Crips for eSims for Gaza and Connecting Humanity have already done so much work bringing Internet access to the people of Gaza, but the need for funding is constant. So we are very proud to announce the submission phase of our upcoming eSim bundle on Itch.io!
Do you have a game, zine, or hell, anything else published on Itch? We would love to have you for our cause!
The Palestinian Relief bundle is finally live, and a PDF of my manga oneshot, Tattoo to Tomorrow, can be found in it!
It’s free to read on my website, but with a simple $8 donation, you could get that AND nearly 400 other games, comics, and TTRPGs! We’ve already raised $210,000 and we’re just a short hop away from the $250,000 goal. The fundraiser ends in about a week so make sure to get it soon!
Hello! The Palestinian Relief Bundle looks super cool and I'm delighted to see it up :) That said, is there any direct confirmation through PCRF that this is going through them? Or some other confirmation of legitimacy (maybe through itch.io itself)? I'm sure this is legitimate (can't imagine that many game devs contributing otherwise), but I'd like to boost this in a large server, so I want to be able to answer any questions about it.
Thanks for putting this together. By the looks of it, y'all are already making a big difference, which is awesome.
Logging in to let you all know that the Palestinian Relief Bundle is now officially live after a few delays. You can get games like A Short Hike, Anodyne, Wandersong, Coffee Talk, Zero Ranger, They Bleed Pixels, A Monster’s Expedition - and more indies for $8. (Also, my artbook Pocket Goods is there).
Fundraising goal as of writing is $100,000 - let’s smash it! Live updates on the bundle are on @vgforpalestine.
heads up: this games charity bundle was finally approved on itch.io! it opens this friday, april 12th, and will run for a week. all proceeds will go to the Palestinian Children’s Relief Fund.
you can check out the bundle on itch.io and follow @vgforpalestine on twitter for more updates!
in death cavern, on the floor before the boss fight (with the crumbs), theres a platform at the very very right of the floor, with two flowers visible. is there a way to get there? ive been looking for a while. thanks
- Asked by Anonymous
Sorry for taking so long anon! I am very sorry to say that it’s unreachable.
hey !! just bought your artbook and I love it so much; but what kind of brushes do you use to make your art :0?? any art programs you use specifically??
- Asked by Anonymous
Thank you so much anon! The artbook was assembled in Clip Studio Paint. This post ended up longer than expected so wall of text underneath here.
Hi. Soo, your game is super cool, ngl. Really is a vibe (sometimes I like to replay it when I need to chill). I just had a question. You mentioned how the version of 2k3 you used is the legal steam one. But how were you able to get it to do things like menus, controller support, QTE, etc? I took it apart to try and see but its a bit tricky to dig through it all (what with a lot of things being common events on common events on variables) and Ik RPGM2k3 doesn't allow for scripts sooo...
Hello! RM2K3 is already built in with partial controller support, and it works when I plug in a PS4 controller with a wire, but not with Bluetooth controllers. So I didn’t do any programming on that end.
QTEs are a bit tricky, and there’s more than one, so I’ll talk about the Swing QTE. A simplified version of it is that the x position of the moving bar is stored in a variable (let’s call this variable ‘Bar X’). In a loop, the program then checks whether the player has pressed the down key. If not, Bar X is increased by 1.
But if the player doesn’t press the down key at all and 'Bar X’ reaches the end of the meter (which, let’s say, has the X coordinate of 300 or something), then the loop is broken! The program then outputs that the player missed.
If the player does press the down key, the loop also breaks - but it checks where Bar X is at before it does. Then it calculates damage accordingly.
Thank you everyone for the support for Grimm’s Hollow over the years! A fanpack, containing an artbook, some wallpapers, and developer’s notes, has been released if you’re interested. (It’s currently on itch.io, but it’ll be making its way onto Steam later this June.)
Thank you everyone for the support for Grimm’s Hollow over the years! A fanpack, containing an artbook, some wallpapers, and developer’s notes, has been released if you’re interested. (It’s currently on itch.io, but it’ll be making its way onto Steam later this June.)
Do you have an art account? I love your art so much!
- Asked by Anonymous
Thank you so much anon! Unfortunately I don’t, sorry - I’d make one but I’m not sure how often I would use it. Here’s some none Grimm’s Hollow stuff I doodled not too long ago, though.