I really dropped the ball this month. A combination of busy scheduling, laziness, and really unclear vision for this month’s level got me skipping many days. I’ll have to go back to this one later.
I’ll try to pick it back up next month.
Hollow Cemetery

Above the temple is a hollowed out section of the tree where folk from nearby villages lay their dead to rest along the walls, hung and secured by pegs. The cemetery is devoid of light, wandered by spirits, and recently plagued by aswang and giant ants.
Tanod Hut
After several flights of stairs up from 01-13, you enter the Hollow Cemetery. Nearby is a nipa hut. The vicinity is illuminated by torches, but beyond thatn is a deep darkness.
hanging from the windows are garlic bundles. Doorways are lined with salt. This place is relavitely safe from aswang.
There is 2d6 Tanods here at any time. They rarely make rounds anymore.

AREA TABLE
Folk want to be buried with their family and friends, and so groups naturally form. Roll on the table below for every area. This is the burial place of:
- Warriors. There is a 2-in-6 chance spirits armed with weapons buried with them wander. They are wary of anything; graverobbers and corpse-eaters alike.
- Musicians. A faint sound of music surrounds. Offerings of flowers and wine are placed on some of the coffins.
- Smiths. There is a 2-in-6 chance you’ll find an anting-anting here.
- Priests. A faint sound of chanting surrounds. Aswang are repulsed by it.
- Cooks. It smells like a feast here. There is a 2-in-6 chance giant ants are lured by it.
- Weavers. Coffins are covered with elegant textiles, each one different from the last.
- Children. They are mischievous, playing pranks on unsuspecting passersby.
- Wooden mannequins. The original residents have been taken by aswang and replaced by dummies.
PASSAGE TABLE
The passage from one burial place to the next are commonly wooden pegs hammered into the wall. Roll on the table below for every passage. The wooden peg steps here are:
- Recently replaced. No problems with passing through.
- Worn from use. It’s still a stable enough passage, though.
- Ancient and creaky. It would be hard to stay silent while passing through.
- Horribly maintained. There is a 1-in-6 chance a peg will collapse under someone’s weight.
- Completely collapsed. A rope brodge connects the gap.
- Non-existent. A claustrophobic tunnel is bored into the wall instead.
ENCOUNTER TABLE
There is a 2-in-6 chance of an encounter in every area.
- Lost souls. Their old remains were taken by aswang or giant ants. Yours will do as a replacement.
- Lost souls. Their old remains were taken by aswang or giant ants. They weep for their loss.
- Lost souls. Their old remains were taken by aswang or giant ants. But they have found kin with those buried nearby.
- Lost souls. Their old remains were taken by aswang or giant ants. They try to guide Tawo on their way.
- Aswang. Hairless and clawed. They are raiding coffins in the area.
- Aswang. Hairless and clawed. They are waiting in ambush for unsuspecting victims.
- Aswang. Winged and long-tongued. Patrolling, looking out for tanods and giant ants.
- Ants. A small group. Scouting out more areas to raid.
- Ants. A lot of them. Taking food from wherever it is towards their anthill entrance.
- Ants. A whole legion. They’re raiding a group of coffins for food. Anyone threatening them is also good for food.
- Roll 2d10 on the table. Combine the encounters.
- Roll 2d10 on the table. Combine the encounters.
1. Cemetery Custodian
Blinded from decades of living in the darkness of the cemetery. Memorized the layout of his workplace, but terrified of its intruders.
