A Hex Flower mini-game for learning your times tables.
The idea is to make learning your Times Tables more fun, by turning it into a game.
:: Link to PDF on DriveThruRPG MatheMat-HEX | Hex Maze Runners
:: Link to PDF on Itch.io: LINK
![]()
The game is pay-what-you-want so you can download it for free (see link above), or you can make a donation to support the idea.
If the idea gets much traction, I might fancy it up a bit more, but for now here it is:
Intro:
There is a 1 Player Mode and a 2 Player Mode.
In the 1 Player Mode you are a ‘Maze-Runner’ trying to get to the Hex-Chasers base to destroy it. The Hex-Chasers are controlled by an AI and are trying to stop you.
To move around the Hex Maze, you as the Maze-Runner need to figure out the passcode – a times table answer. In your side of the Hex Maze (your territory) you need to give the correct answer taken from the 1 to 6 times tables. In the Hex-Chasers territory it gets harder and you need an answer from the 7 to 12 times table.
The 2 Player mode, is the same as the 1 Player Mode, but in this case Player 2 is in control of the Hex-Chasers and is trying to capture Player 1. Like Player 1, the Hex-Chaser needs to give the correct answer to a times table question before they can move.
Preview:

:: Link to PDF MatheMat-HEX | Hex Maze Runners
:: Link to PDF on Itch.io: LINK
PS – For anyone that might be interested – I was going to make a D12 version, but figure a D6 game is more accessible.
Hex Flower background – what’s a Hex Flower anywho? A Hex Flower (HF) is like a random table, but with a memory.
Hex Flower Cookbook – where I discuss Hex Flower Game Engines and some background and possible uses
– – –
Me on DriveThru; at the moment I’m mainly pimping my procedural:
:: High Seas ‘Hex Crawl’ – In the Heart of the Sea,
:: Wilderness Hex Crawl – In the Heart of the Unknown,
:: Dungeon/network generator – In the Heart of the Delve & Dangerous