[7:31 PM]T Glenn Bane: Good evening, everybody. I am T. Glenn Bane the owner and creative director of Scaldcrow Games, and the Worlds of Pulp.
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All posts tagged sci-fi
[1:01 PM]Thereallifecoach: Hi everyone. I’m Keith Burns, creator of Starburn Sector Legends RPG. It’s not a typical space opera game. It’s built on personal choices and consequences. Reputation follows you and your crew everywhere
Continue Reading[7:31 PM]Legion [Moon], : Hello! My name is Christopher LaHaise, CEO of Fool’s Moon Entertainment, Inc, though you can also call me Kit. I’m a writer and game designer, and have written games such as Fox Magic, First Contact, Widdershins, and the Advanced Story Point System. I’ve worked for AEG, Paradox (on their Bloodspeakers book), and have been writing games since I was sixteen.
Continue Reading[8:05 PM]Rutibex: Hello I am Michal Robinson the creator of Encounters in Deep Space! https://www.drivethrurpg.com/en/product/558147/encounters-in-deep-space Big moral sci-fi episodes, built like dungeons. In the settled core of human space, the Concord of Worlds keeps the peace with law, oversight, and hard limits on what technology—and what societies—are allowed to exist. This book is about everyone who left anyway. Encounters in Deep Space is a system-neutral, 5e-compatible adventure book full of 100 deep space scenarios for your starship crew: rogue colonies, drifting arks, experimental habitats, frontier economies, and outlaw technologies scattered across the silent dark. Each encounter plays like a short, self-contained sci-fi episode with the structure and usability of a classic dungeon room—just stretched to starship, station, or whole-planet scale. There are no alien empires here. Just humans, pushed to the edge of law, scarcity, and belief.Encounters in Deep Space – Rutibex | DriveThruRPG
Continue Reading[7:32 PM]Doc Palindrome: Hey everyone! I’m Jesse “Doc” Edmond — professional Game Master, designer, and the person behind Doc Palindrome. I run games for Young Dragon Slayers (https://www.youngdragonslayers.com/), build weird systems, and spend a lot of time figuring out how and why RPGs work… and then to break them in somewhat interesting ways. Right now I’m working on G.R.O.K. — the Role-Playing Game, a system built entirely around failure. The core idea is simple: success is boring — failure is where everything actually happens. The funny part is that the game itself was expected to fail… and then didn’t. The Kickstarter has already doubled its goal, which feels extremely off-brand. https://www.kickstarter.com/projects/docpalindrome/grok-the-role-playing-game I’ve also got two supplements lined up: • The Gig Economy — character archetypes called Gigs • 99 Problems — a collection of disasters, threats, and bad decisions And I also play Dom O’Potomus, disgraced boxer and mob enforcer, on the Skritches Podcast: https://polygamero.us/skritches-one-a-dearest-murder/ I tend to design games that lean into tone, player creativity, and “this probably shouldn’t work, but does anyway.” Excited to be here and talk shop! (done)KickstarterG.R.O.K.: The Role-Playing GameA fast, gonzo, chaotic RPG where the competent survive an incompetent world — and failure is the point!Polygamerous Podcast NetworkChristopher SniezakSkritches One. A Dearest Murder
[7:32 PM]Troy M [NMBL], : I’m Troy, though most people in the TTRPG space know me now as The Marshal of Marshal Games. I build worlds and systems that lean into grit, heart, and cinematic play — from pulp heroics to grounded historical storytelling. Grateful to Dan for opening the door again; let’s see where the questions take us.
Continue Reading[1:04 PM]Alkis Deli | Hellborn / Biophage [DSMV], : Greetings everybody! I am Alkis, an aspiring game designer from Athens Greece, graphic design student, and serial overachiever. Today, I bring you my latest brainchild and passion project, that being Biophage, a TTRPG of split control, ever-changing bodies, and inhumanity.
Continue Reading[7:32 PM]Slipstream: My name is Chris Dias, creator of Ultramodern5, Affinity, and Amethyst. We’ve recently released expansions for UM5 including Oktobers Arcane Almanac, The Bestiary, and the Armoury. Next Tuesday, we’re launching our Kickstarter for our first original campaign setting in six years, THE SPARKPLUG CHRONICLES. https://www.kickstarter.com/projects/diasexmachina/the-sparkplug-chronicles-art-book-5e-rpg-hybrid DONEKickstarterComing soon: The Sparkplug Chronicles (Illustrated Novel / 5E RPG H…Retro-Futuristic, Alternate-Reality, Dystopian, Biopunk Illustrated Novel / 5E RPG Hybrid from the creators of Ultramodern5
Continue Reading[8:07 PM]ostermad: Hello! I’m Danielle Osterman (she/they), an indie ttrpg designer. I’m here today to talk about my most recent project, MONSTER GUTS 2e. MG2e is an action-focused TTRPG inspired by monster hunting videogames. You play as scavengers in an ecologically ravaged Pacific Northwest, hunting bio-engineered behemoths for their guts to enhance your arsenal and sustain your community. (done)
Continue Reading[7:31 PM]TigerWizard: Hi! I’m Tiger Wizard!
[7:31 PM]TigerWizard: Tiger Wizard (he/him), aka Andrew Bellury is an Ennie Award-nominated game designer & illustrator for indie TTRPGs. He’s the senior game design wizard and press/media manager at Exalted Funeral, and co-host of Exalted Funeral’s Coffee & Coffins, as well as the Mad Dungeon Podcast. His musical group Epic Levels makes fantasy adventure game related hip-hop. Tiger Wizard’s artwork and cartography can be found in a plethora of indie games and magazines, plus he regularly releases postcard micro dungeons over on Patreon. Tiger is also a pretty nice guy that loves Coors Banquet, Heavy Metal magazines from the 90’s, receiving mail, his cat Yara, his wonderful wife Becky, and daughter Willow.
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