Keeping a blog up to date is very hard. Hats off to those who have the discipline to put up quality posts on a regular basis. I am not one of those people…
Anyway, I hope 2025 has been good to all of you. A lot has changed since the last time I posted and I thought I’d share a quick update.
The biggest change is that I’ve moved to a new house! We are now empty nesters and built a new home in the southwest Twin Cities metro area suitable for the way we want to live that will also allow us to age in place. From a gaming perspective I have a new, dedicated hobby room that is large enough to hold my painting table, all of my wargaming supplies and host a permanent game table as well. I plan on building a new table or set of tables that will allow me to have at least a 6′ x 8′ gaming space and possibly larger. I have my painting desk set up but everything else is still a jumble of boxes right now. Getting that in order is my fall project once we sell our old place and finish the main floor decorating.
Beyond that, I’ve continued gaming on a regular basis at a friend’s house, focusing on 15mm WWII, 15mm ACW and other games on a rotating basis. We’ve played Chain of Command 2 in 28mm a few times and really enjoyed it. I may look at doing 1940 Germans and/or Brits to go along with another local gamer’s plans for it.
For my personal projects, I continue working on grand plan for big battalion 28mm Napoleonics. I’ve amassed a decent-sized French army now with 13 battalions of painted infantry and a 6-pd foot artillery battery ready to go. I have some light cavalry in the painting queue and plenty more infantry to work on after that. I’m glad I have a backlog to work through as the current US administration’s tariff plans are throwing a wrench in the miniature wargaming business with many UK manufacturers pausing sales to the US until the new customs setup crystalizes. An unfortunate situation that is hopefully temporary.
I plan on experimenting with slap chop and similar techniques to produce more infantry units quickly. I have enough French to run a decent game but need opposing forces. A local gamer has some Austrians he’s working on and I will either augment that or work on some Russians.
I also have a small number of units for the Great Northern War in 28mm. I have two Swedish and two Russian infantry regiments right now and am planning on using “Beneath the Lily Banners” or possibly Simon Miller’s new “Lust for Glory” rules once they are available.
Finally I caved and bought the latest Warhammer 30K starter box and hope to build some troops to play that. The new FLGS in my area is very GW-focused from a miniatures perspective so I would like to find some other locals to play with. 30K is “almost” historical wargaming so maybe I could find some converts along the way. 🙂
Anyways that’s it for now. If you’re in the Twin Cities, MN area and are interested in any of the projects I mentioned, do get in touch.
Archive for the 'Napoleonics' Category
2025 Update
Published August 20, 2025 miniature-wargames , Napoleonics , painting , World War II Leave a CommentTags: 15mm, 28mm Miniatures, fantasy, hobby, miniature wargaming, miniature-wargames, miniatures, Napoleonics, painting, wargames, wargaming, WWII
28mm Napoleonics Taking Off
Published February 17, 2024 miniature-wargames , Napoleonics , painting Leave a CommentTags: 28mm Miniatures, miniature wargaming, miniatures, Minnesota, Napoleonics, painting, wargaming
Happy February everyone.
A quick update on things. My company reorganized at the beginning of the year and the new role is taking up a lot of time & energy, so while I am painting it is going at a slower pace than desired. My new local gaming friend Chris is amassing an Austrian Horde at a quick clip via purchasing painted minis online and I have started doing the same. I purchased three battalions of French infantry (36 figures each) off the ‘Bay in recent weeks and now am only a command stand and maybe another battalion away from having my first brigade ready to go. I’m continuing to look at painted miniatures online as well as some painting services to help increase the number of infantry battalions quickly.
Purchasing painted minis online requires patience, especially if you’re particular about how the models are painted like I am. There are plenty of painting services and individuals out there selling the Warlord and Perry plastics painted to a “tabletop” standard, but in many cases either the painting is really rough or they are using contrast paint to get things done faster. While I use contrast paint myself for certain things I find they are best used for fleshtones or very textured surfaces. Using them on large flat areas isn’t to my liking, and since most of the contrast-ish ranges are designed for fantasy or sci-fi use cases, with the blues and reds being way too saturated and vivid for use with historical miniatures in my opinion. As an aside, I think the Citadel and Army Painter browns are for the most part fantastic and I use Citadel Black Templar a lot as well.
So I keep on painting and scrolling through eBay, various online market places and Facebook groups and occasionally find something that appeals to me and is in the price range I’m willing to pay. If it helps me get a force together sooner, all the better.
I’m hoping to be able to put games on this spring. There are a variety of rules I’d like to try out including General d’Armee (I just pre-ordered the 2nd edition set from TFL), Black Powder and Valor & Fortitude. All of them bring different benefits and I’m curious to see which one(s) become preferred.
That’s all for now.
More WIP French
Published May 19, 2023 miniature-wargames , Napoleonics , painting , wargames Leave a CommentTags: 28mm, 28mm Miniatures, miniature-wargames, miniatures painting, Napoleonics, Perry Miniatures
I’ve been busy painting more Napoleonics this month. A quick post to show some more of the Perry Miniatures plastic 1807-12 line infantry. They take longer to assemble but you can get some great poses from the kit.

This picture was taken with the minis right under my painting lamp so I could get a decent shot. It’s a very cool light and the blues look a lot brighter than they are under normal lighting.
These minis are almost done. A few more details to pick out and some messes to be cleaned up. Overall I’m pretty pleased with how they are turning out. I think I can complete a battalion or equivalent per month at this quality which is good enough for me.
Getting Started – 28mm Napoleonics
Published May 1, 2023 miniature-wargames , Napoleonics , painting , wargames 4 CommentsTags: 28mm Miniatures, miniature-wargames, miniatures painting, Napoleonics
I blame Peter Gilder.
I’ve been fascinated with the Napoleonic period since I was a teenager. Even before I knew much about the history or personalities of the era, I was entranced thanks to the full color pictures of 36-figure French battalions crashing into Russian infantry at Borodino in an issue of Miniature Wargames (issue 23 if memory serves). Figure availability. budget and existing collections of other gamers in my area meant that I started with 15mm models and happily gamed with them for a long time. All the while I would linger over any pictures of 25/30mm Napoleonics in the latest issue of Miniature Wargames and, later, Wargames Illustrated.
Fast forward over 20 years and while I haven’t played much Napoleonics in the intervening decades, I have continued to be fascinated by the period, collecting rules and history books more than miniatures but staying invested just enough to keep the dream alive while telling myself that someday I would be ready. Well, that day is apparently today.
My previous forestalled attempt to jump into 28mm Napoleonics had me doing Russians to play with local gamers Jason & Eric (details at https://immervorwarts.blogspot.com/). I still would like to do Russians, but for now I am starting with French for 1813. Hard to do the period without them, and I’m not sure how fast another French player may pop up since for now at least it’s just Jason & I doing the planning.
I’ve got enough models at home right now for 8-10 infantry battalions of 24 models. That’s either full strength at 1:30 or field strength at 1:20. Either way the rules I’m looking at don’t really pay attention to model counts so 24 is a good compromise between having a real unit on the table while also not taking up as much tabletop space.
Painting
I had a box of the Perry French infantry in pre-Bardin uniforms that I put together over the last few months. Lovely figures, but more parts to clip, sand and assemble than their original FN100 box or the Warlord French. After a getting the models assembled I’ve black-primed them and drybrushed them with a light grey to try and save some work dealing with white straps laying over the white plastron of the French Ligne infantry jacket.
Here are a few test figures done. I’m aiming for detail that will show up at 3 feet distance while also reducing painting time as much as possible. I did the best taking photos with a makeshift lightbox.
The coats are Pro-Acryl Dark Blue with a highlight of 50/50 Dark Blue & Vallejo Prussian Blue and sparse highlights of pure Prussian Blue. This gives the coat some definition without lightening the overall tone too much.
Here’s a few more Voltigeurs that could be a command base for a unit in skirmish order. The different parts in the Perry box allow you a good degree of freedom in posing models. Here we have a sergeant trying to get his unit’s attention along with a bugler trying to tell his squad mates to slow down.
The painting guide I used for color inspiration used cool grey tones for the white pants and straps. Since these are rank & file minis versus ones that will get a lot of individual inspection I went for only a base/wash/single highlight versus going for a triad approach. I used Vallejo Sky Grey for the base, washed the model with the new Pro-Acryl Black Wash, which is fantastic IMO and then highlighted with a mix of Sky Grey and White. It looks good and the whites pop with the black lining. It does lead to a very cool white to go along with the cool blue and black that makes up the rest of the model. I am going to experiment with a warmer white based on Deck Tan as well.
Finally, here are a few Fusiliers. Same basic approach other than not having to worry about swords or fringy epaulettes. I’m happy with how these models turned out and now I’m trying to tweak the color palette a little bit and work on speeding up production. My initial goal is to complete a battalion each month. If more gets done it will be a bonus.
I’ll post my monthly progress and try to post more pics here as a way of keeping myself accountable and on-track.
All About the Blues – French Napoleonic Infantry Coat Colors
Published April 12, 2023 miniature-wargames , Napoleonics , painting , wargames Leave a CommentI’ve finally started my 28mm Napoleonic project and while I do plan on doing Russians at some point, I’m starting out with some French as you really can’t really game the Napoleonic period without them, After spending some time cleaning and assembling a box Perry French Infantry, I started looking at how I wanted to paint them. For me, the main bugaboo with French Infantry is painting all of the white straps and belts that go over the white chest piece of the tunic. Having proper definition between components is important, but I also don’t want to spend more time than necessary to get it done since I’m looking at having to paint 100’s of models.
After trying the normal black prime route, I don’t think I’ll be doing that for the rank & file at least. You can get very crisp definition between straps, belts and coats, but at the price of doing multiple layers of precise painting with detail brushes. I don’t have time for that. The next experiment will probably be giving the models an all-over coat of Vallejo Sky Grey, which is what I’m using as the base color for all of the white areas right now and then using a wash of some sort to get the definition/separation I’m looking for. The new Pro-Acryl Black Wash looks very promising and I’m going to try and acquire a bottle and see how it works.
On to the main subject of the post.
French fusiliers wore blue coats for most of the Napoleonic period (excepting the white uniforms issued in 1806/7), but what shade of blue is the right one? This is really a trick question for a variety of reasons:
- The proper shade of new French blue coats would be something very dark. Indigo was used to dye the wool and a new coat would be a very dark blue indeed. At 28mm scale this would look more or less like black on the tabletop. I would like something that actually shows up as blue on the game table.
- The actual color of the coats would vary from dye lot to dye lot. Assuming every new coat would be dyed the exact same color is probably wishful thinking.
- Once the troops were in the field for any length of time, sun, rain and dirt would quickly do their work on the coat and you would likely see something lighter and faded on a majority of the troops.
This is a long way of saying pick the blue that you like…. it should be something dark blue versus royal blue or light blue, but choose something that appeals to you. They’re your models so paint to please yourself and not some random person on the internet.
I’ve assembled a number of blue paints over time and these were the ones I looked at. This is a non-comprehensive list and consists of paints from the lines I can easily buy in stores here in the Twin Cities. I didn’t look at Citadel or Army Painter paints but there would be suitable choices in both lines.
From left to right:
- Pro-Acryl Dark Blue
- Pro-Acryl Blue Black
- Pro-Acryl Payne’s Grey
- Vallejo Game Color Night Blue
- Vallejo Game Color Imperial Blue
- Vallejo Model Color Dark Prussian Blue
- Vallejo Model Color Prussian Blue
I’ve used Vallejo Model Color paints for decades and Dark Prussian Blue used to be my default choice for French Napoleonic blue, albeit for 15/18mm models in the past. The new formula Vallejo Game Color paints show promise and dry very matte. Finally the Pro-Acryl paints from Monument Hobbies are becoming a new favorite of mine. Very fluid, excellent opacity, they airbrush really well and dry matte.
Here’s the experiment I ran. The control stripe across the top is a common base layer I see for “Napoleonic Blue” – a mix of 75% VMC Prussian Blue / 25% Black (I used Pro-Acryl Coal Black). The ratio is approximate based on ‘drops’ of paint… every time I mix it it’s a little different, but that’s OK, especially for depicting pre-industrial revolution clothing.
The paint was applied on the back of a white envelope that was at hand. Photo was taken using warm interior lighting on my iPhone. Handwriting by a real adult regardless of how it looks. 🙂
A few opinions:
- VGC Imperial Blue and VMC Dark Prussian Blue are almost identical with Dark Prussian Blue being slightly darker.
- VGC Night Blue is a very dark but very saturated blue. It’s the most ‘blue’ of the 4 candidates on the left.
- Payne’s Grey is a dark grey with blue overtones. It’s a great addition to Pro-Acryl’s line and something you don’t see in miniature paint lines often.
- Blue Black is really a very dark grey with a blue tone mixed in. A lot of people plan to use it with 40K Space Marines as a zenithal highlight for black armor. I think it would work great for that.
- In my opinion I think the Pro-Acryl Dark Blue is the closest to the control color. A little less black perhaps but pretty close.
I’m going to use the Pro-Acryl Dark Blue for my base color. In all honesty though I think you can’t go wrong with any of the 4 candidates on the left. Once you apply more layers you won’t see much of it and it won’t make much of a difference in the overall paint scheme.
I’d been looking for a base color I could use straight out of the bottle since I don’t normally use a wet palette and I’m lazy. I thought this quick experiment was useful and I hope you find it of interest as well.
December Update
Published December 3, 2022 Bolt Action , Napoleonics , Uncategorized , World War II Leave a CommentGreetings everyone. November turned out to be a very busy month work-wise and family-wise so I didn’t post anything and didn’t play and games until the end of the month.
From a hobby perspective, the main thing I completed this month was getting the final section of WWII late-war British infantry completed along with some supporting weapons teams and command. Here’s a picture of what I got done. They don’t look fabulous up close but they look pretty good at tabletop distance and they are completed.

The only things left to complete for this army are the heavy weapons teams and a troop of Cromwell tanks. I’ve started prepping the heavy weapons crews. I have two 3″ mortar teams, two Vickers MG teams and a 6-pdr AT Gun team to do, These figures are all metal while the previous figures for this force were all hard plastic. Having mostly worked with plastic figures over the last 50 years or so, I would like to say that assembling multi-part metal models seems harder and less fun that it was 20 years ago. Assembling the Warlord 6-pdr AT gun has not brought joy. I hope to have everything done & dusted by the end of the year. We’ll see.
The other main update is that I actually played a game in the last week. The “M4” gamers meet Monday evenings at a local game store, putting on a variety of games in a variety of scales. This group appeals to me for a few reasons: first, they meet on Mondays. I’m generally doing family stuff or up at my cabin on the weekends so gaming on weeknights generally works better for my schedule. Second, the games move fast… usually done in two hours. That means simpler rules, especially since there are often 8 or more players, but that’s not a bad thing. Many historical gamers chase detailed rules in the name of getting a more historically-accurate game, but simple, fast-moving rules are appealing too. I’ve followed them for a while but finally dragged my butt out of the house and went up to see a game.
Last week’s game was 28mm Napoleonics, using a one-page set of rules based on Neil Thomas’ “One Hour Wargames.” We had 10 players and it was the first time all of us had seen or used the rules. The scenario was loosely based on the battle of Borodino, focusing on the action near the village of Borodino rather than the Great Redoubt or the Fleches.
Here’s an overview of the battlefield. French and Allied Forces on the left, Russians on the right. Pseudo-Borodino is the distance and a stream runs across the entire battlefield. In the foregound on the left are a reinforced brigade of Austrians who started the battle inactive and, considering their historical aversion to actually fighting in 1812, activating them would require rolling a 2 or less on d6. There were several other brigades on both sides that started off inactive and you had to roll to get them involved in the game. Mostly cavalry reserves and a brigade of the French Guard.

Infantry were in battalions of 12 models, and each player was commanding a small division more or less with two brigades of infantry and an attached battery or two (or more on the Russian side). I commanded a division of French, Swiss and Saxon infantry next to the Austrians and my task was to attempt to force a crossing of the stream and mess up the Russian division in front of me.
As you can see in the picture below, I managed to get my leading brigade across the stream, taking a decent number of casualties in the process. The lead regiment of Swiss infantry took most of the damage coming in but between them and a supporting battery of artillery I mangled the lead Russian brigade pretty well. If the game had continued on I had more reserves than my Russian counterpart and probably could have pushed him back. Since the game ran two hours and then we were done, this is the high-water point of my assault.

It was a fun time and I’m glad I went. The rules are very basic but did a good job of capturing the essence of Napoleonic combat. As units accumulate more hits, you have to roll morale and depending on the delta between your morale target number and what you rolled, units would either continue moving forward, halt and not be able to move next turn (i.e. your assault faltering but not yet failing), you might be pushed back 3 or 6 inches, or the unit just routs off the table. Combat is attrition-based. You take hits and there’s no mechanism to get rid of them so you need reserves to press forward as your front unit accumulate damage over time.
There’s a few tweaks or additions I would like to try, but the rules as written did their job. They kept 10 gamers entertained and we managed to get 6 or more turns done in two hours with all those models on the table. It was a good-looking and fast-moving game, which is what I’m after these days.
I’ve ordered the various book on wargaming written by Neil Thomas and look forward to reading them over the holiday break. It’s always good to get new perspectives and ideas on the hobby. Also, I plan on trying to be a regular attendee of the M4 games going forward.
Thanks for reading!
1813 Project Order of Battle
Published February 4, 2013 miniature-wargames , Napoleonics , wargames Leave a CommentHaving committed to the new 1813 project described by Immer Vorwarts, I started looking at an order of battle to model. Jason & Eric are focusing on units that fought at Mockern in the fall of 1813 as part of the Battle of Nations (Leipzig). Since I’m building Russians that means units from Blucher’s Army of Silesia.
I’ve chosen to build units from Langeron’s “Corps Group.” These are units that are remnants from the army that fought at Borodino the previous year and have followed the French all the way back into Germany. My starting force will be St. Priests’ VIII Corps. The entire Corps had around 8,000 infantrymen at Mockern, so this will be manageable organization to start building.
A quick aside about unit strengths: Regardless of what a full ‘paper strength’ battalion may have looked like to Napoleonic era war planners, after a few months in the field, an average infantry battalion would likely be around 500 men. In the period we are modeling (the latter half of the 1813 campaign), the field armies were even further under-strength from a year of more or less constant campaigning, casualties, sickness, desertion, etc.
So, I’m looking at St. Priest’s Corps. One thing I love about the Russian army is that the commanders are a hodge-podge of Russians, Germans, and other Europeans. In this case, both Comte Langeron and Comte St. Priest were French emigres, former Bourbon loyalists whose families fled France during the revolution. So we have French generals fighting against French generals. How perfectly Napoleonic, eh?
There are a number of different places to find orders of battle on the internet. My favorite is the Nafziger collection, which was donated to the US Army War College a few years back. George Nafziger did a tremendous job collecting orders of battle, and included individual unit strengths where he could. This is a boon to the historical wargamers.
Here’s St. Priest’s VIII Corps organization from the Allied Order of Battle at Leipzig:
8th Corps: Generallieutenant Count St.-Priest
11th Division: Generalmajor Prince Gourialov
Brigade: Colonel Turgenev
- Ekaterinburg Infantry Regiment (2)(936)
- Rilsk Infantry Regiment (1)(564)
Brigade: Generalmajor Karpenko
- Jeletz Infantry Regiment (1)(526)
- Polotsk Infantry Regiment (1)(571)
Brigade: Generalmajor Bistrom II
- 1st Jager Regiment (1)(478)
- 33rd Jager Regiment (2)(527)
17th Division: Generalmajor Pillar
Brigade: Colonel Kern
- Riazan Infantry Regiment (2)(670)
- Bieloserk Infantry Regiment (2)(705)
Brigade: Colonel Tscherioff I
- Wilmanstrand Infantry Regiment (2)(566)
- Brest Infantry Regiment (2)(746)
Brigade: Major Charitanov
- 30th Jager Regiment (2)(472)
- 48th Jager Regiment (2)(913)
Corps Artillery:
- Position Battery #32 (12 guns)(270)
- Light Battery #32 (12 guns)(176)
- Light Battery #33 (12 guns)(155)
Corps Cavalry:
Brigade: Generalmajor Borozdin II
- Mitau Dragoon Regiment (4)(458)
- New Russia Dragoon Regiment (4)(377)
Brigade: Generalmajor Emanuel
- Kharkov Dragoon Regiment (4)(484)
- Moscow Dragoon Regiment (2)(250)
Cossacks: Generalmajor Kaisarov
- Gzov #2 Cossack Regiment (194)
- Stavrapol Kalmuck Regiment (298)
- Grekov #21 Cossack Regiment (317)
A few notes:
- The 11th division is the remnants of Docturov’s VI Corps from the Battle of Borodino. One nice thing about the Russian army is that it was consistent with its numbering. Divisional organizations were fairly permanent even if the divisions themselves shifted between corps over time. Check the OB for Borodino and compare divisional numbers.
- Likewise, the 17th division was in Baggovout’s II Corps at Borodino. The organization hasn’t changed much, other than that the units are much smaller.
- Much like the French, Russian light infantry units (Jagers) could operate either as formed infantry or skirmishers. Russian light infantry gets a bad rap from some Napoleonic rules writers. While not as skilled as the best French or British units, the low-numbered Jager regiments had been in existence for some time and spent a lot of time fighting the Turks, so they were experienced in skirmish operations. The 1st Jager regiment was considered one of the finest in the Russian army at the time.
- Looking at the unit strengths, there are numerous cases of regiments having two battalions but only having around 400-500 men total or both units. Odds are good on the battlefield that the unit would operate as a single combat unit, as a 200-man battalion has little staying power.
In Black Powder, you have four basic unit sizes: tiny, small, average and large. For our project, an ‘average’ battalion would be around 24 figures, and I’m equating ‘average’ size with a battalion somewhere in the 450-650 man range. For units with around 300-400 men, the question becomes whether to field those units as ‘small’ units on their own or combine them to be one ‘average’ or possibly ‘large’ unit. Each option has advantages and disadvantages. I suspect I won’t know which one would be a better reflection of the units performances until I play a few games. I’ll get some extra command stands so I can run with either option.
Here’s a helpful list of OB’s for Leipzig that you can find on the net:
28mm Napoleonics Painting Update
Published February 4, 2013 Napoleonics , painting , wargames 2 CommentsTags: 28mm Miniatures, miniatures painting, Napoleonics
I’ve switched back to working on more 28mm Napoleonic figures after doing little but Warhammer 40K Tau for the last 8 months or so. This is prompted by my new friend Jason cranking up his 1813 project using the “Black Powder” rules, and inviting me to participate. Before getting sucked into 40K in the middle of last year I had started working on my 28mm Napoleonics again, albeit without a real goal or direction in mind. It’s my favorite historical period, so I always fall back on that when I run out of other project work. I dithered along but without an organized group project, maintaining focus is hard, so naturally I didn’t keep it and shifted around to other things.
The purpose of this post is to show how I’m choosing to paint up my rank & file miniatures. A project like using Black Powder for Napoleonics will require hundreds of figures for an army. It’s just the way of things, and if you want the massed battle/”Big Battalions” look you have to accept it. I like to think I’m a pretty good painter, but for whatever reason I had a devil of a time moving up to 28mm historicals from a painting standpoint. My main bugbear was figuring out ways to paint black and white without looking unnatural or just dirty. I’ve been using my Sash & Saber Russians as test figures for a while to figure things out before investing in the new Perry and (maybe) Warlord Games Russians for my core force.
First, I think I should spend a few sentences talking about what I’m aiming for. As mentioned above, these figures are going to be for mass combat units in Black Powder. As such, they will be based on multiple figure bases two ranks deep. They are not going to be used or looked at as single figures. They will be part of a unit of 24 figures (on average), and will be viewed at arm’s length or farther for the most part. As such, I’m going for a paint job that looks good ‘en masse’ and not trying to turn each figure into an individual work of art. It would take too much time and, since many of these figures will be obscured in the middle of mass formations, the work would be almost useless. Since I’d like to get a full army or two up and running before I die, sacrifices must be made. So, some details will not be picked out or highlighted for the rankers. I see this as the best compromise for the goals I wish to achieve.
Anyway, enough pontificating. Let’s see some lead.
Here’s a picture of a figure I painted up in the middle of 2012:

Old Method
The picture isn’t the greatest, but you can see the following things
- The trousers are offwhite washed with Army Painter inks. The creases shaded in well, but the overall effect is way too ‘dirty’ for my liking. I also wasn’t totally happy with the colors I selected. Trying to find a good-looking color palette for linen trousers isn’t easy. It has to be a ‘warm’ white with brown tones in it versus a ‘cold’ white that has blues or greys in it.
- The flesh paint was globbed on and again washed. Doesn’t look too bad, but not enough contrast to stick out well at arm’s length.
- Shako cords were offwhite washed with Army Painter “Dark Tone” (i.e. like old GW Badad Black). Looked too bright and, again, messy. I have a tenency to lay whites on thick to get it to cover over darker base colors, which doesn’t look very good at the end.
- The reds are washed with the Strong Tone as well, which muddies up the color a bit.
There are all mostly niggling things, but the end result didn’t turn out that great so I went back to the drawing board. More experimentation and conversations with Jason and other folks have led me to working on this as a new test:

New Method
What do you think?
Here are the main changes:
- The trousers are not washed. I used a few colors from the Andrea Miniatures White Paint Set to build up a nice brownish color. Might have been able to use another highlight, and my shading technique needs more work, but overall I’m pleased with how they turned out. I have a method to build on if nothing else.
- The skin tone is GW Dwarf Flesh, washed with Army Painter Soft Tone, and then highlighted with a mix of Dwarf Flesh & Elf Flesh. I think this lightens the flesh up a bit as well as gives a nicer contrast you can see at distance.
- I used Vallejo “Light Grey” and “Sky Grey” for my belts, straps & shako cords instead of offwhite. I think it looks a little more subdued and is easier to work up without looking dirty like the whites always seemed to.
- The reds are washed with GW’s “Carrowburg Crimson” and then highlighted with Vallejo Scarlet. Makes for a nice red tone that isn’t too bright or too pinkish but still stands out at distance.
I expect the quality of the paint jobs to raise a bit once I get more experience with things, especially with the shako cords and the trousers. Overall, I think this does a nice job of concentrating the eye’s focus on the face and upper torso, which is where most of the action is for historical figures. Once I get a full unit based up and ranked I hope you’ll agree that the effect looks great even if the individual figures aren’t masterpieces.
In case anyone’s interested, here are the colors I used:
- Trousers- Andrea White Paint set 2nd shade, base, & 2nd highlight
- Shako, boots, packs, scabbards – Vallejo Black Grey
- Coat – Vallejo Extra Dark Green, GW Athonian Camoshade
- Cuffs/collars/turnbacks – Vallejo Red, GW Carrowburg Crimson, Vallejo Scarlet
- Musket – Vallejo Hull Red
- Musket strap – Vallejo Red Leather
- Flesh – GW Dwarf Flesh, GW Elf Flesh, Army Painter Soft Tone ink
- Straps/shako Cords – Vallejo Light Grey, Army Painter Dark Tone ink, Vallejo Sky Grey
Happy Painting! If you have any questions or comments, please leave them here or hit me up on Twitter.
A Long Overdue Update & Plans for 2013
Published January 5, 2013 Napoleonics , painting , rants , wargames , World War II Leave a CommentTags: 28mm, miniature-wargames, WWII
Happy New Year everyone!
It’s been a long time since I updated this blog. As usual, there are a couple of reasons for this:
- Life has been busy. My work got very busy in the second half of 2012 and I spent a lot of time working out of town. Naturally this had a negative effect on my hobby time. I also had some family health issues to deal with as well.
- What hobby time I have had has mostly been spent working on non-historical projects. I picked up a copy of Warhammer 40K last summer and found a new (to me) local game store that had a healthy GW gaming crowd that had a vibe I liked. As a result, I’ve spent most of my hobby time painting up a Tau army for Warhammer 40K. I’ve started a separate blog covering my GW-related activities. If you’re interested, you can check it out here.
- When I’ve had hobby time, I’ve been spending it on painting versus writing. I joined Twitter last year and spend more time writing short updates there. I find the short-form micro-blogging that Twitter allows for is something I can keep up with much easier. If you’re curious, my Twitter handle is @GreatRedoubt. I talk about both GW & historical gaming there. I haven’t found too man historical miniatures gamers on Twitter so my content & timeline skews towards the GW crowd.
I’ve enjoyed the break from painting Napoleonics figures. While I would still love to build armies and play games with large blocks of 28mm Napoleonics, it’s not a short-term project for me, especially without at least one other committed partner. In the meantime, I’m looking at starting at least one short-term, smaller project to break up the painting production line.
The main project I’m starting is 28mm WWII. I recently bought some figures during some end-of-year closeout sales and am looking at a doing some low-level skirmishing. I know, 28mm probably isn’t the preferred scale for this period, but I like the character and dynamism that figures from companies like Artizan, Crusader & Warlord (among others) bring, and I’m already committed to doing some 28mm terrain to play on, so the thought of having to duplicate a lot of it in 10/15/20mm scale is not appealing to me.
I’m starting with 1939 in Poland. I have a few squads of Polish infantry and early German infantry on order, and eventually I’ll add some smaller tanks and supporting vehicles. While the Polish campaign was over relatively quickly, the Poles put up as much of a fight as they could, and the combat at the tactical level was not as lopsided as some gamers may think. The Germans had yet to perfect their tactics, so at a tactical level the two armies were probably closer in skill level than, say, the Germans and Russians were in 1941. Both armies used the Mauser rifle as their main squad weapon, with the Germans having a distinct advantage in squad MG (the MG34, with it’s high rate of fire) versus the Polish BAR.
I’m looking at games with maybe around a platoon per side. This keeps things small which means I can get game-able forces painted up faster as well as provide both sides without breaking the bank. I think a number of the Warhammer 40K players may be interested in trying something like this, along with some of the historical miniature players in two.
The nice thing about skirmish gaming is that basing & organizations are the same across rules sets, so I will be able to try out and potentially play a number of different rules sets.
Current candidates include:
- Bolt Action – This is the new ‘it-rules’ for WWII put out by Warlord Games & Osprey publishing. I have yet to pick up a set but plan to do so soon. I suspect this rules set may be one of the easier crossover games for GW players to pick up.
- Disposable Heroes – I’ve played this before and it can put out a fun, if sometimes bloody, game.
- Rate of Fire – These rules from Crusader Publishing look relatively simple while still being fairly ‘historical’.
- Force on Force – These rules from Ambush Alley Games would probably put out the most ‘realistic’ game, but it’s a bit complex for novices. I’d love to try it but it might be a harder sell among the local crowd. I have the pre-Osprey edition of FoF that still had the WWII rules included. A new, updated WWII version of FoF will come out eventually, but not until Bolt Action (another Osprey product) will have had a good head start from what I’ve read.
Over time if I keep on enjoying myself, the project will move into later periods of the war. I just don’t want to have games that are wall-to-wall panzers, so early war seems like a smarter place to start.
Beyond WWII I’d be interested in other 28mm projects, whether it’s ancients (WAB or similar), Dark Ages (Saga) or horse & musket. We’ll have to see how things progress as the year goes on, and who I find to game with.
Well, that’s enough blathering for now. I hope that 2013 is a good year for you and your gaming projects, and I hope to keep this blog more up-to-date as well.
New Army Painter Inks
Published June 29, 2012 miniature-wargames , Napoleonics , painting , wargames 1 CommentTags: Army Painter, miniature wargaming, miniatures pa, Napoleonics, wargames
I managed to try out the new inks from The Army Painter this evening in between dealing with firefighting for work & feeding some starving children. The figs are still drying but for now I am impressed. We’ll see what they look like when fully dry but I can see myself going through large amounts of Soft Tone & Dark Tone ink for my figures.
In an attempt to speed up my painting I’ve been moving towards doing a more basic block painting combined with washes and selected highlights, and I think the new AP inks will fit into this scheme very well. After getting the basic color blocked in I gave my figures a coat of Future to try and reduce the amount of ‘tooth’ in the paint. After the Future finish dried I hit them with the AP inks and they seem to have flowed nicely into the cracks.
I did some experimenting with the tones and at this point here’s what I think:
- Dark Tone will be my goto for silver metals, blues, greens, greys, among other dark-ish colors. The black works well to shade a lot of colors without overpowering them. I will also use them for white belts & straps to give it more of a pipe-clay look.
- Strong Tone will be used for yellow metals and browns.
- Light Tone will be used for flesh (Caucasian at least) along with off-white and other lighter brown-ish tones.
For my Russian Musketeers I worked on tonight, most got the Light Tone for their trousers & flesh and dark tone for everything else.
I’ll post a follow-up once things dry totally. Thanks to Der Feldmarchall again for the tip.





