Showing posts with label greyhawk. Show all posts
Showing posts with label greyhawk. Show all posts

01 December 2022

More Greyhawk News to Cheer your Sunsebb!

Darlene's Greyhawk Map with Hex Coordinates 

Zach Henderson's Map

We got discussing module hex coordinates in the Flanaess Geographical Society group on Facebook at https://www.facebook.com/groups/ghmaps/posts/5868854479844570/ (building in part on some September discussion at https://www.facebook.com/groups/ghmaps/permalink/5621068317956522/, where I was looking for a map-based mechanism to ID hex locations on Darlene's map), and Zach Henderson created this fabulous map:

 

Zach Henderson at work on Darlene's map
Zach Henderson at work
on Darlene's map

You can download Zach's full map file freely at https://www.dropbox.com/s/xjogcd7xltwqv4c/WoG_Map_Coordinates_v2.jpg.

Thanks Zach!  


Paul Stormberg's Module Hex Coordinates

During that same discussion about TSR module locations, Paul Stormberg of The Collector's Trove, Legends of Wargaming, and Legends of Roleplaying fame, shared the list of known hex coordinates for classic-era TSR modules set in Greyhawk. Paul's list draws in part on the module locations as defined in the Glassography to the World of Greyhawk booklet (1983 boxed set, page 30), but expands upon it as well:

In any case here is the "official" World of Greyhawk Glossography locales and another set done in Polyhedron 10. Both have some problems with their locations and likely have some "windage" applied to them by fans over the years to mark "better" locations:
 
  • A1 A4-101 (Poly #10: A4-101)
  • A2 A4-102 (Poly #10: B4-103)
  • A3 A4-104 (Poly #10: Z3-103)
  • A4 A4-104 (Poly #10: Z3-103)
  • C1 A4-137 (Poly #10: Y3-135)
  • C2 A4-92 (Poly #10: Z3-91)
  • D1 M5-138 (Poly #10: M5-141)
  • D2 M5-138 (Poly #10: M5-141)
  • D3 N5-138 (Poly #10: M5-141)
  • Q1 N5-138 (Poly #10: M5-141)
  • EX1 D4-86
  • EX2 D4-86
  • G1 P5-129 (Poly #10: N5-126)
  • G2 S5-134 (Poly #10: V5-128)
  • G3 M5-138 (Poly #10: N5-139)
  • I1 Y-109
  • L1 B-78
  • L2 (Module: "18 miles south[-east]" of B-78
  • L3 (Module: "18 miles south[-east]" of B-78) 
  • N1 K5-113/H5-112
  • S1 K2-97 (Poly #10: L2-100)
  • S2 T3-70 (Poly #10: U3-69)
  • S3 A6-119 (Poly #10: Z5-118)
  • S4 E5-88 (Poly #10: M5-141)
  • T1 O4-98 (Poly #10: N4-95)
  • U1 (Poly #10: U4-123)
  • U2 (Module: V4-124) 
  • U3 (Module: W4-125)
  • UK1 (Poly #10: O4-124)
  • UK2 (Module: E5/137 and F5/138) 
  • UK3 (Module: E5/137 and F5/138) 
  • WG4 F5-88
  • WG5 (Module: X3-86) 
  • WG6 D4-86 (Greyhawk Castle Locale)
 
Compiled module locations are also shows on the Canonfire! map at http://www.canonfire.com/cf/ghadventures.php (but you don't get hex coordinates with them too).
 

Lenard Lakofka GenCon "AD&D Open" Tournament Adventures Newly Re-Discovered!

Tentatively identified as rounds 1, 5, and 6 of the 1982 GenCon Open tourney:

Recently sold by Michael Cox of The DragonsTrove:

I'll pull the details from the auctions and add them to my Greyhawk Tourney History page, if applicable (I don't immediately see any Greyhawk content in them, but will dig some more).  I've also been in touch with Matt Shoemaker, who maintains the GenCon Events Database at http://www.best50yearsingaming.com/.

Lenard was a fan of The Companions' hex grid maps, which helped me to ID the last round of the tourney as possibly also created by him. 

I also recently confirmed that Lenard co-wrote  "The Great Deck" (by LL and Wm. John Wheeler), "Cards of Minor Power" (by Wm. John Wheeler, with LL and Peter L. Rice), and Magical Treasures (by Wm. John Wheeler and Peter L. Rice, with LL and others) in The Companions' Treasure Trove I: Cards of Power 1982 generic D&D supplement.  

I'll add these details to my Lenard Lakofka Index over the holidays.


grodog's GaryCon XV Events Submitted and Approved

I also submitted two events to run at GaryCon XV in March 2023.  Both have been approved but not scheduled formally yet, so take the date/times below with a grain of salt for the moment:

  • LEGIO V—Gary Gygax's Castle Greyhawk Level Keyed by grodog     
    • Queued for Scheduling     
    • Thursday at 19:00     
    • 5 hours      
  • LEGIO V—Gary Gygax's Castle Greyhawk Level Keyed by grodog     
    • Queued for Scheduling     
    • Saturday at 19:00     
    • 5 hours

 Here's the event's long description text:


Explore grodog's version of one of Gary Gygax's unpublished Castle Greyhawk dungeon levels. The Chessboard level existed in either the Original or Expanded Castle Greyhawk. grodog has a copy of the original map, but not the original key.  So, you're playing Gary's (slightly modified) map with grodog's key.

Bring your graph paper, dice, and a healthy dose of paranoid courage! 6th-8th level charcaters provided.

==

The Lake Geneva Legio V began as a handful of gamers who have attended Gary Con since its inception. We have grown over the past few years to include like-minded individuals united by a respect of Gary Gygax and his legacy. We are the dedicated attendees who love Gary Con for the camaraderie it establishes, the Game Masters who run games from across the decades, and the committed gamers who spend these four days in a fervor of dice rolling and old-school good times.

Although events run as LEGIO V Presents will use a variety of rule systems, our focus is on games authored by Gary and his contemporaries as well as those systems whose designers pay homage to these pioneers.

 

On Friday night, I will also help DM one of the rounds for Paul Stormberg "Legends of Roleplaying" AD&D Open tourney.  That's usually at 6pm. 


grodog Interviewed Twice in One Week!

October was a rare month with two interviews for me:

Shane Plays

Shane Stacks of Shane Plays interviewed me on Sunday afternoon 9 October 2022, and it just went live last night:

OSRIC & The OSR with Allan T. Grohe Jr. - Episode 264- 11/30/2022

RPG developer and publisher Allan T. Grohe Jr. (aka "grodog") joins to talk AD&D retroclone OSRIC, the OSR, Black Blade Publishing, John Eric Holmes, and RPG goodness in general. Allan LOVES him some Greyhawk. The skills he learned tracking down early information on Greyhawk helped lead to his main non-RPG career. How active is the current AD&D 1E and/or OSRIC scene? What is Allan’s definition of OSR, and does he feel it’s important? The legal importance of OSRIC to the OSR community. ‘zines are often lauded, but at one time Dragon magazine was a sort of “D&D website” in its day as well. Watching an RPG project happen behind the scenes. Shane offers a mild defense of rules lawyers. “Vanilla” fantasy is not a derogatory term. Cthulhu and Delta Green. Look, just hit Cthulhu with a boat. Shane has figured out Lovecraft’s indescribable color. Thunderdome match: Strongheart versus Warduke.

You can listen at https://shaneplays.com/osric-osr-rpg-allan-grohe-podcast/ and on YouTube or your podcast platform of choice (see the main link).   

 

College of Wooster Gaming Research

Within the same week, on Thursday evening, 13 October 2022, Laura Jentes---who is working on a gaming history MA thesis at the College of Wooster (in Ohio)---interviewed me about my experience gaming in the later 1970s through to the present.  

This is part of her research on the oral history of gaming (she also wrote a bio on Gary Gygax as part of a class she took last year).  All of the content and research will be shared later in the spring once her work has concluded, and I'll share the news when it becomes available.


I'm off to Philly to visit my family and friends in South Jersey on Friday, and I may perhaps try to drop in on PAX Unplugged, too.  We'll see how the timing shakes out.

And that's all the news that's fit to print, for the moment, anyway ;)

Allan.

24 November 2022

The Prophecy of the Six and the Twelve

As retrieved at the behest of the Seventh Order of the Darkly Luminous from its Astral fastness in Zjelwyin Fall, the highest priests and priestesses of Celestian invoke the Mandate of Far Seering, and herald into Oerth and its sister-worlds, on this Godsday, the 11th of Goodmonth, in the 576th year of the reign of Celestial Aerdy, the nineteeth prophecy of the twins:  the Prophecy of the Six and the Twelve.


==



The Prophecy of the Six and the Twelve




Bleak communions: eldritch gardens, fallen shadows
encircle and conjure, name and bind our chorded woe.
All-Father lost amongst FimbĂ»l winters’ whispers—
wastelands of wishes, long-sought in mast’ries’ umbrage.
Twin daughters stand—resolute, against opening gates
as the sands’ tides rise in unchronicled secrets

found, lost, found again—the march of moments, secrets
seeking, seeking dusts drift and swallow all shadows.
Vain hope to halt the keying of myriad gates
without the Twins’ sacrosanct blessings—untold woe
will flow, filling seas, valleys, and skies with umbrage—
unbound cacophonies, loves’ unspoken whispers,

bloodlines unborn beyond Time’s unyielding whispers—
forever barred from unlocking tomorrows’ secrets.
The Twins times twice—each brightening in awed umbrage,
adroitly chime, ringed with wisdoms—chase the shadows,
unwind the Strands of Fate to reweave the worlds’ woe—
newly-spun, reborn in storms—scale the final gates.

A web of motes illumines planes, ley lines, and gates,
divines clear roots of quiet through the silences, whispers,
Susurrations, and branching forks—all paths of Woe.
To fight the future—decrypt its resounding secrets,
speak their wisdoms to the chiaroscuro shadows,
unveil the Prince of Raptors, find allies in Umbrage.

Beware!—winterlorn seekers, replete with umbrage,
assay to disjoin the Twins’ names, to fissure the gates,
rechime time, and wreath all worlds in ashen shadows.
Breach their unravelling wiles’ twisting whispers
lest—lured into Eclipse with chromatic secrets—
they unleash once more the long-sought, lost Isles of Woe!

Hearken!—black-iron wyrds weave arcs of worlds against Woe.
The Twins in issue must overcome the Twins’ umbrage—
undisputed their bedimmed, festering secrets
will spill across the spheres’ conjunctions, key the gates,
blind the Father in silence’s sibilant whispers
while the Stern Mother’s wisdoms fall into shadows.

Tides of Woe conjure and bind worlds in shadows.
Resplendent Umbrage sheathes tangs and tongues in whispers.
Gardens of secrets increase beyond the dim gates.



==


And so it begins.

Allan.

15 October 2022

grodog's Virtual Greyhawk Con 3 Report!

Hola folks---

As usual, I had a wonderful time at Virtual Greyhawk Con again this year, the convention's third annual installment of Flan-flinging fun!  

I ran three games, played in two, and participated in the closing panel again, which made for a very fun, but also very full weekend (30 Sept to 2 Oct 2022).

Friday Night Only, Alas

I had registered to play in Jay Hafner's 5e version of the Dragon Magazine classic adventure "Citadel by the Sea" (designed by Sid Fisher, from issue #78):

 

"Citadel by the Sea"---
artwork by Roger Raupp

My thought had been that it would be cool to kick the tires on 5e for the first time in a scenario I knew pretty well, with a DM I kn0w from the days of Greytalk.  Unfortunately work conspired to keep me away from Jay's table on Friday morning, but my empty spot filled up quickly, so he still ran with a full table (which I'm thankful for!).  Perhaps next year, Jay!

Friday night, I DM'd Carlos Lising's adventure, G2 The Witch Queen's Lament, and it was quite fun.  It's always a pleasure to get to play a high-level villain, and Iggwilv is certainly one of my favorites! :D

We ran through Carlos' adventure tourney-style, and while the players were not able to complete the mission, they did plumb the depths of the vile wizard's lair that Iggwilv set them upon:

 

Your PCs are forcibly recruited by the Witch Queen of Perrenland and geased to perform a mission on her behalf. Will you succeed and find mercy as Iggwilv restores your freedom, or will you fail in your quest and and suffer eternal consequences beyond mere death? Set in the World of Greyhawk and its planes, AD&D 1e/OSRIC pregen PCs of levels 6-9 are provided.

==

Such is the notoriety of the dread Witch-Queen that mothers speak of her wicked deeds to frighten their unruly children into obedience. These legends are hardly tall tales. Indeed, the Witch-Queen is very real – the staggering bloodshed spilled as she led a demonic army to conquer a mighty nation a testimony to her existence. And yet, for all her power and vile deeds, the Witch-Queen grows pensive in her fell manor in Sarendathos, faced with a mystery whose subject has cut all too close to her dark heart. Can your PCs find a solution to that which vexes her...before the world again trembles beneath her wrath?

Written by Carlos Lising of casl Entertainment, this adventure module was the official tournament adventure for GrogCon 2021, and is written for the OSRIC™ rules (ADVANCED DUNGEONS & DRAGONS 1st edition compliant).

Bring your graph paper, dice, and a healthy dose of paranoid courage! Game will be hosted in Webex, via Theatre of the Mind.


G2 The Witch Queen's Lament---
cover art by Daniel Govar


I changed-up the introduction and structure of the adventure a bit, but otherwise ran it using Carlos' baseline.  Carlos set the scenario in the tundra badlands north of the Burneal Forest and south of the Land of Black Ice.  Definitely makes we me want to revisit the region in the future, and to explore a bit more with Baba Yaga, Iggwilv, and the rest of the extended family.  Carlos ended up sitting in during session, which was a treat too.  

The players had fun, I had fun, and I bet you would too if you ran it!

 

Saturday

On Saturday morning and early afternoon, I played in Michael Mossbarger's "The Brokenstone Alliance" and that evening I DM'd WG5 Mordenkainen's Fantastic Adventure by Rob Kuntz. 

Michael "The Brokenstone Alliance" had an interesting premise, and was set in Ratik---an area of Greyhawk I've not explored much as a DM or as a player (although we did recently attend a trial there in Bill Silvey's Monday night Greyhawk campaign)---which is what drew me to his adventure:


What do an emissary from an ancient dwarven clan, an earthquake, and a dwarf who died of no apparent wounds have to do with each other? Lots if you’re trying to protect the northern borders of Nyrond. Travel to the Flinty Hills and The Rakers to solve this mystery with characters level 7-9. (Thanks to Wm. H. Dvorak and his Bone March Companion for the ideas that form the basis of this adventure). This will use mostly OSRIC rules with additional homebrew rules and "Lord Gosumba" character classes. Will be using my Discord channel set up / invites will be sent the week before.


I played Abratic Black, a Magic-User 9 with a wand of lightning and wand of illumination, a scroll of 3 spells (friends, haste, dimension door), a potion of water breathing, and a nice assortment of spells.  The PCs were on a mission for King Lyndwerd of Nyrond (and had previously served him in other scenarios) to act as ambassadorial explorers in the Nyrond's name.  

Michael ran his game online using Owlbear.Rodeo, which is not a platform I'd used previously.  It was pretty cool, but, alas, I didn't capture any screenshots from Michael's prepared materials, which were definitely good-looking! 

We were able to complete the mission, although we did run a bit long over time (perhaps 20 minutes or so?). 

WG5 Mordenkainen's Fantastic Adventure is one of my favorite D&D adventures of all time, and is one of Rob Kuntz's finest designs.

 

WG5 by Rob Kuntz---
cover art by Jeff Easley

 

For this adventure, I added two more player characters to the mix of pregens originally published in the module:  Otis (Ranger 9) and Lord Robilar (Fighter 12) joined Mordenkainen (Magic-User 12), Bigby (Magic-User 10), Yrag (Fighter 9), and Riggby (Cleric 9)

The PCs explored the first level of the dungeons (we didn't make it into any of the Maure Castle levels, alas), encountering various and sundry dungeon features and inhabitants throughout.  They did manage to meet and defeat the Terrible Iron Golem through some savvy play (although Bigby was turned to stone!), which is not a feat I've seen replicated most times I've run the adventure. 

 

Sunday

In the morning, Josh Popp ran an unpublished adventure designed by Lenard Lakofka---"The Ravages of the Mind":

 

Lenard Lakofka's final adventure. Journey into Ratik's Timberway to root out a growing malignancy. An AD&D adventure for characters level 3-5, pregens provided. Content Warning: kidnapping.

Lenard Lakofka's unpublished
"Ravages of the Mind"---
non-final cover art by Syedafarrwa (Farva)

 

I played Oben, a Cleric 5 of Phaulkon, as we explored the remains of a Temple to Llerg still manned by its high priest after it was ransacked by orcs 30 years back.  The high priest had been slowly growing more strange over the years, and kidnapped a local woman and her little girl who looked like his wife and daughter slain when the temple was sacked.  Things went from bad to worse as we explored deeper into the environs and temple!

Josh also DM'd using Owlbear.Rodeo, and I did remember to capture some highlights during the adventure:

 

Marner region of Ratik--
Cartography by Anna Meyer

and

Temple of Llerg Wilderness Environs

and

 

Temple Compound


We explored about half of the temple compound, slew of bunch of orcs, but were not able to find and rescue the missing townsfolk from Layakeel before the session ended.   We also never discovered the dungeon level, either, but had a great time playing through the adventure!

After Josh's scenario, I had an hour to eat lunch before running Erik Mona's "River of Blood"---one of the earliest Living Greyhawk scenarios published BITD:

 

The Millstream runs red with the blood of the abducted children of Greyhawk's lower class, triggering memories of a crisis thought averted long ago.

Create your own 1st level AD&D PC to play in this classic Living Greyhawk scenario designed by Erik Mona.

 

Eric's adventure was in part inspired by the NPC description of Sir Bluto Sans Pite from Lawrence Schick's S2 White Plume Mountain:  


S2 White Plume Mountain---
by Lawrence Schick

 

The background information is a bit more extensive in the adventure, and paints a chilling picture of the hellish nightmare that the PCs stumble into:

 

The River of Blood

26 years ago a noble of the city was implicated in a series of crimes so horrendous that news of the foul event spread as far as Ratik*, confirming provincial wisdom that the city of Greyhawk was good for two things alone:  corruption and death.

The scandal began with teh dispppearance of eight children, scions of nobles and wealthy merchants....

The criminal behind the abductions made himself known in a hideously violent act of confession. Merchants travelling east on High Street from the High Market to the Duke's Gate noticed it first.  The waters of the Millstream, the thin creek that runs throughout nearly the entire city, ran red with blood.

 

(*And there it is again!  Apparently it was a Ratik-themed convention for me!).

"River of Blood" was the first of two Living Greyhawk scenarios that Erik published in his "Absolute Power" series (the second was "As He Lay Dying"), but the rest of the adventures remain locked behind Erik's eyes (for the moment---he did state later that he was itching to DM some Greyhawk again, so if we're lucky perhaps he might consider working on the series some more as part of his new campaign!). 

The six PCs were brand-new first level AD&D characters, with a good mix of martial classes (three human fighters, one dwarf fighter, one human thief, and one human cleric of Heironeous), but not an MU among them!   They were able to rescue the missing child (although they didn't solve the larger mystery of her disappearance and capture) and save the day, which is as good an outcome as any level 1 character could hope for!

 

The convention concluded with the Greyhawk "Ask the Experts" Panel, hosted by Jay Scott, with Joe Bloch, Eric Boyd, Anna Meyer, Erik "Iquander" Mona, Denis Tetreault, and me as the panel guests: 

 


 

The recording is available on YouTube, as are all of the streamed games from the convention:

 

"A room full of liches, other than Anna"
quipped some wag in the chat ;)



We had a great chat that ranged through a number of fun topics, including:

  • Castle Greyhawk and the City of Greyhawk
  • Stoink
  • Elminster being mentioned in passing in Ivid the Undying
  • L6 and other unpublished Lenard Lakofka materials
  • Favorite non-TSR scenarios to use in Greyhawk
  • How to change-up the Greyhawk Wars
  • Favorite Dragon Magazine ad products
  • and more!

It was a fun discussion, and a great way to round out the convention weekend!

Allan.

06 August 2021

North Texas RPGCon 2021 - grodog's games recap

As usual, I had a wonderful time at the North Texas RPG Con this year (3-6 June 2021)---in particular since this was the first in-person convention that I attended since NTX in 2019!

Some quick NTX info, for those who are unfamiliar with the convention:

 

Black Blade Booth

These pictures showcase our Black Blade Publishing booth this year:









While it was a transitional and rebuilding year, we did well at the con, and it was great to be able to showcase so many new and cool products to the attending gamers!


grodog's Events

Knights & Knaves Alehouse Social

I played in the K&KA Social on Thursday night, and had a wonderful time.  It's always fun to play with a very large group (15-25 players) each year and to see what mayhem erupts!  This year we were slated to play OD&D (we alternate between OD&D and AD&D each year), and Nathan "tetramorph" Jennings DM'd again. 

We picked up from where we left off two years ago.  Here are my player maps from the 2019  session:

 

and alas, my hapless PC---who used efreeti-granted wishes to become the Lord of the Manor last time---was laid low by those meddling kids!  Rest in pieces, Lord Merrak the Perspicacious, and know that you will be avenged!  (In the meanwhile, he and his efreet did kill the dragon and go down in a blaze of glory! =) 

Nathan posted his DM-POV event summary at K&KA at https://knights-n-knaves.com/phpbb3/viewtopic.php?p=281522#p281522, with some follow-up comments in the next page too.  General discussion of the social begins on the page at https://knights-n-knaves.com/phpbb3/viewtopic.php?f=2&t=16739&start=135

 Here are a few pics of the K&KA crew in the boardroom where we played:

 

K&KA Social 2021 - picture by Keith "Welleran" Sloan
K&KA Social 2021 -
picture by Keith "Welleran" Sloan

 
K&KA Social 2021 - picture by Keith "Welleran" Sloan
K&KA Social 2021 -
picture by Keith "Welleran" Sloan

K&KA Social 2021 - picture by Chris "benjoshua" Fuller
K&KA Social 2021 -
picture by Chris "benjoshua" Fuller


 

"Treachery in Erelehi-Cinlu!"

 

I ran "Treachery in Erelehi-Cinlu!" twice at the con, with a fine set of players in each.  These were smaller events than I normally run through my Castle Greyhawk levels, with just six players per event, which allowed for a bit more focus on role-playing with and among the players. 

Here's the long event description:

The drowic sage ErastoriĂ»l Ka’arndrik has betrayed your masters, Lyme, Lord Mage of House Eilservs, and Lady Eclavdra, self-styled Queen of the Vault. Eclavdra and Lyme have sentenced the sage to vengeance and unholy death, and you are to be the instruments of their vendetta! Invade the sage's home, slay him, and return with baubles, secrets, and magics that will enrich the coffers and standing of your masters (and yourselves!). Bring your graph paper, dice, and a healthy dose of paranoid courage! 5th-7th level pregen drowic PCs will be provided. Please note: in grodog's version of the World of Greyhawk drow are chaotic evil, demon-worshipping villains, including the pregen PCs and their masters.

Session #1 ran on Friday night, and Session #2 on Saturday night.

Session #1 players:   Dex Briggs, Mark Greenberg, Jim Kitchen, Keith Sloan, Wade Stalcup, Troy Stearns

Session #2 players:    Corwin Getty, Stephen Getty, Marian Hershberger, Natalie Hershberger,  Shannon Hardt, Darren Moura-Smith, William Meinhardt


I didn't end up playing any other events at the con this year, and both sets of players ended up succeeding in the mission for the scenario, which was a bit of a surprise to me.  I may playtest the lower dungeon level for this at Virtual Greyhawk Con in October, we'll see how the rest of my summer design/editing/relaxing time goes....


grodog's NTX Loot

Adventurers and gamers are all about the loot, so here's what I scored at NTX this year. 

My purchases from the con include stuff bought actually at the con, as well as some items that arrived in the mail while I was away for the con, and some items recovered from our inventory that were buried in storage the past 18 months ;) :

 




Highlights include 

  • finding a copy of Dungeon Crawl #3 thanks to the vasty stores of Mike "Badmike" Badolato (I had bought a copy of #2 from Wayne Rossi while home visiting South Jersey several years ago; these are still available in PDF via DriveThru)---the Ballantine Adult Fantasy books were from Mike, too!
  • the pulps-inspired Creature Compendium volumes 1-3 (all Special Editions for NTX), and the Fifty Fiends books, all from New Big Dragon:  I'm a sucker for demons, as well as pulp monsters!
  • the new expanded edition of Rob Kuntz's "Beyond the Living Room" set-piece encounter from Castle Greyhawk, recently released by Rob via Paul Stormberg's Legends of Roleplaying 

When I returned home, my copies of Through Ultan's Door #3 and (unpictured, but there in spirit) Gabor Lux's HelvĂ©czia arrived, too! 

 

See!---I'm Not Dead Yet :D

I finally got this out the door, in the waning days of my first vacation this summer, and have some more news and events to share on the blog soon!

Allan.

25 March 2021

grodog's GaryCon XIII Schedule - 25-28 March 2021

I'll be scarce the next several days as I'm running and playing games at GaryCon Gaming Convention XIII.   

It's going to be a great convention again!---good times to be discovered, dice to be rolled, monsters to be put to the sword, and treasures to be looted! =)




My schedule is full of fun this year!:

Thursday, 25 March

  • Noon-5pm:  DM for grodog's Castle Greyhawk:  I'm running either my "Four Way Hub Level" or "Escape from Level 14" level, based on the players' selection.  My 13 year-old son Henry will be playing in this session, which is always fun =)

  • 7pm-Midnight:  Player in Rich Frank's "Lost Temple of Set" dungeon, where we seek to recover the fabled Eye of Horus:

    The party has traveled through a jungle to locate an ancient and forgotten Temple of the God, Set. Set has not been worshipped in any notable or public way in centuries, most of the old temples having been thrown down and replaced with temples to other Gods. However, Set, being a major God, has been able to maintain a cult of worshippers despite being forced out of the consciousness of most of the population in this world.

    The motivation for the characters is to find the fabled Eye of Horus, a large piece of jade in the shape of a pointed oval, with the symbol of the Eye of Horus carved into it, and inlaid with gold. Among the purported properties of the Eye is the ability to roll back time and view what happened in the area the Eye is currently placed. (More on this in the description of the Eye of Horus at the end of this document.) Indeed, the characters have traveled here to find the Eye, as part of a larger investigation to find who/what abducted the daughter of a great King of the Realm.

Friday, 26 March

  •  9am-2pm:  DM for grodog's Castle Greyhawk:  I'm running either my "Four Way Hub Level" or "Escape from Level 14" level, based on the players' selection.  Henry may co-DM this one with me, we'll see....

  • 7-11pm:  Player in Carlos Lising's "The Nine":  for good or ill, this will be livestreamed on Twitch as we attempt to right wrongs in the fallen Great Kingdom

Saturday, 27 March

  •  1-6pm:  Player in Les Reno's "Death Master's Gambit":  Dead Men Tell No Tales, although they do blackmail with some regularity, it seems.  Our PCs will seek to eliminate the blackmail at the source, somewhere in the Wild Coast....

  • 8pm-Midnight:  Player in Eli Elder's "The Dream of Oudvarr" for Astonishing Swordsmen & Sorcerers of Hyperborea.  This'll be fun, since Henry and I are playing in the game together!  Our characters will be entering the mind of an ice-bound sorcerer, what could possibly go wrong?!?  =)

Sunday, 28 March

  • 8am-1pm:  Player in Gaetano LeFavi's "Unhallowed Halls of the Sorcerer King"---we'll be exploring an alt-lair of Acererak's before he settled into his final digs in the Tomb of Horrors.  What could possible go wrong?!?

  • 1-5pm:  DM for Paul Stormberg's "Legends of Roleplaying" tourney this year, "Into the City of Brass" by Rob Kuntz.  This is the continuation of the "(To the) City of Brass" tourney I played in 1987 at DragonCon #1, when I first met Rob.  Looks like a tough challenge to complete in four hours to me!

  • 7-10pm:  "Greyhawk: Ask the Experts & Campaigns" livestreamed seminar I'm co-hosting with Jay Scott, Anna Meyer, Denis "Maldin" Tetreault, and other guests; it caps off the Greyhawk track that's been running throughout the convention this year. 


Remembering Gary Gygax and Other Friends

While this year marks the second year that GaryCon has been virtual, that doesn't meant that we can't raise a toast in the memory of Gary Gygax, without whom it would never have brought us together:


"Late Night with LEGIO V" t-shirt verso,
by Rich Franks


2021 also marks the first GaryCon that Brian Sloan is no longer with us to enliven our games with his acerbic wit, quick-thinking explosive engagement, and staring glares of "WTF?!?"  

We remember you in games and quips past, Brian! =)

 

From L to R:  Dex Briggs, Brian Sloan, Keith Sloan at GaryCon in 2016
(smoking selfie by Keith Sloan)


What I love most about GaryCon is the many friends I see each year, and the friendships that I have today that wouldn't exist without it (or the games that brought us all together). 

Allan.

26 July 2020

Virtual Greyhawk Con: 2-4 October 2020


In case folks haven't heard about this virtual convention for Greyhawk fans yet, here's some info/details:
    I hope everyone is staying safe during these times! It is good to see things starting to open up once again!

    To continue with the online gaming momentum, I am organizing a brand new convention: Virtual Greyhawk Con 2020! This is a "Fan Content", not for profit convention, that will take place the first weekend of October, 2nd-4th.

    I have commitments from NINE of my Twitch Community Live Streamers, over two continents, to provide World of Greyhawk content for those wishing to experience some of the best ever made Campaign Setting for D&D. Also we will have fantastic seminars from the likes of the great Anna Meyer, and main Sponsorship from Troll Lord Games.

    For continuing information, please go to the following: https://tabletop.events/conventions/virtual-greyhawk-con-2020

    Our Virtual Greyhawk Con 2020 Discord Server is setup at: https://discord.gg/yHyG75

    More information during Twitch Live Streams: https://www.twitch.tv/lordgosumba

Events that are already registered can be searched at https://tabletop.events/conventions/virtual-greyhawk-con-2020/schedule#?query=

VGHC Key Dates
Registration and Event Submission............July 1st, 2020
Event Registration............August 1st, 2020
Last Day Event Submission............September 28th, 2020
Virtual Greyhawk Con............October 2nd to the 4th, 2020

I submitted events this evening, and will playtest a previously-unexplored section of my Iounic Caverns level in my version of Castle Greyhawk (on Friday and Sunday afternoons), and will submit another TBD iconic Greyhawk event for Saturday.  I'll also participate in the wrap up seminar on Sunday night.

Here are details on my events, for those curious:

I also will be playing in Carlos Lising's Reflections from a Smoking Mirror on Friday night.
 

More convention information is available at https://tabletop.events/conventions/virtual-greyhawk-con-2020

Allan.

28 May 2020

Planar Architecture for grodog's Current Greyhawk Campaigns

Part of what I'm working toward, by defining and incorporating the forgotten Folio forest into my current Greyhawk campaigns, is to play a more gates-oriented game.  This is one of several campaign concepts on my DMing bucket list, and in this case they appear excerpted here as a cluster of related ideas:
Games/campaigns I'd most like to run, in rough order of my desire:
  • gates-driven AD&D campaign starting out at fresh at low level (1st-3rd-ish), where gates are sufficiently common that they drive the entire campaign:  economy, weather, culture, travel, etc. (think The Primal Order meets Stargate meets World of Tiers meets Moorcock's multiverse meets Greyhawk)
  • AD&D "Treasure of the Dragon Queen"; I'll have to write it first, of course:  http://www.greyhawkonline.com/grodog/gh_tourneys_dragon_queen.html
  • AD&D Greyhawk drowic adaptation of MERP 1e Courts of Ardor campaign (could be played as an evil campaign by drowic PCs or traditional good-ish PCs; could merge with previous gates-driven entry)
  • AD&D Abyssal campaign (PCs are a new generation of demons, vying for power amidst the chaos; could combine with gates or drowic ones above); I've slowly been building the framework for an AD&D game where the PCs run demons and explore the mythic geography of the multiverse

In order to play a gates-oriented game, I need to design elements that specifically introduce gates and related magics into the game.  Some of that is easier, some harder.  We'll see how it goes as the games continue, but here's the framework that I've been working up for Oerth's immediate multiversal neighborhood.  I wrote the bulk of this post in response to some discussion in the Greyhawk sub-reddit, in which the user u/P4TR10T_96 asked A Question About the Planes:

Are [the planes] connected to all prime material planes, with the exception of worlds that are explicitly stated to be separated from the rest (Eberron for example)?

but I'd drafted the bulk of the content below in my design journal back on New Year's Day:
This is in your purview to define as the DM. There's not a lot of explicit guidelines on defining your own multiverse(s), but I do list a bunch of resources you can dig into in my two gates/planar articles from Knockspell Magazine:
Greenwood's seminal article "Theory and Use of Gates" and the bibliography at the end of part 1 should both be particularly useful for your purposes, I think.

In my current Greyhawk campaigns, I'm boosting the gates/planar aspect of play through a few different methods:
  1. I'm leveraging alternate Prime Material Planes to Oerth, in a Norse-like model with some known/planarly "nearby" worlds as "sister worlds." *
  2. Adding more gates, magical pools, free-standing portals, and such into the mix early in the campaign, so that the PCs grow in power with these as baseline "givens" in the game world/setting and in their campaign adventures. NPCs dwarves will be encountered that are from "Nidavellier" for example (or whatever name I settle on for that place).
  3. Adding some more spells (see my 2nd KS article above) into the mix, along with some planar-related magic items that will make planar-related "stuff" more accessible for the PCs
* The list of sister worlds is not fully-baked yet, but will likely end up looking something like this:
  1. Oerth/Greyhawk - home plane for the current batch of PCs
  2. Mendenein - my homebrew campaign that is interleaved with Greyhawk and is its "closest" sister world: many permanent portals exist between the two planes, including some that are always open and allow cross-planar trade, for example; if you're curious, you can see some of my maps in on Dragonsfoot at https://www.dragonsfoot.org/forums/viewtopic.php?p=2025364#p2025364
  3. Hyperborea - the plane for Astonishing Swordsmen & Sorcerers of Hyperborea, from my friend Jeff Talanian's publishing company Northwind Adventures: https://www.hyperborea.tv/store/c1/Featured_Products.html
  4. "Jotunheim" - in some form or other: the homeland of giants, which will likely have multiple layers/sub-planes associated with it (Muspelheim, for example)
  5. "Faerie" - in some form or other - the homeland of elves and fey; probably won't be an alternate Prime, but more like the Shadow Plane or Ethereal, in that it's accessible from many Primes (via regio-like zones from Ars Magica/Robert Holdstock's Mythago Wood)
  6. "Nidavellier" - in some form or other: the homeland for dwarves; connects to Oerth in the Underdark
  7. Arabian Nights desert plane: more Dune, The Eight, Rodney Matthews, Thieves World and Tattooine than Dark Sun or Al-Qadim
  8. Archipelagos and Islands watery plane: Blue Planet meets the Greek Aegean; a likely homeworld for the Oeridians, perhaps
  9. Other: various other settings will be linked and in the mix, but not as "close" and therefore not as easily accessible as these planes. The other settings will include Avremier (from Mothshade Concepts), Helveczia (from u/GaborLux), Averoigne (from CAS, and perhaps other of his worlds like Zothique), the Old World (from 1e Warhammer FRPG), perhaps the Known World (from B/X), and the usual smorgasbord from fiction (Moorock, Leiber, REH, etc.)

In addition to what I'd posted in the reddit, there are some other planar decisions that I'm still working through, too:

  • The Rhenne home plane of RhĂ´p will be in the mix as well many of Greyhawk's famous and infamous demi-planes and Fading Lands.  I don't plan to place RhĂ´p planarly "close" to Oerth, and am pondering that it may have been destroyed (or presumed destroyed, with the Rhenee always holding out hope that it survives still---a way to reverse-exploit their chicanery against them, perhaps:  RhĂ´p being the one thing you can reliably gull the Rhenne with), making the Rhenee into planar refugees/expats of a sort.  I sort of envision them having fled a planar rift, so portions of RhĂ´p may survive as fragments in the Ethereal, Astral, Shadow/etc. planes....
  • I've sketched out a simple planar relationship diagram over Memorial Day weekend:
     

    Oerth and Mendenein Prime-Planar Environs diagram by grodog
    Oerth and Mendenein Prime-Planar Environs

    I'm not sure that it really reflects the planar relationships that I want I to define yet, and since I'm still thinking of a Tree of Life structure for the planes too, that may necessitate bumping one or more up to the level of "primary Primes" perhaps.
  • I have another similar diagram and/or notes that take the planar concepts from Dragon #73 and leverage 2d4 joined into a pointier six-sider as the basis for that planar structure (no doubt inspired by Steve Marsh's d4 structure proposed in Dragon #73), but haven't refound them yet.  That's more important for the Inner vs. Prime planes, so not super-necessary, yet.

More to come as it percolates into play! :D

Allan.