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Monster of the Month Club announcement!

April’s Monster of the Month is now posted for paying members. Is it a dragon? Is it a giant snake? Yes – and also no. Lindorms are a broad family that offer the GM lots of options.
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Monsters for Vaesen
A recent poll of Monster of the Month Club members showed that people love Vaesen, so here are all the creatures that I’ve published through the Free League Workshop. More will be appearing, so watch out for announcements!
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March’s Monster of the Month: The Lamia

Just posted for paid members of the Monster of the Month Club: the Lamia. The version of the Lamia that entered D&D through the 1977 Monster Manual is not exactly that same as the Lamia of Greek mythology. See the whole tragic story here, as well as four case studies and the usual array of basic and optional abilities along with adventure seeds fro fantasy, historical, and modern settings.
Paid memberships start at just $1 per month! As a member, you can expect regular, in-depth treatments of creatures from worldwide myth and folklore — some familiar, some not — in a tried and tested, system-agnostic format that is easy to use with your tabletop rpg system of choice.
Join us on Patreon at patreon.com/MonsteroftheMonthClub and follow us @MotMClub, or email [email protected].
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February’s Monster of the Month: The Abbey Lubber

A perfect nuisance to enliven a stay at a monastery – and if you prefer inns or private houses, the buttery spirit and the clurichaun are quite similar!
As usual, you get 3d6/d20 and d100 stats, stat guidelines for other systems, plus three adventure seeds (fantasy, historical, and modern). There are also case studies from medieval Germany and 17th-century England.
The members’ vote for February was tied between this little beauty and the lamia, so March’s Monster of the Month is decided! Look forward to her mythological origins and some intriguing differences from the versions you’ll find in many games.
Join the club at https://www.patreon.com/MonsteroftheMonthClub. Paid memberships start at just $1 per month!
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GW Memories: Frankenstein
In a previous post, I mentioned the Frankenstein game that Mike Brunton and I developed at Games Workshop, and promised to say a little more about it.
As far as I know, there was no formal plan to spin off a set of boardgames themed around classic horror monsters. Fury of Dracula came with Steve Hand when he joined GW, and he also created Curse of the Mummy’s Tomb, but the visual presentation of each was very different. Frankenstein, of course, was never published, for reasons that will become clear.
Anyway, here is what I remember.
It all started in a Nottingham city centre pub one evening after work: The Bell, if memory serves. Mike and I started riffing on a Frankenstein concept and throwing out ideas, each more ridiculous than the last. Ale flowed and we were cracking each other up, as we often did, but the following day we thought that we might actually have something. Mike drew up a map and some rules, and I started writing silly text on some blank cards.
The premise of the game was very simple. The board was a hex grid with a lab at each of its six corners. Each of the 2-6 players took the role of a mad scientist involved in a race to create a monster from body parts. The bulk of the board was made up of spaces representing a typical German-ish town from the old Hammer and Universal horror movies, and players set out across the board in search of the body parts they needed. The hospital, the morgue, and the graveyard were able to supply some parts, but a quicker option was to obtain them from innocent townsfolk. Think of it as a beetle drive (the Cooties game, to American readers), with added murder.
Townsfolk came in various strengths, which was matched against the player-scientist’s Lunacy rating in combat. A nice little balancing mechanic ensured that while a higher Lunacy made you more likely to win, it also reduced the number of body parts you could retrieve from an encounter, because you made more of a mess of your victim.
By today’s standards, the range of victims was quite tasteless, including women and children, but this was the 80s and tasteless humor was considered edgy and fun. Take a look at The Young Ones or almost any other British comedy of the time. Anyway…
Other players could try to sabotage you by playing encounter cards on you to increase the difficulty of a combat. Police cards, in particular, could stack to a hideous degree if multiple players decided to gang up. Otherwise, you drew an encounter card when you entered a new space, and either chose to fight it or save it – perhaps to play on an opponent.
The object of the game was to collect all the parts for a complete monster – torso, left and right legs, left and right arms, head, and brain – assemble them in the lab, and wait for a storm (also an encounter card) to animate your creation. Storms came in varying strengths, which affected the chances of success. There were also sabotage cards – lab accidents, rotten parts, and so on – to slow opponents down. The first player to animate their monster successfully was the winner, although we were also considering an expansion pack (de rigeur for boardgame pitches to GW at the time) in which the monsters started terrorizing the town themselves, and fought it out for final victory.
Mike and I assembled a prototype and played it in the GW Design Studio with other writers and designers, to universal acclaim. We were invited to demo it for Bryan Ansell himself at his impressive home (Castle Grayskull to us mortals) just outside Nottingham. Or rather, I was – and that’s where things started to go awry.
Mike was Yorkshire through and through, never afraid to speak his mind and equipped with a wit that could seriously upset anyone whose abilities were not commensurate with their rank – and in his mind, that included most of Games Workshop’s management at the time. It was decided that he shouldn’t be present at the demo, and I should do it alone.
The trouble was, Mike had been tinkering with the rules and the draft I took to the demo was completely new to me. The demo was a disaster, and both Mike and I were berated the next day by various middle managers who denied ever having liked the game and how dare we waste Bryan’s time like that.
Frankenstein was over. I made various efforts to fix the problem, but Bryan had decided it was a bad game and that was that. All the game’s most vocal supporters now hated it, and always had, rather than helping us to get a another chance at a demo. And this despite the fact that the game had already been mentioned in White Dwarf’s news column, the very accurately named “Awesome Lies,” and that cover art had already been commissioned from Les Edwards, the artist behind the Fury of Dracula box art. Our game had failed, and was never to be mentioned again.
And it was all my fault, or at least I felt it was. Frankenstein remains a lifetime regret, although I have to be honest and say that its gallows humor crossed most lines of decency and good taste, and it would definitely not be publishable today.
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And Also…

November’s Monster of the Month is posted on my Patreon page.
The hag is a well-known creature in many fantasy games, but the underlying folklore is complex, varied, and often terrifying. This 6-page, system-agnostic, PDF monster toolkit includes:
- Stat guidelines for d20-based, d100-based, and other tabletop roleplaying systems.
- A full monster description with lists of basic and optional skills and traits.
- Notes on four variants: Black Annis, Grindylow, Cailleach Bheur, and Fad Felen.
- Three adventure seeds, covering fantasy, historical, and modern settings..
As a member of The Monster of the Month Club, you can expect regular, in-depth treatments of creatures from worldwide myth and folklore—some familiar, some not—in a system-agnostic format that is easy for an experienced GM to use with the tabletop rpg system of their choice.
Join us on Patreon at patreon.com/MonsteroftheMonthClub, follow us @MotMClub, or email [email protected].
Normal Service will be Resumed Shortly
I’m going through a rough patch, both personally and professionally. I had intended to post on the never-released GW Frankenstein game, but time got away from me. Soon, I promise.
For now, here’s an update on my Monster of the Month Club Patreon campaign. Please back it if you can – even $1 a month makes a difference – or buy me a coffee at https://buymeacoffee.com/graemedavis.
Anything is greatly appreciated.

Here’s the most recent post:
The Pooka is now posted for paying members, and voting is open for November’s Monster of the Month! Choose from:
1. Banshee
3. Hag
4. Basilisk
5. Redcap (Borders ogre type)
Vote in the community channel that corresponds to your membership level!
August’s Monster of the Month: The Dullahan

Just posted for paid members of the Monster of the Month Club: August’s Monster of the Month just might be the ancestor of all headless riders, from Sleepy Hollow to Ghost Rider. Usable with all – and I do mean all – tabletop RPG systems. Paid memberships start at just US$1.00 per month, so don’t miss out!
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Lost Warhammer: Heroes for Hire
The ad that got me thinking.
Before I start, I should acknowledge that the first part of the title was stolen from Gideon’s excellent Awesome Lies blog. As part of his mission to document the complete and utter history of Warhammer in all its incarnations, he has a series of posts on projects that never made it to print – and there were plenty of those. I’ve contributed to it here and there, but that’s only one reason to check it out. Find it here.
My recent post on Ogres and Trolls, and especially the ad pictured above, stirred some long-dormant neurons and reminded me of another of my project proposals that went nowhere.
Fans of Warhammer’s second edition (by which I mean the battle game, not WFRP 2nd edition) will remember Regiments of Renown: those boxed sets containing a unit of troops with a leader, a musician, and a standard bearer – and a short, frequently silly story on the back of the box.
Bugman’s Dwarf Rangers is one of the best-known Regiments of Renown.
There were quite a few of these sets in the period immediately before Warhammer 3rd edition came out, and it often fell to me to write the box text. In fact, I got to write a lot of box text and ad text at that time, including one memorable occasion where I wrote a full-page at for White Dwarf while a taxi sat idling outside reception to take the finished page – a last-minute replacement – to the printers. No pressure there!
But I digress.
Regiments of Renown had been a part of Warhammer since the Forces of Fantasy boxed supplement in 1984, and the range continued to expand throughout 1986 and 1987. To my surprise, though, there was no mention of them in 1987’s Ravening Hordes army lists, and I immediately proposed collecting all the box-back text into a book, and filling it out with some new regiments so that every army had a good number of options for these famous units. I even combed through the Citadel Miniatures catalogue and selected some figures that I thought could make new Regiments of Renown.
To me, it was a no-brainer: the bulk of the text was already written, the bulk of the units were already photographed, and the book would supplement the army lists, giving players new options and promoting the sales of the boxed sets. But I just couldn’t get anyone interested in the project, and like so many of my proposals, it went nowhere.
Then I got to write the ad at the top of this post, for two new Ogre character models. Skrag the Slaughterer was created by Jes Goodwin, and like everything Jes made the character came with a detailed backstory that I essentially transcribed for the ad. Hrothyogg was my own creation: I noticed that he was wearing the Belt of the Eater, which was already a famous Ogre artifact from having been worn by Golgfag, the leader of not one but two Ogre Regiments of Renown dating back to the earliest days of Warhammer. Based on that, I wrote the story of how Hrothyogg won the belt from Golgfag in an eating contest. It was all great world-building detail, and a good opportunity to flesh out (pun intended) Ogre culture as I worked on my proposal for an Ogre culture pack.
Then it hit me: if there are Regiments of Renown, why not also have Heroes for Hire? These could be character models (Major and Minor Heroes according to Warhammer convention of the time) that could be attached to any suitable unit as the leader. I spent the next few evenings at home, hammering out the proposal for a separate book on my trusty Amstrad PCW-8256. I had previously been told that as a roleplaying specialist I “didn’t understand toy soldiers” – with the distinct implication that this did not bode well for my career at Games Workshop – and I was eager to jump at any chance to prove my worth by helping to boost miniature sales.
Once again, I turned to the Citadel Miniatures catalogue – or rather, I combed back through White Dwarf, The Citadel Journal, The Citadel Compendium, and every mail order flier I could find, and I put together a list and pictures of the most impressive character models to go alongside Skrag and Hrothoygg in this volume, which would be a companion to (or perhaps a section of) my proposed Regiments of Renown book. And, once again, the idea was turned down.
I enjoyed writing the box-back stories and the ads, with their mixture of humor and world-building, but apparently doing anything more than that was straying out of my lane as a roleplaying writer, however good my intentions were.
I’m still a little sad about these two. They would have been a lot of fun to write, and I still think they would have helped shift some metal (the first plastics were still a little way off). I wish I still had the sample write-ups I put together for the proposals, but they stayed behind when I left GW and they’re probably lost for ever.
But maybe I was wrong. Maybe the boxed Regiments of Renown didn’t sell as well as loose miniatures, and maybe that’s why they were dropped in the third and subsequent editions of Warhammer. At this late date, we’ll probably never know.
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Vote for August’s Monster of the Month!

If you’re a paid member at any level, pop into the community lounge for your level and vote for August’s Monster of the Month!
This time around I’m leaving it entirely up to you, the members: the only stipulation is that the creature has to come from myth or folklore and it can’t be copyright of any publisher – though of course, having been published for any game does not necessarily exclude any creature. Other than that, it’s completely open!
So go on: what creature would you like to be the next Monster of the Month? Let me know!
The Monster of the Month Club is a Patreon campaign that offers backers playable information on creatures from worldwide myth and folklore in a unique, system-agnostic format that has been tested successfully with the world’s most popular tabletop roleplaying rulesets (and some fairly obscure ones). Each month, backers will receive a deeply-researched, 4-6-page monster treatment in PDF format, consisting of:
• Basic description
• System-agnostic game statistics
• Basic and optional skills and traits, based on primary sources
• Adventure seeds for fantasy, historical, and modern-day settings
• And where available:
o Case studies from myth and folklore
o Variants from around the world
o Other points of lore that do not fit anywhere else
• Evocative art from public-domain sources
They can also join other backers in a dedicated Discord server to discuss their own experiences, swap advice on converting to specific game systems – and, at higher levels, to request treatments of their favorite creatures from their favorite myths and legends.
The Monster of the Month Club is present across most popular social media platforms @MotMClub, and maintains mailing lists for press and reviewers as well as for members.
For more information, email [email protected]
Links:
• Patreon: https://www.patreon.com/MonsteroftheMonthClub
• Discord: https://discord.gg/J3dbnav5YJ
WFRP 1 Memories: Ogres and Trolls
Ogre priest by Tony Ackland, from the Doomstones adventure Blood in Darkness.
Ogres were first presented as playable characters in WFRP in 2021, when Cubicle 7 published Archives of the Empire, Volume II. I had been advocating for this since 1987, but apart from some fan works like this one, nothing happened in that direction for almost 35 years.
When we put together the core rulebook for WFRP 1st edition in 1986, Ogres were included in the Bestiary chapter, just as they had been in countless games going all the way back to White Box D&D. But something about the way Ogres looked in WFRP made me think of them differently. The way that Citadel Ogre miniatures were depicted in their dress and weaponry spoke to closer ties with the Old World. In 1987, Ravening Hordes for Warhammer 2nd edition listed Ogres as mercenaries, available to a variety of armies – but not the Empire. Despite this, an Ogre mercenary named Golthog appeared in Power Behind the Throne, seemingly living and working within the Empire without any problems. Looking back, it was probably this that decided me to push for Ogres to become playable.
I did what I always did when I had an idea: I put a proposal together with an outline of what I wanted to write, underpinned it with examples from Warhammer and WFRP publications and Citadel Miniatures ads, and passed it up the chain of command. In almost every other case, my proposals were greeted with a deafening silence, but after a pause of a year or so I was called into a meeting with Phil Gallagher, who was now in management, and a few others whose names I don’t remember.
I was already trying to build out Ogre lore when I wrote this ad for White Dwarf 79.
Nobody liked the idea of making Ogres playable in WFRP, I was told, but I had been banging on about them for so long and if I really wanted to write about them so much, here was an opportunity.
From somewhere, management had had the idea of writing books of pure lore and art – an idea that was not to reach fruition until many years later with Black Library tomes like The Loathsome Ratmen from 2004. Anyway, I was contracted to write a book on Ogres – but I was strictly forbidden to even hint at any rules, and I had to cover Trolls as well. It wasn’t what I wanted, but it was the closest I had come to a win with any of my proposals so I went away and wrote it in my free time while Flame was getting started.
I turned the manuscript over in late January of 1989, and had a frustrating series of meetings with Phil and others in which I was told to rewrite the entire thing but nobody would tell me what needed to change. Looking back, I suspect that Bryan Ansell had read it, said to Phil or someone else, “It needs to be rewritten, you know,” and that someone had nodded loyally but been afraid to ask what needed to change.
Bryan was ruling by fear at that time, and would occasionally fire someone simply to maintain his reputation, or so it seemed to me – just as Blackbeard admitted to shooting one of his crew from time to time “so they don’t forget who I am.” Against that background, no one wanted to admit to any kind of ignorance that might get them sacked for “not understanding Warhammer.” But I could be entirely wrong about that.
All I really know is that I never found out what needed to change or why – being told literally “I’m not going to tell you that” – which left me no option but to throw up my hands in defeat. I focused on my work for Flame, and the Ogres and Trolls book remained in limbo when I left Games Workshop in October of 1990.
Fast-forward to 2019, when I was talking to Cubicle 7 and starting to develop the Enemy Within Director’s Cut. I had kept a dot-matrix printout of the Ogres and Trolls manuscript, so I sent it to Dom McDowall in case it might be useful, or at least interesting. I heard nothing back, as I recall, and little to none of it appeared in Archives of the Empire, Volume II. But then, the Ogre Kingdoms had been developed in the intervening 30-plus years, and a lot else had changed.
I did publish one out-take on my blog, with some musings from the famed Bretonnian chef Marcel de Morceaux on the challenges of cooking Troll meat (here), but nothing else from the book has seen the light of day. Maybe it never will, and maybe that’s a good thing: it was not an enjoyable project, and it’s not likely to be my best work.
The only other thing of note that I remember is that I planned a particular skill for Ogre characters when I was still hoping to give them careers and rules. It still makes me smile when I think of it, so here’s an attempt at rules for all four editions of WFRP. It might be treated as a racial skill, available to all Ogre PCs, or it might be restricted to certain careers, such as Bodyguard or Racketeer. See what you think. Oh, and I was reading a lot of Terry Pratchett at the time when I first came up with it, and I’m sure that shows in the tone.
Apologies if some of this post came across as sour grapes or whining, but I hope the new skill/talent helps with any bad taste it left behind. Leave a comment to let me know what you think of it, and how it might be improved.
Loom
Loom is treated as a skill or a talent, depending on the edition of the rules being used.
Ogres are big – everyone knows that. Loom is simply looking big on purpose, especially when standing behind someone else, such as a Human crime lord. It is unusual in that it benefits another character rather than the Ogre PC themselves.
WFRP 1st Edition Rules
When another character is attempting any Test with the objective of intimidating someone, the Ogre can confer a 10% bonus to that Test simply by standing behind them and looking big.
WFRP 2nd Edition Rules
When another character is making an Intimidate check, the Ogre can grant them the benefits of the Menacing Talent simply by standing behind them and looking big. If they already have Menacing, its effects are doubled.
WFRP 3rd Edition Rules
When another character is making an Intimidate check, the Ogre can add one more die to their pool simply by standing behind them and looking big.
WFRP 4th Edition Rules
When another character is making an Intimidate check, the Ogre can grant them one more level of the Menacing Talent simply by standing behind them and looking big.
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And special thanks to top donor nbrax! I really appreciate your support!






