pillar west of 285
    • removing most of the "end cap" square pillars on long hallways like east of 2-105, west of 2-103, east of 2-101 (south of the added doors/secret doors)
Some new features were added in the Alpha Preview map too:
  • A covered pit appears in the eastern corridor leading into 2-105
  • A well is added at 2-102
  • Pillars are added to 288 and 296
  • A door is added to the 290 stairwell, which is also moved deeper into the corridor vs. Shook's original placement

Changes from Alpha Preview to BK Launch Map

The revisions to the later version of the map largely focus on secret doors, more-specifically changing standard doors into secret doors:
  • The standard doors entering these key #s all became secret doors:  O by 295, 2-103, 2-105, 2-108, 285, the offset series of secret doors that lead into 288 from the east, 291
  • The dead-end corridor/corner south of 292 was added, which provides another entry point into the SE sub-section of the level
  • The inaccessible dead-end east of 2-108 is opened up on its eastern wall in the BK Launch map, with what looks like might be an archway

In general, these changes restore some of the difficulty in finding and accessing areas that had been made more open in the Alpha Preview map, by making the chambers harder to find, or less-accessible in terms of obviously-open paths leading to them (while still adding the secret doors as further possible entry points).  For example, in the Shook Map, 2-103 was only accessible from stairs down from its flanking chambers, which led to a seeming dead-end corridor, that seemed to have a trapdoor leading up into the center room.  

Continuing Review

I updated this post on 16 April 2026 with all of the text between this section and the Side-by-Side Analysis section above, along with the Starstrands map and comments.

More to come! :D

Allan.

29 June 2025

Sneak Preview for Return to Perinthos - a Fundraiser Tribute to Jennell Jaquays

On Friday, 27 June 2025, my copy of Return to Perinthos: A Memorial Dungeon for Jennell Jaquays arrived on my doorstep, the output from the Return to Perinthos: A Memorial Book Fundraiser in the Memory of Jennell Jaquays crowdfundr campaign. 


Return to Perinthos
cover art by Curious Friend


Jennell Jaquays portrait
artwork by Curious Friend


Jennell sadly passed away due to unexpected complications from Guillain–BarrĂ© syndrome in Dallas, Texas, on 10 January 2024, at the age of 67.  You can read her full obituary at https://www.dignitymemorial.com/obituaries/dallas-tx/jennell-jaquays-11623534 

Return to Perinthos is a collection of one-, two-, and several-page dungeons put together by the gaming community as a fundraiser to help defray the costs of Jennell's medical care and funeral expenses.  

The most-recent project update from 18 June 2025 mentions, in part:


We'll be working on getting Return to Perinthos fully live on our web store, Itch.io, and DriveThruRPG, so we are able to sell the rest of the books ordered to benefit Trans Lifeline. We will be distributing the digital version to everyone via DriveThruRPG once we have this up as well, and I will send one last update this week or next, so you know to expect an email from DTRPG. Trans rights and health care are even under stronger attack than when we started this project, so I'm very happy that we can do our part now.


Here's a sneak preview for some of the full Table of Contents and some dungeons that caught my eye during my initial flip throughs thus far:


Return to Perinthos
Table of Contents - 1 of 3


Return to Perinthos
Table of Contents - 2 of 3


Return to Perinthos
Table of Contents - 3 of 3

Halls of the Honored Dead
two-page dungeon by amarquis


Halls of Virdian Mist 
two-page dungeon by Attronarch, map by IdleDoodler


Map to Allan Grohe's Roundabout Level
a five-page dungeon


I met Jennell and gamed with her several times at the North Texas RPG Con in Dallas each year, as both a player and a DM, and she graciously participated in an early panel on mega-dungeon design that we organized at NTX#2.  

We've also supported her works at Black Blade Publishing over the years, and miss her kindness, humor, and brilliance.  

Allan.

05 June 2017

Tales of Peril - the Final Preview: the book has arrived!

Tales of Peril: The Complete Boinger and Zereth Stories of John Eric Holmes, premiered last week at the North Texas RPG Convention, in Dallas, Texas!

Tales of Peril: The Complete Boinger & Zereth Stories of John Eric Holmes
Tales of Peril at the Black Blade Publishing Booth
at the North Texas RPG Convention!
The book was well-received by +Chris Holmes and the rest of the Holmes family (via text message ;) ), and was one of our best-selling titles at the convention.  I'll post a full convention report later in the week, as well.

+Jon Hershberger and I will be posting ordering details as soon as we determine the best packaging options for shipping the books safely, and their corresponding postage costs!

Allan.

Previous Previews

22 May 2017

Tales of Peril - the Fifth Preview: Front Cover Art!

Last week I introduced Ian Baggley's back cover art for Tales of Peril: The Complete Boinger and Zereth Stories of John Eric Holmes, and this week I unveil his front cover artwork.

The front cover art also depicts a scene from The Maze of Peril, as a force of Amazons assault the Temple of Dagon and its Dagonites (deep ones) from their bireme sailing vessel:

 

Amazons Attack! by Ian Baggley
Amazons Attack!
by Ian Baggley


 


Previous Previews

15 May 2017

Tales of Peril - the Fourth Preview: Back Cover Art!

As part of my continuing series of previews for Tales of Peril: The Complete Boinger & Zereth Stories of John Eric Holmes, I am now ready to begin unveiling the cover art for the book!

Ian Baggley is perhaps best known in RPG circles for his gorgeous illustrations throughout the first edition of the RPG Astonishing Swordsmen and Sorcerers of Hyperborea, written by Jeffrey P. Talanian, and published by North Wind Adventures in 2012.  Jeff began working with Ian way back when he published his first ASSH adventure, Charnel Crypt of the Sightless Serpent in 2010 (you can also see an earlier form of that adventure in Knockspell #1).  I have many favorites among Ian's pieces from the ASSH rulebooks, but among my top selections are "Longboat" featured on the cover of Volume VI: Hyperborean Gazetteer (page 177):



and "The Gate"---which I always think of as the conjuration of Azathoth, given the idiot pipers accompanying the high-priestess at her ceremony (rather than Hastur, as titled in the rulebook on page 219):



I purchased two original pieces of Ian's work over the years he sold them at GaryCon and North Texas RPG Con.  The first is "The Gate," above, while the second was created for an adventure that Jeff ran at those conventions and later published (I won't reveal which title the artwork is from, however, to avoid spoilers for the module):



"The Shadow out of Time" is one of my favorite H. P. Lovecraft stories, and I thought that Ian did a fabulous job  of capturing the Great Race of Yith in this piece!

Given his ability to bring the monstrous creations of H. P. Lovecraft, Robert E. Howard, and Clark Ashton Smith to life, Ian was my first choice to create the cover art for Tales of Peril, and he came through in spaces spades for this piece, which is the back cover art.  It depicts one of the key scenes from the titular Maze of Peril novella, in which the heroes battle the servants of Dagon!:



Next time, the front cover!

Allan.


Previous Previews

01 May 2017

Tales of Peril - the Second Preview: Table of Contents

In the first preview for Black Blade Publishing's new fiction title, Tales of Peril: The Complete Boinger & Zereth Stories of John Eric Holmes, I promised more details soon. 

So, here is the Table of Contents for Tales of Peril.  The exact lineup may move around a little, since we're still wrapping up layout, but the actual content is finalized now:
  

Table of Contents


Introduction by Allan T. Grohe Jr.
List of Illustrations and Artwork

FICTION

Preface to The Maze of Peril by Chris Holmes
The Maze of Peril 

    Entrances
    Dark Water
    Green Cloak
    Centaurs and Clerics
    Theft and Pursuit
    An Unusual Ride
    The Second Descent
    Battles in the Dark
    Visible and Invisible
    Breakout
    Resolutions
   
Alarums & Excursions Campaign Materials
“Warrior for Hire”
“Were-Shark”
“The Adventure of the Giant Chameleon” by John Eric Holmes and Chris Holmes
“Adventure of the Lost City, Part One”  
“Adventure of the Lost City, Part Two”

Dragon Magazine Stories
Preface to “Trollshead”
“Trollshead”

Preface to “The Sorcerer's Jewel”
“The Sorcerer's Jewel”
Preface to “In the Bag”
“In the Bag”

Unpublished Short Story
Preface to “Witch Doctor”
“Witch Doctor”

NON-FICTION

“Confessions of a Dungeon Master”
“Boinger & Zereth PC Summary and Scans”
“My Time as Murray” by Eric M. Frasier
“The Writings of Dr. J. Eric Holmes” by Zach Howard
“Afterword” by Chris Holmes
Contributor Biographies


The fiction works include all of JEH's Boinger and Zereth stories and related campaign materials, based on his home game run during the 1970s. 

The non-fiction pieces include my introduction, prefaces to each JEH piece of fiction from Chris Holmes, as well as his concluding Afterword, JEH's 1980 "Confessions of a Dungeon Master" (originally published in Psychology Today), Zach Howard's extensive annotated bibliography of JEH's writings, and Eric M. Frasier's essay about gaming with the Holmes family. 

The next previews will include the List of Illustrations from Jim Roslof and Chris Holmes, as well as the front and back cover artwork by Ian Baggley.

Previous Previews


Allan.

24 April 2017

Tales of Peril - the First Preview: Signature Page

A picture of the signatures sheet for the first edition printing of Tales of Peril: The Complete Boinger and Zereth Stories of John Eric Holmes, before we mailed the sheets off to the printer last month (which is why they're in plastic). 



Chris Holmes, Zach Howard, and I signed the sheets at the 2016 North Texas RPG Con.  The book is in layout now, and is Black Blade Publishing's first foray into fiction.  It will premiere at the North Texas RPG Con in June 2017.

More details soon!

Allan.