[1:15 PM]nicky: Hi! I am Nicky, game designer of the TTRPG Talebones! We are a very small “studio”, in the way that it is me, and three artists that are hired as freelancers~ (So I will be talking of a “we”, but game design and development is solely on my end). Talebones is the idea of bringing more free form, nrrative focused systems of games like Monsterhearts, For the Queen etc. into a setting of dark fantasy and folk-horror. The world of talebones is a post-apocalypse fantasy world, where the apocalypse has caused stories to become real. Now patterns started emerging, that resemble common folktales, fairy tales, legends and other stories, but usually with an underlying narrative of existential and eldritch horror~ The system is very focused on encouraging an active cooperation of game master and players in writing the story that is currently being played, and everyone can add their part to it! The combat is designed to be very fast and engaging with a framework to bring in the more free form narrative tools if everyone wants/has the brainpower to do it. Talebones is a very deadly system, but only for the characters. The player actually decides if the character will die or revive, having gained a roleplay disadvantage as a consequence. This way the player can decide if the story is done or when it is done~ Feel free to ask any questions. Our Kickstarter has already reached 2 Stretch Goals, so if you want to support Talebones I am sure we will be posting links to the Kickstarter later! ~ Nicky | Talebones
[1:04 PM]Jarle the Gnoll: Hi! We are Two Starving Gnolls (TSG). TSG consists of two people: Jarle and Even. We grew up in the same rural area in Norway and discovered games together. At the age of ten in the late 1980s, we were deeply involved in D&D and later AD&D, as well as board games like Shogun and Axis & Allies. We played on our Commodore 64 and later on the Amiga. Our creative journey began at this early age. We crafted worlds and stories for role-playing games, composed music, and developed primitive games on our computers. Along the way, we forged a lasting friendship based on our shared passion for gaming. In the following years, we explored countless other RPGs, including Twilight 2000, MERP, Cyberpunk, Numenera, and most notably, Call of Cthulhu. We started playing CoC in 1992 with the release of its 5th edition. Its approach to storytelling and player engagement was a revelation and remains a core part of our gaming identity. Over the years, we created numerous games, primarily for our own gaming groups. This changed in 2014 when Even launched his creation, “Insight RPG,” as a Kickstarter campaign—a universal RPG system for all settings. The process of creating a marketable product and using crowdfunding to realize it inspired us to bring more of our creations to the RPG market, and TSG became a reality. In 2017, we launched the Lovecraftian adventure Pax Cthuliana, followed by the scenario Svalbard in 2019. Last year, we ventured into D&D with Tome of Skills, a supplement for 5e gaming. Now, all our time and effort is dedicated to our magnum opus: The Exorcist Codex.
[1:05 PM]Jarle the Gnoll: ‘The Exorcist’s Codex’ is a TTRPG in a dark horror 1890s setting, where players confront powerful demonic beings intent on overtaking the world. They will be faced with fanatical cultists, possessions, and intricate demonic schemes. It’s built on Chaosium’s BRP system, so you’ll see familiar mechanics like rolling percentile dice for skill checks. However, the Core Rulebook adds new elements like Holy Faith, Demonic Corruption, and Spirit Points, which affect your character’s abilities, mental resilience, and vulnerability to demonic forces. Holy Faith allows you to, among other things, use Holy Items, perform Rituals, and use Divine Powers. Player characters, known as Agents, are affiliated with ancient Orders, tasked by the Divine with fighting demonic forces. They rely on the Codex, a collection of rituals, knowledge, powers, and demonic lore. At times, they must seek out both Codex fragments and Holy Items, which may be crucial in future encounters. The GM’s Guide introduces tools for the GM: Dreams and visions guide the players, offering cryptic clues about their missions, while the ‘Demon Dice’ track the increasing intensity of Demonic Energy. This creates tension and unpredictability, as the growing demonic energy weakens the effect of Divine energies. The Exorcist’s Codex has three main types of scenarios: Exorcism: Players deal with possessions and face demonic entities directly. They’ll need to prepare rituals and find ways to stop demons’ dark and intricate schemes. Exploration: Players search for Codex Fragments and Holy Items, often racing against cultists to find them first. Exposure: Players infiltrate and expose cults. The goal is to stop them from helping their demonic masters take over the world. (done)
[1:05 PM]Ed Jowett (Shades of Vengeance): If you want to know more about the universe, I wrote this summary about it for the 10th Anniversary. Unfortunately, it’s too big to upload to Discord, but you can grab it here: https://we.tl/t-EZmzAlAdIU It includes both a full summary of the universe and also of every book, comic, audio drama, novel and miniature we’ve created for Era: The Consortium – hopefully it’s a useful guide!Era The Consortium History.pdf1 file sent via WeTransfer, the simplest way to send your files around the world
[7:34 PM]David Okum (Okumarts Games): Hello! I’m David Okum of Okumarts Games. I’ve been writing and illustrating tabletop Role Playing Games since the late 90s (with Guardians of Order). More recently I’ve been known for my print and play paper miniatures and my zine Patreon where I make a TTRPG zine a month.
[7:35 PM]David Okum (Okumarts Games): I’m putting out a Post Apocalyptic Spaghetti Western Fantasy game called Los Kobolds this month on my zine Patreon. I’m here to answer some questions on Los Kobolds tonight. (done)
[7:35 PM]Mike Hollywood: Hello everyone! My name is Mike Tomasek Jr. I’m the lead writer and developer of ttrpg over at Forteller Games! I’m here to introduce Sunset and our free quickstart for it! Here’s the link to our DriveThruRPG page: https://www.drivethrurpg.com/en/product/499582/sunset-quickstartSunset | Quickstart – Forteller | DriveThruRPGStanding to face death is the final act in a story arc of your design. However, it ends. You deserve it. Content Warnings: Sunset is designed to allow players to deal with, process, and introspect on life and death. As such, this game deals with death, suicide, violent crimes, real-world abhorent acts, and the human psyche. Play with understand…
[7:37 PM]Mike Hollywood: A little about me, I’ve been writing and developing this book for about four years and I’ve mostly written in my past for properties like Vampire: the Masquerade and things for Oynx Path Publishing.
[7:40 PM]Mike Hollywood: I got to know the wonderful friends at Forteller about five years ago and we’ve always wanted to work together so when I was looking for people to publish with, Forteller was already in my corner when I was making the book. So we partnered together and are working to create a rules light game system where Players can explore deep concepts safely.
[7:33 PM]Joel Upon the Fist Throne: Howdy folks, returning interviewee here Joel T. Clark! I wrote Tian Shang: Lone Wolf Fists the world’s preeminent post-apocalyptic martials arts TTRPG. Now I’m kickstarting its first supplement: Acid&Steel, which adds demons, hell, robots, and their robot-world to the mix. It’s a setting and player resource book, expanding the world and player options into Naraka, the acidpunk hell, and Bebal-Ki-Menar, the floating robot city (done)
[8:37 PM]Falco: Hey all! I’m Chris Falco, of Falconian Productions and the Far Horizons Co-op, been developing for about 6 years and writing for games for longer than that still. Today it’s more as a representative for the latter, as the Far Horizons Co-op is developing a game called Paranormal Freelancing alongside its Kickstarter: https://www.kickstarter.com/projects/falconianproductions/paranormal-freelancing?ref=91km4d Paranormal Freelancing is an action-oriented urban fantasy tabletop RPG about characters called “Freelancers” who act as the right hands of sorcerous beings likes witches, warlocks, vampires, and more. Their patrons, as they’re called, don’t have the time or energy to deal with every little problem on their own, so they need mortals to send out to get things done for them. It doesn’t hurt to have a little plausible deniability, either. Of course, the players don’t represent the dregs of recruitment; they’re not minions, no, they’re the seasoned renfields and acolytes who know what they’re getting into, and their masters don’t want to lose them. So they get enchantments, repeatable spells, magical objects, and stolen weaponry to use while hunting down that patron’s rivals. It’s a modified version of the “LUMEN” system at the base, which focuses around action-oriented gameplay and a quick, easy gameplay loop that’s easy to sync up with game sessions.KickstarterParanormal Freelancing
[7:32 PM]Ashlander (The Yellow Hand): Hi! I’m Troy Mepyans with The Yellow Hand, and my game is Ashland, a licensed 2d20 RPG set in a future devastated by a natural disaster> In 2123, the world was enjoying the benefits of unlimited geothermal energy. The ability to penetrate the Earth’s crust allowed access to the mantle and the energy crisis that had plagued mankind for centuries was over. In August of that same year, the Earth as we know it died a fiery death known simply as “The Blaze”. In 2423, less than one percent of humanity remains, in spite of our resilience. Fragmented into three major factions, man is enthusiastically hurling himself toward extinction through manipulation, oppression, and violence. There are domed cities, but not everyone is permitted to live there; and those that do pay for security with every ounce of freedom they have. Is that survival, or simply existence? Science surges beneath the waves; but anything “undesired”, such as love, art, or religion are punished by exile to the wastes. Are you surviving if you’ve given up all that makes you human? Then there are the Ashen, those who survive in the wastes. That one is obvious: Keep breathing.Earth is dead, only Ashland remains. (done)