This post relates back to the ‘Forget polyhedrals – Cubism is in !!‘ post I made recently. The original idea of that blog post was how to make a (linear) die using 2 dice – so a D12 or D18 using 2 x D6.
In that post I had throw away remark saying you could use this general idea to make D&D like stats – anyway I couldn’t quite help myself, and so I thought I’d try this out to see how well it could be used to generate D&D type stats – seems it works quite well (but I can’t really see anyone really doing this) :

Typical D&D stat rolling methods (orange line = 3D6 method and the blue line = 4D6 drop the lowest method) shown along side using this method where one method is D6 + D12 (where the 1 and 2 are replaced by 6 and 7 – the green line) and D6 + 12 (where the 1 to 4 are replaced by 8 to 11 -the brown line)

The two dice give a result that looks quite like the result from using 3D6 – the main differences being that the 3 result is excluded (hardcore players can frown now), the 10 and 11 scores are slightly lower and the 15+ scores are slightly higher. Other than that, surprisingly close!

The two dice give a result that looks quite like the result from using 4D6 drop the lowest – the main difference is that you don’t get any 3 to 5 scores (players using this method would probably be happy with that!). Other than that difference, surprisingly close!
Hopefully, I’ve got the maths correct!
:O)


