[7:31 PM]T Glenn Bane: Good evening, everybody. I am T. Glenn Bane the owner and creative director of Scaldcrow Games, and the Worlds of Pulp.
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All posts for the month April, 2026
[7:31 PM]David Okum (Okumarts Games): Hello, I am David Okum. I run Okumarts Games. I have two Patreons: One is a Patreon for print and play Paper Miniatures. It’s been going strong for a while now and can be found here : https://www.patreon.com/okumartsPatreonGet more from David Okum on PatreonCreating Paper Miniatures for Tabletop Gaming
[7:31 PM]David Okum (Okumarts Games): My second Patreon has been only going for almost two years now and it creates TTRPG zines. It can be found here: https://www.patreon.com/OkumartsGamesPatreonGet more from Okumarts Games Publications on PatreonTabletop Role Playing Game Zines
[7:32 PM]David Okum (Okumarts Games): The Recent game Pulp Inc – Core Rules can be found on the Zine Patreon. I also have it on DriveThruRPG https://www.drivethrurpg.com/en/product/561067/pulp-inc-core-rules I’ve been working on TTRPGs professionally since the late 90s. I have a regular gaming group and we have met weekly since 1981. They are a bunch of good sports, enduring my constant playtesting and false starts. The zines are more like TTRPG game books themselves. Maybe zine is too humble a term. The Pulp Inc Core Rules, for example, is 61 pages.Pulp INC. Core Rules – Okumarts Games | ROLE PLAYING GAMES | Pulp I…Get Ready For Adventure! Pulp adventure is a style of storytelling that flourished from the 1920s through the 1940s in the pages of cheap “pulp” magazines printed on rough wood-pulp paper. These stories were fast, colorful, and full of danger, daring explorers, masked heroes, brilliant villains, lost temples, secret cults, and ancient relics…
[7:33 PM]David Okum (Okumarts Games): So I’m here to talk all things Pulp Inc, which began as a bunch of paper minis and now is a whole standalone game using the Mork Borg engine as a foundation. (done)
Continue Reading[7:30 PM]Dyskami: Hi, everybody! <Hi, Dr. Nick!> As mentioned, I’m Mark MacKinnon. I’m the founder of the Dyskami Publishing Company and creator of the Big Eyes, Small Mouth RPG or BESM – for which a Fourth Edition was released in 2020. Dyskami also produces the popular Anime 5E RPG (think anime + D&D), the Absolute Power superhero RPG (aka Silver Age Sentinels second edition), the Soldier Lune magical girl RPG, and various Tri-Stat System games. We have just released our first licensed RPG. The Heart Attack Role-Playing Game is an officially licensed tabletop RPG based on Skybound Entertainment’s powerful and poignant Heart Attack comic book series from writer/creator Shawn Kittelsen and artist/creator Eric Zawadzki. The Heart Attack RPG is also our first dual-system release, featuring both the influential Powered by the Apocalypse (PbtA) game mechanics framework as well as Dyskami’s in-house Tri-Stat Refined game engine. This new RPG was released alongside sever other new Dyskami products, including: • Dungeon Crawl adventure for Anime 5E • Imago “realitypunk” anime adventures for BESM • Tri-Stat Refined core universal RPG • Ikarion Bane – book 3 in the Isekai LitRPG novel trilogy Obviously, I typed this introduction in advance, but I’m happy to be here for the next while for the Q&A. Please ask me anything about the Heart Attack RPG, Anime 5E, BESM, or any of our other games. Thanks for having me! (done)
Continue Reading[1:04 PM]RosenMcStern: Well, I have been writing and publishing RPGs since 2007 (playing since 87). Mainly D100 but sometimes also indie and rules lite stuff.
[1:06 PM]RosenMcStern: Someone might remember me for historical supplements, stupor mundi and crusaders of the amber coast. But also mecha games, and catthulhu in French and Italian.
[1:08 PM]RosenMcStern: In 2016 I published my first RPG that was not a setting for another company’s d100, Revolution. Red Moon Rising is the first big setting for it. But it is also a standalone game.
Continue Reading[1:01 PM]Thereallifecoach: Hi everyone. I’m Keith Burns, creator of Starburn Sector Legends RPG. It’s not a typical space opera game. It’s built on personal choices and consequences. Reputation follows you and your crew everywhere
Continue Reading[7:32 PM]Ghost Ape: My name is Tim Edmonson, and I am the guy behind Ghost Ape Games, osr style games from an old-school GM. I’ve been playing since the blue book days! (done)
Continue Reading[7:31 PM]Legion [Moon], : Hello! My name is Christopher LaHaise, CEO of Fool’s Moon Entertainment, Inc, though you can also call me Kit. I’m a writer and game designer, and have written games such as Fox Magic, First Contact, Widdershins, and the Advanced Story Point System. I’ve worked for AEG, Paradox (on their Bloodspeakers book), and have been writing games since I was sixteen.
Continue Reading[7:33 PM]Jared Twing: Hello all, I’m Jared, founder of InCharacter Games. I’ve worked for the passed several years (seven or eight) for a bunch of different TTRPG companies as a contract writer. Most of the work was for Chaosium, but I’ve also worked for Cubicle 7, Modiphius, and a few others. But those are the main ones. Last year I started on my own indie TTRPG called Of Hearth & the Harrowing. It is a fantasy survival horror TTRPG set in a world of muskets and magic based on the BRP game engine from Chaosium. It releases next month! So super excited to get it into peoples’ hands. More info at https://incharactergames.com/InCharacter GamesInCharacter Games’ Grimdark Fantasy RPG of Muskets and Magic | Of H…Explore InCharacter Games’ grimdark fantasy RPG of Muskets and Magic. Build your hearth, brave the wilds, and face the Harrowing.
Continue Reading[1:03 PM]Xane: Let’s start off with something sort of official: Dungeon Damsel Publishing is an independent tabletop RPG studio creating dangerous realms and systems for Shadowdark RPG that embrace its core ethos: Concise, accurate language, speed of play, darkness mechanics, meaningful risk, and bold OSR style artwork. Dungeon Damsel adds its own flair through death-metal inspired imagery, system expansions that prove Shadowdark can handle more than fantasy, ready-to-run campaign settings, living systems, and play driven by pressure, scarcity, and consequence.
[1:05 PM]Xane: I was a producer in the video game industry for 22 years. A few years after traveling the U.S. in a self-sustained van, I discovered Bunni, fell in love, she joined me in the van, and then we co-founded Dungeon Damsel Publishing.
[1:05 PM]Xane: (done for me)
[1:07 PM]Bunni [DCC], : Hi! I’m Bunni Daniel, also known as the Dungeon Damsel. I’m the co-creator of Unnatural Selection and Druskara, a campaign setting for Shadowdark. I work as an artist, enamel pin designer, and YouTuber, focused on creating dark fantasy worlds, oddititties and collectible art you can sport on your bags, lanyard or clothing.
[1:07 PM]Bunni [DCC], : (done)
Continue Reading[1:17 PM]Sarah Solo: Hi, I’m Sarah Solo. I am a writer, mother, blogger, and I create TTRPGs, most of which can be played solo. I’ve been making TTRPGs for a year now, but I’ve been writing and worldbuilding my entire life. Colossus is the first game I ever published, and Colossus Complete Edition contains all of the supplements and the core game, as well as extra tables and tips and better formatting than the original. (done)
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