[8:01 PM]SquidViking: Greetings! My name is Jason Huck and I’m excited to be here to talk about my game Fated Seas, which just released on May 12th. While my background and professional experience is in video game design & development, this is my first foray into the tabletop gaming space and I’ve learned a lot in that time! I’ve endeavored to create a game that combines elements of traditional role-playing games with the easy-to-learn mechanics of table-top card games. Fused together with a tight and fast-paced combat system, it aims to give players flexibility, freedom of expression and agency in a world of high adventure and exploration. By using cards as a fundamental element in the gameplay, players spend less time flipping through rulebooks and more time chucking dice on the table. Easy to learn, yet difficult to master, the game encourages players to experiment with various card combinations to find unique and powerful synergies. (done)
Archives
All posts for the month May, 2024
[7:36 PM]Helena: Hi! My name’s Helena (she/her) and I’m a Chilean trans writer, editor, translator, and professional GM for Magpie Games Curated Play Program. I’ve written for various games and systems, including 7th Sea, Bluebeard’s Bride, and Avatar Legends, among others. I’ve also authored two Fate Worlds—The Way of the Pukona and Ngen Mapu—both based upon the myths and legends of the Mapuche people, the largest indigenous group of Chile and Argentina. The Way of the Pukona won the “Best Setting” award at the Indie Groundbreaker Awards 2019. I also received the 2020 IGDN Diversity Sponsorship. My newest game is called Against the Odds and it’s a heroic fantasy PbtA focused on the internal moral/ethical struggles of being a heroic character (and the drama involved). The game’s playbooks include an ample selection from fantasy fiction, each with their own unique resource to manage and character arc. AtO also includes different ways to do magic for each Calling, corruption mechanics, and epic moves that can be unlocked later on in your character’s heroic career. On the GM side, AtO includes an adventure setup that is done as part of a session zero, rules and guidance on creating and running NPCs, as well as the classic agenda, principles, and Core GM Moves. The game also includes condition moves for NPCs, to help you guide their roleplaying, as well as GM Calling Moves for each of the playbooks. With Against the Odds I hope to offer a satisfying experience for players looking to create dramatic fantasy stories together without all the hassle of other fantasy games, such as equipment, tracking rations/torches, or managing convoluted magic systems.(edited)
[7:33 PM]Melia Carraway: Hi there, everyone. My name is Melia Carraway, but I go by Nekochi most places online, so whichever you would like to call me is fine. I’m the writer and designer of Storybrewers Roleplaying’s newest tabletop RPG, Castles in the Air. Castles in the Air is inspired by the children’s writing of Louisa May Alcott and L.M. Montgomery, who are most famous for Little Women and Anne of Green Gables respectively. In Castles in the Air, you start play as a group of children filled with big dreams, small adventures, and the problems of childhood. Later, your characters will grow up, and the time spent as children will inform who your characters grow up to become, their place in the world around them, and their newfound adult struggles. The game is set in the 1870s and 1880s in the United States and Canada, which was a time of great change, and your characters can be part of that! I’ve personally had a ton of fun engaging with the historical setting over 4+ years of playtests. As far as mechanics, Castles in the Air is a Penned to Good Society game, meaning it’s built on the award-winning mechanics of Storybrewers’ previous game, Good Society. However, there are plenty of changes that I think will make the game exciting even if you know Good Society pretty well. As opposed to Good Society’s focus on the 1%, Castles in the Air lets you play characters from all walks of life, rich or poor, majority or minority. The focus of the story is also less on society and more on self. Instead of reputation, each character has their own bosom enemy, which is their greatest flaw—the worst part of themselves that will plague them throughout their lives and has the potential to do them great harm, unless they can harness it for good. Castles in the Air is currently on Kickstarter, and if any of this sounds interesting, I hope you will go there to learn more and consider supporting.
[7:31 PM]Kevin B Burk:
I’m Kevin B. Burk — I’m the Headmaster of The Real Astrology Academy and the creator of The Human Game and The Human Game Experience.
[7:31 PM]Kevin B Burk:
The Human Game is a philosophy based on the idea that the Universe is made up of stories. Story is the smallest practical unit of reality. If everything is story, when you understand how story works, you can understand anything.
[7:31 PM]Kevin B Burk:
The Human Game Experience is an astrology-based reality role-playing game that can give you creative control over The Story of Your Life.
[7:39 PM]Brian Istenes (Pigeon Hat Games): Hello everyone. My name is Brian, I had been designing RPG supplemental materials as a hobby for several years now, mostly for 5e and DCC, but Wasted Earth is my first full game release. It’s been in development and playtesting for a few years also. It’s a setting-neutral post apocalyptic RPG. Wasted Earth is a traditional TTRPG where you play a band of misfit (likely mutant) survivors in a struggling community. It has a focus on survival, exploration, and community building. I tried to build it as a long running story telling engine, so that adventures naturally come up as the group advances over the course of play. It’s got a lot of tables and random elements to help spur on that kind of creative play from a GM, and on the player side it grants a lot of leeway to players with their use of Spirit, a sort of in-universe meta-currency to get bonuses.
[7:41 PM]Brian Istenes (Pigeon Hat Games): Most of the game is spent in exploration, and doing classic TTRPG stuff, then the connective story tissue comes from the weeks of downtime where people recover their health and spirit, spend experience, and advance their settlement and gear.
[7:41 PM]Brian Istenes (Pigeon Hat Games): I’m not sure what else to say yet, I could go into depth with mechanics or with character creation, but I want to say (Done)
[1:03 PM]Jonathan Green: My name is Jonathan Green and I am an author with over 80 books to my name. I have written tie-in fiction for Doctor Who, Star Wars, Warhammer and Warhammer 40K (among other things) but I am best known for my series of Pax Britannia steampunk novels and for writing adventure gamebooks – think Choose Your Own Adventure with the addition of simple RPG rules.
[1:04 PM]Jonathan Green: I started out writing Fighting Fantasy gamebooks, over 30 years ago, and am currently writing Arkham Horror gamebooks for Aconyte Books and my own ACE Gamebooks series. The 8th in the series – Shakespeare Vs. Cthulhu: What Dreams May Come – recently funded on Kickstarter.
[1:03 PM]Tobi (Mighty Mugs Studios): Sure, I’m Tobi from Mighty Mugs Studios. I’m 39, male, and have 3 kids. I founded Mighty Mugs Studios with my wife in 2022 (originally under the name Bossbecher & Ladymugs Games).
[1:05 PM]Tobi (Mighty Mugs Studios): Back then, we were inspired by games like Four Against Darkness (for which I created a campaign, found in “Lantern” Issue 1)
[1:05 PM]Tobi (Mighty Mugs Studios): I definitely want to thank you for the invitation and I have a little gift for you. From now on, the game Deep Dark Waters is “pay what you want”.
[7:39 PM]Falco: Hello all, I’m Chris Falco, who self-publishes under “Falconian Productions” and I’m also a lead among the Far Horizons Co-op. I’ve been playing games for over 20 years and developing them for over 5. So, today I’m here to talk about the Kickstarter for my primary game, The Blood. The base game itself is an urban fantasy game set in modern times where you play vampires (or sometimes other creatures), with a large focus on their nature as magical beings and how they interact with the magic that’s innate to the world itself. It’s a somewhat different take on vampires and a pretty unique magic system to go with it. The Kickstarter itself is to create two mini supplements for it, Atellurian Realms and Arcane Options: • Drops of The Blood: Atellurian Realms, a book that covers mechanics for otherworldly realms created from powerful convocations of Resonance and magical energy. These can be anything from a walk-in closet that was never really there, to a missing 13th floor, to an entire faerie realm. You can find an Atellurian Realm anywhere, and entrance into them might be a literal key to get through a door, closing your eyes at the wrong time in a faerie circle, or something stranger still. • Drops of The Blood: Arcane Options provides additional “complex” (and ultimately optional) systems that both give the Narrator new tools to use when running the game and provide players with more choices to develop their characters and focus their capabilities. This is where you’ll find complex stealth and infiltration rules, “politcking” rules for dealing with the supernatural underworld, and more! Including (Dis)Advantages and example spells for interacting with these systems.
[7:39 PM]Falco: You can find the Kickstarter itself here: https://www.kickstarter.com/projects/falconianproductions/the-blood-more-drops?ref=5z122e And you can find the existing Basic Rules (free!) and supplements for The Blood here: https://www.drivethrurpg.com/en/publisher/14925/falconian-productions/category/43171/the-blood?affiliate_id=259490(edited)KickstarterThe Blood: More DropsA tabletop RPG about vampires as creatures of modern magic.DriveThruRPG
[7:47 PM]Mars: Hello I’m Mars, I’m a comic artist and scientific illustrator turned game creator! My game is Paratype which is a game set in a post-apocalyptic world overtaken by giant bugs. The people of Paratype are left scrounging in the shadows by this world new megafauna, to adapt to their new world the people of Paratype have learned to splice their DNA of that with their buggy overlords to take on new mutations to survive the apocalypse. The game combines themes of hope, horror, survival and humanity.(edited)
[7:32 PM]Square Hammer: Hi all, I’m Brenden, director for Hammer City Games based in Hamilton, Ontario, Canada. We’re a faily new company in the development scene, and even newer in the publishing scene, and we’re currently working on laying the groundwork to publish and distribute weird, wacky, and generally GM-centrically designed TTRPGs from Canadian designers. The current big project we have on Kickstarter is Earth: After Death, a dungeon-crawler-style post-apocalyptic game very reminscent of AD&D, Fallouts 1 and 2, and many other TT and cRPGs. We’re more than halfway to our goal and its been 2 weeks on the dot, so we’re pretty on track to make this big box a reality!(edited)










