[LotFP] 10 Demons of Hell

In his Going Through Forbidden Worlds, Zzarchov Kowolski leaves it to the GM to create several demonic encounters for the adventure itself. For doing so he points to the Summon spell (LotFP Player Core Rules p. 134) and/or the Random Esoteric Creature Generator while also giving the advice that many of the creatures encountered may […]

[OSR] Turn Management Sheet

I made a time management sheet for GM and players, based on the OSR-typical 10-minute time unit known as “the turn”. The sheet has room for 88 turns, which is the equivalent of more than 14 hours of in-game time… a whole day of adventuring! Each number turn has a little space for notes next […]

[MF] Eight Forms to morph into

The Metamorph mutation (MF p.25) gave me a bit of headache at first. What to morph into if it just changes the appearance and only allows to copy physical stats? Then I thought about the possibilities that come from morphing into anything the Mutant Future(tm)(!) would have to offer. The result was the following eight […]

BDT: Firearm Houserules

Actually, I don´t think that vampires in Blood Dark Thirst need to carry weapons. As long as they have two blood points to spare, they may activate Lighting Reflexes and Unnatural Strength. Combined, this makes them more than a match for any human target: they are fast enough to get in close within a second, […]