Going through my old files I’ve stumbled upon a note I’ve once made on converting real-world bite strength measurements to damage. I can vaguely recall an old thread over on SJGames forums, which was rather inconclusive. So I’ve decided to use a method that just makes just some sense, even if it’s not really backed with science. And that is to compare bite force with Basic Lift to get appropriate Bite ST. I’m disregarding units for convenience. What’s important is to find data that includes human bite force, for comparison. The best I could find is at dogfacts.wordpress.com, echoing some Nat Geo Wild test (absolutely unscientific and unreliable, but I’m going for “dramatic” either way).
Humans: 120 pounds of bite pressure – that is 6 times the average Basic Lift. Thus an Alpha wolf, with bite force of 400 pounds, would have virtually around BL 67 in it’s jaw, which is equivalent of ST 18, for 1d+2 bite damage (including Brawling bonus). Or, as it’s supposed to be a fearsome Alpha, let’s stretch it slightly to ST 19, for two dice in thrust damage. Mixing that with the Basic Set write-up and some Martial Arts rules:
Alpha Wolf
ST: 10 | HP: 10 | Speed: 6;
DX: 12 | Will: 11 | Move: 9;
IQ: 4 | Per: 14 | 110 lbs.
HT: 12 | FP: 12 | SM: 0
Dodge: 10 | Parry: N/A | DR: 1
Targeted Attack, Brawling Bite/Neck (12): 2d cutting. Reach C.
Worrying (no roll): 2d cutting. Grappling ST 24 = 19 + 5 (“two handed”).
Traits: Born Biter 2; Combat Reflexes; Discriminatory Smell; Night Vision 2; Quadruped; Tempereature Tolerance 1; Wild Animal.
Skills: Brawling-14; Tracking-14.
Note: a “men-eater” would know the danger of weapons and thus lower it’s to-hit roll with deceptive attack as low as possible to avoid being harmed while attacking. Thus, barring other circumstances, it usually rolls against a 10 and gives -1 to defenses.