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Last month, I released a very early version of a new edition of Mangayaw, dubbed Folk Hero Edition. Now the time has come for some designer commentary.
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Mythic Bastionland made the change from the classic Into the Odd attribute spread of Strength, Dexterity, and Willpower, to Vigour, Clarity, and Spirit, now calling them Virtues. The brilliance of this change is in how well it meshes with the new game’s themes. Calling them Virtues reinforces the feel of being knights with high physical and moral standards to uphold. Putting all physical stuff into Vigour and adding Spirit instinctively tells players that the game cares about the internal turmoils of a character equally as their physical challenges.
From this I made a reframing of my own, inspired by Philippine folklore and beliefs. These attributes are what makes one a person, the Essence of Folk.
Essence represents different elements of Folkhood. Each is used for different circumstances.
- Body represents the physical form and ability of a Folk.
- Spirit represents the intellectual and moral powers of a Folk.
- Bond represents the social and environmental oneness of Folk.
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In Hinilawod, a Sulod ethnoepic, the hero Humadapnon requested his sister to create a companion, a new brother, to accompany him in his travels. She made a body out of her, Humadapnon, and their mother’s blood, but a body does not make a person.
“Bestow life on this man,
Grant him the breath of existence;
Bestow on him life,
Plant in him reason to think;
Give him the voice to express
His free will. And to check
His actions, give him a conscience.”
The body sprang to life. They named him Dumalapdap. He became Humadapnon’s most loyal companion.
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In the previous edition of Mangayaw, losing LAKAS meant death, losing LIKSI meant paralysis, and losing LOOB meant delirium. Each of these outcomes fit the theme of dungeon crawlers, but do I want Mangayaw to be a dungeon crawler? I must take it further, I thought.
If the Essences make up a person, what does it mean to lose Essence? It means a kind of death, but maybe that is inaccurate. A transformation? A new way of being?
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The Philippines is filled with ghost stories. Stories of headless men roaming cemeteries. Stories of white (not pertaining to skin complexion) ladies hailing midnight taxis and scaring the drivers. Stories of spirits haunting buildings built on top of WW2 era hospitals where they met their demise, or worse, wartime atrocities.
Ghost stories from centuries ago are less horrifying. People would call upon and pray to the spirits of their ancestors, like they would to gods. They believed their ancestors protected them from harm.
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At 0 Body, the character becomes a spirit. Without a physical form, it must be tied to an object, another Folk, or Site to avoid wandering.
This will probably be the most common kind of death in Mangayaw. Makes sense for how many ghost stories we have.
Spirits can possess objects or Folk. Spirits can haunt a particular spot. Spirits can stay in the underworld until their descendants call upon them in request. Not even death can prevent a grandparent from doting on their apos.
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It is a common indigenous belief in the Philippines that a person has a spirit or multiple spirits that are considered separate from the body. The spirit is a person’s intellect and morality.
Dreams are the result of the spirit travelling while the body is asleep. Sickness or ill-health is the result of long or violent separation between the body and spirit. Traditional healing, then, involves the healer calling the spirit to inhabit the body once again.
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At 0 Spirit, the character’s Spirit flees its Body, leaving it ill and unresponsive. The Body cannot survive long in this state.
There are a number of ways to lose Spirit. Internal damage like poison or illness may be considered damage to the Spirit. Using sorcery or getting affected by witchcraft may prove too much for one’s spiritual fortitude. Intense fear may force a Folk’s Spirit to leave the Body, rendering it unconscious.
So long as its Body is alive, the Spirit will return, in time. It risks becoming a wandering spirit, anyways. But to make it return faster, healers may have to make an enticing proposition. Free the Body from what it is afflicted by. Give the Spirit a deal they can’t refuse.
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When the babaylan Malubay Hanginon enchanted Humadapnon to be lured into the cave of Tarangban, he started slowly changing. He could not think straight and forgot the purpose of his journey, captured by a lust for Hanginon. He ignored and dismissed Dumalapdap’s warnings and entered the cave. He was trapped inside for months.
The hero Sunmasakay raided the cave to get him out, but he had transformed into something else.
“There he attacked
Buyong Sunmasakay
With savage fury.
The big, red, angry eyes
Of Buyong Humadapnon
Burned like embers
Sharp like razor edge.
Fierce and deadly to look at.
Oh, Sunmasakay! He spat on his face
‘Oh, what filth you are
A disgracing speck of dirt
You are no longer a lampung
No longer a man
You are now one of the witches
Roaming around as an ingkantadu’”
He had become something less like a person and more like a feral beast. He could not recognize Dumalapdap nor his parents. He had become a monster.
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At 0 Bond, the character becomes a monster, its Body and Spirit becoming distorted. Monsters bring Ruin in their wake.
Ever since I read “D&D Doesn’t Understand What Monsters Are,” I’ve always wanted to contextualize my monsters. The existence of monsters in my game, in my fantasy world, has to be rooted in something. Injustice, atrocity, colonialism, among many many others.
For this new edition of Mangayaw, I thought it best to tie the existence of monsters to an Essence, particularly a social one.
I already made a post about how important Community is to the Folk and Heroes. Following this, it makes sense that monsters, something so hostile and opposed to the concept of Folk and Community, would come from the lack or loss of it. Folk must slay them to create settlements in the islands. They lurk in the shadows, away from the warm lights of a village. Monsters attack Communities and leave them in Ruin.
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Death is not the end in Mangayaw, but it does mean you cease being Folk. It is hard to maintain webs of social relations when you are a spirit that is unable to maintain a form outside the underworld. It is contradictory to be a monster and be in a community.
Regain your Essence and you will be Folk again. But scars of your death remain. Maybe you are more in tune with your spirit, or maybe your spirit becomes more skittish. Maybe you retain your monstrous traits, but someone has accepted them, now.
Lose all of your Essence? You cease to exist, then.
