Heroes and Community in Philippine Ethnoepics and Mangayaw

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I have been reading and studying Philippine ethnoepics a lot recently. Just cultivating that brainrot of mine (or letting it fester?). I’ve found that these texts are a wealth of inspiration for Mangayaw. In vibes, in game loop, in identity. 

There is an interesting commonality in these ethnoepics in how heroes are tied to community. I began contemplating how the player characters’ relationship with the game, the world, and the narrative they will make would change if they were part of and responsible for a community of their own. This is not an original concept by any means– folklore and stories from other countries have community-focused heroes as well. But in the realm of fantasy TTRPGs, heroes are usually framed as outsiders and travellers. They enter a new town, solve their problems, and move on. 

Heroes from these islands’ ethnoepics can’t just move on. They are tied to their communities, for better or worse. 

This is an attempt to define heroes and their communities as seen in a few select Philippine ethnoepics, and how I’ll try to take that as inspiration for Mangayaw. My sisyphean task of revising Mangayaw’s character creation continues.

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The Bikolnon ethnoepic Ibalong follows three different heroes: Baltog, the hero who slayed a giant boar; Handiong, the hero who tamed the land by slaying monsters and creatures that threatened his community; and Bantong, the hero who outsmarted a giant with mystical powers.

In the Sulod ethnoepic Hinilawod, the hero that the narrative first introduced, Humadapnon, became trapped in an enchanted cave. From then until Humadapnon was freed from the cave, the narrative followed his brother, Dumalapdap, and the powerful binukot whom Humadapnon was searching for, Nagmalitong Yawa, who ultimately freed him from the cave. 

There is no one hero in a community. Multiple heroes may appear and grow from it. The focus of the narrative might even shift from one to the other.

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In the Ifugao ethnoepic Hudhud hi Aliguyon, the hero Aliguyon learned from his father of a rival community, whose champion he was at a stalemate with. Aliguyon ventured out to this rival community and faced the son of his father’s rival, Pumbakhayon. Both their skills were so great a winner couldn’t be decided. So after years of fighting, the two decided to become brothers, and their communities became allied with each other. 

The community is a character of its own. It has history and relations with other communities. And the hero further write its story. 

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In the Ilianon ethnoepic Agyu, the hero Kuyasu’s community could no longer pay tribute to a sultan, so he killed the sultan. As a result, the brothers Agyu, Banlak, and Kuyasu had to lead their people into the mountains and fend off the sultan’s men who gave chase. 

A hero does not leave the community even when they are venturing outside of it. The hero is always responsible and representative for their community. The community may even suffer from the hero’s rash actions. 

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I want players to create a community of their own during character creation. The community is:

  • Their home, a refuge after their journeys. Raiding is seasonal, and a hero has to rest eventually.
  • Their strength and power. So a hero must labor to build the community up. 
  • Their responsibility. A hero’s actions have consequences, especially to their community.

Where is the community situated? Who considers it home? What does it do for a living? What trial is it going through? These are questions I want the players to answer.

From this home they have made for themselves, wounded and fatigued heroes may rest, and other heroes may venture out in their stead. The character stable concept is already common in OSR games, so there are plenty of games to take inspiration from.

A hero representing a community in their journeys would act differently from a hero without a home to go back to, no people to be responsible for. Favors become alliances. Connections become trade. Conflict becomes war. 

They may (and will) still make bad decisions or perform less-than-spectacularly. That’s fine, that’s just what happens in TTRPGs. But they still hold responsibility for their community.

A hero is responsible for the community. They may venture out to solve the problems of the community, to build and maintain it. When there are holes in your ceiling and the storm is approaching, you will have to repair it.

But the relationship between the hero and community doesn’t have to be one-sided. They might bring back treasure, assets, or people, increasing the community’s capabilities. A war boat to travel with, a crew of warriors to lead into war, a mentor to train heroes. Building up the community is building up the heroes. 

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By next month, I’d like to have a draft of the Community mechanics for Mangayaw. I’m inspired by a lot of different games, not just from the OSR/NSR space. Whitehack, Mythic Bastionland, storygames, collaborative worldbuilding games. I have a bit of experimentation to do. 

I also want to read more on how other TTRPGs handle similar subjects. Some games I’m eyeing are Blades in the Dark and Beyond the Wall. Is there anything I should add to this list?

Mangayaw is out on itch.io!!!

I wanted to go on adventures in a fantasy world of kampilans and muskets, sorcery and spirits, violence and community. So I wrote a game to do just that.

It’s called Mangayaw, and you can now download it for free!! I made this game for me, but it would be very cool if others would find it cool as well.

Game link here: https://goobernuts.itch.io/mangayaw

48 Character Backgrounds for Mangayaw

I’ve been looking at character backgrounds for a while now. Electric Bastionland’s Failed Careers, Mauritter’s backgrounds, Agents of O.D.D.’s profiles, Into the Odd’s starter packages. Reading them made me want to make my own dXX list of backgrounds that would fit my early Philippines-inspired Cairn hack, Mangayaw. So I did.

Actually thinking of backgrounds was easier than I expected. Turns out after around a year of reading about Philippine culture and folklore, I have more than a few ideas for this setting. It was filling in those backgrounds in proved difficult. Electric Bastionland’s 100+ failed careers each with two d6 tables is overwhelming, so I based my table with Mausritter’s approach of a static two items per background, with some of Agents of O.D.D.’s special abilities. Eventually, I managed to fill in 48 backgrounds.

What background your character gets is based on what HP and gold they start with. Those with low HP start with spells and useful stuff. Those with high HP start with mundane tools. Some might not make sense (warrior types having less HP than craftsmen), but I prioritized balance over realism. It’s not perfect and it’s still subject to change, but it’s a start.

1 HP2 HP3 HP4 HP5 HP6 HP
1 goldUmalagad
GET: random anting-anting
SPECIAL: Spend d6 LOOB to become temporarily intangible, spirits away at 0 LOOB
Forest Hermit 
GET: basket
HIWAGA: Tawag Halaman
Blackpowder Specialist
GET: jug of gunpowder, paper fuses
Ironsmith
GET: chainmail (2 armor), iron chains (3 meters)
Hilot Therapist
GET: aromatic massaging oils (3 uses), a former patient’s secret
Fisherman
GET: fishing net, jar of salt
2 goldVillage Shaman
GET: ritual spear (d6 damage)
HIWAGA: Tawag Diwata
Aswang Outcast
HIWAGA: Baliw Biyas, Baliw Anyo
SPECIAL: weak to salt, ash, spices
Pack Hunter
GET: sumpit (see Weapons, p.XX), well-trained dog (4 HP)
Village Elder
GET: two random mentala
House Craftsman
GET: saw, bamboo pole (5 meters)
Feast Cook
GET: cooking pot, jar of spices
3 goldBarang Sorcerer
GET: a friendly beetle
HIWAGA: Salot Kulam
Kataw Emissary
SPECIAL: control water equal to body weight (1 fatigue), water breathing, becomes deprived after day with no water
Village Sentinel
GET: hardwood mail (2 armor), crossbow trap
Sharpshooter GET: bow (see Weapons, p.XX), betel nut quidBoat Craftsman
GET: saw, rope (15 meters)
Sipa Athlete
GET: rattan ball, tea leaves
4 goldHerbal Healer
GET: healing balm (restores d6 LAKAS, 3 uses)
HIWAGA: Bawi Sakit
Underworld Delver
GET: Alitaptanglaw (anting-anting), rope
Beast Rider
GET: beast of burden (5 HP), rope (15 meters)
Head Hunter
GET: bunang (see Weapons, p.XX), a preserved head
Irrigation Farmer
GET: shovel, sickle
Woodsmith
GET: chisel, bundle of fruit
5 goldDisgraced Datu
GET: red pudong
HIWAGA: Sandata Tuga
Port Merchant
GET: bronze gong
SPECIAL: spend 1 watch to info from other merchants (Luck Roll | 1-3. partially true, 4-6. completely true)
Musketeer
GET: musket (see Weapons, p.XX), nose flute
Swidden Farmer
GET: bamboo pole (5 meters), bolo (see Weapons, p.XX)
Goldsmith
GET: tongs, golden headdress
Tattoo Artisan
GET: needle, jars of ink
6 goldWar Spy
GET: balisong (d6 damage)
HIWAGA: Agaw Bagay
Reef Hunter
GET: underwater trap
SPECIAL: hold breath for longer than average Tawo
Forest Warrior
GET: camouflaged armor (1 armor), caltrops
Samot Pirate
GET: katana (same stats as kampilan, p. XX), incense
Boat Paddler
GET: oar, a jug
Textile Weaver
GET: dye woods, bed mat
7 goldKulam Whisperer
GET: hooded cloak
HIWAGA: Ligaw Kulam
Seasonal Raider
GET: fishing line and hook
SPECIAL: board boats easily
Cockfighting Gambler
GET: rooster with iron claws (3 HP), small bamboo cage
Rice Terrace Builder
GET: wooden mallet (d10, bulky), weaved mat
Gold Miner
GET: drill, bronze pan
Textile Weaver
GET: dye woods, bed mat
8 goldTrinket Trader
GET: gaudy clothes, random anting-anting/magic item
Lore Singer
GET: bamboo trumpet
SPECIAL: find a familiar face once every village (Luck Roll: can do once every village | 1-3. a rival, 4-6. an intimate friend)
Forest Gatherer
GET: basket
SPECIAL: climb trees easily
Game Trapper
GET: snare, hunting net
Claysmith
GET: basket of clay dirt, shovel
Feast Dancer
GET: Folding fan, bamboo clappers

I also wrote up a character creation process to go with it. I think it might be better and more engaging than what I had previously (which is based on Cairn’s). I wanted it to test it out in Playtest Zero tomorrow, but the scheduling didn’t work out. Will have to wait for the next one.

I’d love to hear anyone’s thoughts on my background table. I’m sure there’s something to improve on.