Showing posts with label 1e. Show all posts
Showing posts with label 1e. Show all posts

16 February 2020

Renovating the Monastery - Recasting the Classic DMG Dungeon in Greyhawk - Part 1



Wichita Greyhawk Campaigning
Wichita Greyhawk Campaigning

I ran the unnamed sample monastery dungeon from the Dungeon Masters Guide for my eldest son's after-school AD&D group a few years ago, and I've repurposed it as one of the starting points for the new Wichita Greyhawk campaign that kicked off last month.  


I've compiled the bits and pieces about it that I've discussed over at the Knights & Knaves Alehouse forum and Scott Gregg's Doomsday Games forum:
  1. Background
  2. Maps - Wilderness Environs 
  3. Maps - Dungeon Levels
  4. Keys
I'm detailing #1 and #2 in this post, with more info to follow on the updated, revised, and expanded dungeon maps and keys later. 

Below I dig into plenty of spoilers for the sample dungeon, so if you are currently playing through it, you should stop reading now. 


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Background

 

I've decided to leverage my continued interest in the sects and cults of Wee Jas for my background to the DMG Monastery dungeon in the Wicihta campaign.  This necessitates some changes to the original sketchy background from the DMG:


  • The slain abbot becomes an abbess
  • The fire opal becomes a holy relic of Wee Jas, perhaps in part reflecting her vanity
  • The lower level needs a new rationale from how I'd originally conceived it, and I'm thinking it may be tied to the Plane of Shadow now, but am still noodling on that:  perhaps the shadow influences are what, in part, lead to the near-total destruction of the monastery, and if so, it seems likely that the destruction was meted out by other, more-orthodox sects within her faith (this aligns well with my depiction of the relationship between the primary and heretical sects in my Castle Greyhawk level)

Some other changes are related to the broader picture of the historical record of Greyhawk, too:

  • The fen that surrounds the monastery was caused by the subsistence of the ground due to the deleterious effects of the cult of Elemental Evil a decade ago
  • The EE cult's origins will tie back more closely to Dyvers and Wild Coast (as hinted in T1), but the DMG Monastery will not be a significant part of that network as I've previously used it (it will however still have some ties to there, via the brigands)
  • I think I'm going to insert an octych piece in the dungeon somewhere as well....


Wilderness Environs Maps

 

I've been sketching out the larger campaign environment on and off for awhile now, and spent some time over the past few weeks building it out further.

I began with the larger regional level for mapping out roads, smaller-sized settlements that don't appear on the Darlene Greyhawk map, etc.:



Kron Hills, Gnarley Forest, and Welkwood environs
Kron Hills, Gnarley Forest, and Welkwood environs -
map by grodog

On the above map, each large hex is a single Darlene Greyhawk hex, so 30 miles each. The smaller hexes within each are 5 miles each. 

The hex with the DMG monastery dungeon is one hex north of Narwell, in hex # I4-93 on the Darlene map grid location system.  Then I use our single-hex sheets to drill down into each campaign hex; the single hex sheets have three layers of hexes, which break out like this in scale:
  • Layer 1 = large campaign hex = 30 miles
  • Layer 2 (6 medium hexes per large hex) = 5 miles
  • Layer 3 (6 small hexes per medium hex) = 5/6 miles = 1466 2/3 yards/4400 feet



Greyhawk hex I4-93 - detail map by grodog
Greyhawk hex I4-93 -
detail map by grodog

I haven't started to color the above map yet, so it's probably a bit faint....  

Then I drill down to a detail view using the 5 mile hex as the large scale on the same hex sheet template:
  • Layer 1 = 1 large campaign hex = 5 miles = 1 medium campaign hex (layer 2 above)
  • Layer 2 (6 medium hexes per large hex) = 5/6 mile
  • Layer 3 (6 small hexes per medium hex) = 244.4 yards = 733 1/3 feet



Detail within Greyhawk hex I4-93 -
map by grodog



The small hex that the monastery ruins are part of is now 244 yards across, and sited on a hilltop that measures about two full hexes in area (the smallest hexes), which feels about right for the complex size as I envision it.  


The small-scale (colored) hex map shows the subsided fen round the monastery hill (which I've not decided whether to color in part with forest or to leave "cleared"), and some other forested areas on higher-ground in its immediate vicinity.

Next up:  the ruins of the monastery site, as well as the dungeon levels and keys.

Allan.

03 February 2020

Mega-Dungeon Mondays - Hitting the Monsters Hard and Book-Keeping in the Dada Dungeon

Henry and I played in his "Dada Dungeon" again on Saturday.  We explored less, and hit two big targets after our previous mapping rereconnoiters:  a young white dragon (blissfully asleep on its treasures) and two ogres.  The dragon we had discovered in the previous session, but we found the ogres only after exploring further in the vicinity of the dragon's lair.  

The updated map; our play focused in the NE and E zones of the level:


Henry's Daddy-Dungeon - Level 2 Player Map by Allan Grohe
Henry's Dada-Dungeon -
Level 2 Player Map by Allan Grohe


Based on our previous session activities, we had befriended the (normal-sized) badger family in the dungeon (they're located in the top-center in the oddly shaped room with the sloping northern wall), and the druid PC was a bit concerned that the dragon might decide that they'd make a good meal one day, given their relative proximity.  So after some prep and consulting among the characters (which didn't take too long, since Henry and I are playing this game just the two of us ;) ), and warning the badgers about our plans (in case we TPK'd...), we attacked the sleeping white dragon and killed it in the first first round of surprise attacks.  Even level 1 PCs attacking with the benefits of bless, faerie fire, and a charge bonus against a sleeping dragon is no guarantee for victory, since two of the four attacking PCs missed (one with a natural "1" which didn't result in losing his weapon).  The dragon's hoard included:


  • 1200 cp
  • 684 gp
  • 5 potions:  animal control (reptiles, fish, and amphibeans), extra healing (2 doses), fire resistance (2 doses), polymorph self (2 doses), and speed
  • and a ring of invisibility that we found in its stomach!

Quite the nice haul!

The two ogres were equally profitable but substantially less lucrative.  We surprised them as well, but only for one round, and the PCs all missed.  The second round the MU/thief successfully slept one of the two ogres, and we killed the first one in the third round of battle.  They only netted 500 cp and 80 gp in coin, but they also had a suit of chainmail +1 (don't know its size yet), and another potion (of hill giant strength).

At that point we called it quits and exited the dungeon.  The rest of the session was spent tallying up monster and treasure XP gained since 17 August 2019, so we didn't return to play in the afternoon (and, in fact, didn't complete the calculus either given the need for previously-postponed homework to be completed as well ;) ). 


A fun time.  My hunch is that at least a few of the PCs will level up, and we'll need to sell some of the more-powerful magic items that we've found in order to pay for training costs.  Whether that'll end up being the gem of seeing, or some of the spell scrolls, or the chainmail +1 or the shirt of protection +2 remains to be seen....

Allan.

13 January 2020

New local Greyhawk Campaign in Wichita - 26 Jan 2020 Kickoff!



New in-person Greyhawk campaign to begin on Sunday, 26 January 2020 at Hero Complex in Wichita, Kansas, at 1pm CST!  Estimated stop time 5-6pm. 

In honor of the upcoming 46th anniversary of the first publication of Dungeons & Dragons, I'm kicking off a new AD&D 1st edition campaign set in my version of the World of Greyhawk.  

Previously discussed at https://www.facebook.com/groups/111904705646730/permalink/958413074329218/ and with some introductory steps taken at TsunamiCon in October 2019, this session will mark the campaign's official start.

No previous experience with AD&D 1st edition or the World of Greyhawk required:  newcomers welcome! :D

Allan.

03 March 2018

New titles at Black Blade Publishing booth at GaryCon X


Black Blade Publishing will have a pile of new books and games available at our GaryCon X booth at this year, with new titles from Black Blade as well as from our many friends and fellow-publishers.

Black Blade Publishing

 

Black Blade's newest title, Tales of Peril - The Complete Boinger & Zereth Stories of John Eric Holmes makes its debut appearance at GaryCon X:


Tales of Peril by John Eric Holmes

Jon and I will have the remaining copies of the signed and numbered limited hardcover edition available.  Tales of Peril features front and back cover art from Ian Baggley:


Amazons Attack the Temple of Dagon
Characters Engage the Dagonite EHP


...and interior art from Jim Roslof and Chris Holmes. For further information about the book, you can read these preview blog posts:
...and also follow-along with Zach "Zenopus Archives" Howard's Tales of Peril Book Club reading group!

Robert J. Kuntz


Black Blade will also stock copies of Robert J. Kuntz's publications, including RJK-1 Cairn of the Skeleton King, RJK-2 Tower of Blood, and LGCC-1 The Original Bottle City, as well as Rob's Dark Druids adventure from Guy Fullerton's Chaotic Henchmen Productions, and Dave Arneson's True Genius, El Raja Key Archive (in USB and DVD formats), K1 Sunken City from Three Line Studio and TLB Games

Lastly, Black Blade's stock of graph and hex paper has been replenished in time for the convention, and is available in the following sizes and formats:

Graph Pads


6 spi graph double-grid, top
5 spi graph double-grid, bottom

  • Graph Paper, 11 x 17  -  double-sided, 6 squares per inch double-grid on front, 5 squares per inch double-grid on back; $13 per 40 sheet pad
  • Graph Paper 8.5 x 11 - double-sided, 6 spi double-grid on front/5 spi double-grid on back; $6.50 per 40 sheet pad
  • Graph Pads, 4.25 x 5.5 - single-sided, with a 6 spi double-grid; $2.50 per 40 sheet pad

Hex Pads




Campaign hex pad, top (Greyhawk)
Campaign hex pad, top
Campaign hex pad, bottom (Wilderlands)
Campaign hex pad, bottom

Wilderlands-sized hexes, top
Wilderlands-sized hexes, top
Greyhawk-sized hexes, bottom
Greyhawk-sized hexes, bottom
 
 
  • Hex Paper, 11  x 17 - double-sided, double-grid with Wilderlands-sized hexes on front, and Greyhawk-sized hexes on bottom; $13 per 40 sheet pad
  • Hex Paper, 8.5 x 11 - double-sided, with triple-grid Greyhawk-sized hexes on front, and Wilderlands-sized double-grid hexes on bottom; $8 per 40 sheet pad
  • Hex Pads, 4.25 x 5.5 - single-sided, with single-grid Greyhawk-sized hexes; $2.50 per 40 sheet pad

Old-School Publishers


Black Blade will also have copies of The Twisting Stair issues #1 (Spring 2017), #2 (Summer 2017), and the new #3 (Spring 2018), which will be fresh-off-the-presses for the show:

The Twisting Stair


Hyqueous Vaults is the OSRIC 10th anniversary adventure module, published by Guy Fullerton.  It celebrates the original retro-clone game system for first edition AD&D, and is also fresh-off-the-presses:

 
The Hyqueous Vaults


Other books and games new to Black Blade and GaryCon X this year include:



We will likely receive some other titles with uncertain arrival times that are being hand-delivered, so be sure to check back throughout the convention!

Goodman Games


Goodman Games, as usual, will have a pile of new Dungeon Crawl Classics adventures and supplements at the show, including Kickstarter-backer-only copies of the Mutant Crawl Classics rulebooks.  Their Coming Soon page displays their newly-available books as well as those shipping soon.

Of particular interest to old-school gamers will be the Into the Borderlands collection.  It reprints two versions of each B1 In Search of the Unknown (by Mike Carr) and B2 Keep on the Borderlands (by Gary Gygax; B2 info at same link).  This book also includes 5e conversions, essays about the history of the modules, new encounters, and more!

Other highlights include the new DCC fiction collection, Tales from the Magician's Skull, and, as an experiment for Black Blade, we'll carry the Goodman Games Fifth Edition Fantasy adventures for the first time at GaryCon this year.  So, if you're playing 5e, drop by and check out the titles!


Stop By and Say Hello!


Jon Hershberger and I are always happy to catch up with old friends, chat with fans of the games we stock, and to put faces to names of folks we've only known online, so even if you're not interested in any of our books, do please drop by to say hello :D

Allan.