I regret not buying Zedeck Siew and Mun Kao’s zines earlier. Once I picked one up, I could not put it down. Must be some powerful magic involved in crafting these worlds.
For the uninitiated, A Thousand Thousand Islands is a series of zines detailing various adventure settings and prompts, all inspired by and based on South East Asian legend and myths. The text itself is not long; only a few paragraphs and even just sentences are given to describe places, characters, items, and concepts. Still, Zedeck Siew’s few words evoke such vibrant worlds.
The spaces in between the text are filled with the beautiful line art of Mun Kao. With the minimal text and the black and white illustrations, each zine is so easy to digest and jump into.

With my tight budget, I only got to buy two zines, Upper Heleng and Korvu, because they seemed like the ones most relevant to the setting I’m writing. I’ll definitely buy the other zines in the series in the future!
Upper Heleng is a forest in a relationship with time, space demons, and giant leeches that steal different parts of your identity. Korvu is a sea-bound kingdom with fish sauce demons, geese kept as dogs, jellyfish parasites in host bodies, and marriage between captains and ships.

Perhaps my most favorite thing about these places are the myths connected to them. In Upper Heleng, the Forest and Time are married, so Time is a motif the zine goes back to again and again. The seasons of man and states of being are called different Times. To be wise and elderly is to be in the Time of the Monkey. To be free is to be in the Time of the Kite, and to be duty-bound is to be in the Time of the Dog.
My favorite one is the Time of the Bee. It’s a wonderful South East Asian allegory for the harvest season.

The myth behind Korvu is one of a boastful King who challenged the Sea and lost, becoming its vassal forever. Their years are split into the Rainy and Dry Seasons. In the Rainy Season, they live on barges, boats, and floating houses. They travel the seas in war and trade. But come Dry Season, they go back to their Kingdom, which has now completely dried up. It is now time to settle and farm.

These settings come with boatloads of prompts and seeds for adventures. One could help a boatwright retrieve the materials demanded by picky boat souls for them to inhabit a warbarge. One could help a prince look for the Leechspawn that has his Liege’s face. Though I think exploring and immersing yourself in these magical places is an adventure in itself. A generous amount of random tables, each with interesting entries, make every encounter different.

In my setting based on the 16th century Philippines, I made an allowance for foreigners aside from its colonizers to have a presence in my setting. If my players would want to visit a foreign nation, I would place them in these places detailed in A Thousand Thousand Islands. If only I can get a campaign started…






