Stuffed Crocodile

A blog (mostly) about tabletop roleplaying games

Category Archives: Stuff

A Miscellany of Links pt. XXV

Triassic Life in Germany by Benjamin Waterhouse Watkins

Random Tables

d100 – Hireling Hobbies or PC Pastimes (d4 Caltrops)

D20x5 Great Grails (Archons March On)

d100 Woefully Encysted Creatures (Blog of Forlorn Encystment)

Farmer Drama 2 Ethyria Farm Life + (Elfmaids & Octopi)

Resources

10 Reasons Why the Guild has a Partial Map (Rise Up Comus)

Who feeds all these monsters? Monster Keepers & Menageries (Elfmaids & Octopi)

DOWNTIME DEMANDS OF SENTIENT WEAPONS: Or The Care & Feeding of Excalibur (I Cast Light)

Tireless Antagonisms (English Civil War campaign rules) (The Stronghold Rebuilt)

Encounters

Friday Encounter: Powder Keg (Tales of the Lunar Lands)

Thought

where are psionics from? (Blog of Holding)

What does Protection from Evil protect us from? (Chgowiz’s Hobbies)

Pulp Heroes and Damage (Akratic Wizardry)

Dead Gods Waiting to be Reborn: Ruined Shrines and the Syncretist Cleric in AD&D (Blog of Forlorn Encystment)

There’s a Road to the Dungeon, and It’s Paid for by Adventurers (Blog of Forlorn Encystment)

Action-Oriented Interaction (Aboleth Overlords)

DM Aid

Building Bhakashal – Sandbox Style Open World Gaming (Dweller of the Forbidden City)

Monstrous Mondays: Guardians of the Library (The Other Side)

Yaksha’s Hexfill Method (Part 1) (Seed of Worlds)

Gygaxian Democracy: 100+ more reasons the guild has a partial map (Rise Up Comus)

Curses (DMiurgy)

Against the Elements (Among Cats and Books)

5 Tropes that Make Exciting Stories But Ruin D&D Games (DM David)

Smoking Gun (Magical Revolvers) (dungeonfruit)

Monstrous Mondays: Ghost Lights (The Other Side)

The Smaug Dragon (The End Of All Things)

What it takes to get a drink around here (Town Scrier)

Super simple XP system, take 2 (Methods and Madness)

Props

Scratch Off Dungeon Maps! (glorified notepad)

Hobby History

When did People Start Referring to RPGs as TTRPGs? (Taskerland)

Ruins (Grognardia)

HârnMaster

Map K3: Anoth Delta (lythia.com)

Tashal: Buckthorn House (lythia.com)

Other

Why Knights Fought Snails in Medieval Illuminated Manuscripts (Open Culture)

The Oldest Unopened Bottle of Wine in the World (Circa 350 AD) (Open Culture)

Men with Fangs! (The Horrors Of It All)

Random Weird

A Miscellany of Links pt. XXIV

The fight with the dragon.
Hermann Freihold Plüddemann, from "Deutsches Balladenbuch," collective work, Leipzig: 1852

Random Tables

d100 – Vignettes for Faerie & Other Unseen Lands (d4 Caltrops)

d100 – Pecuniary Problems, Awful Arrears, & Delinquent Debts (d4 Caltrops)

D6x6 Grimy Grimlocks (Archons March On)

Relationship Complications (Traverse Fantasy)

1d100 Things in the Wizard’s Tower (Dice in the North)

Resources

More Shrine Fluff (Elfmaids & Octopi)

The Forgotten Hermitage (Dyson’s Dodehecadron)

A funny thing happened on our Shrine Pilgrimage (Elfmaids & Octopi)

The Hole in the Wall Lounge (Blog of Forlorn Encystment)

Player Aid

d100 Gnome Youth Gone Wrong (Elfmaids & Octopi)

Encounters

Friday Encounter: Drinking with Satyrs (Tales of the Lunar Lands)

Friday Encounter: Star Metal (Tales of the Lunar Lands)

Thought

d&d is anti-medieval (Blog of Holding)

GP instead of XP? (Methods and Madness)

Lessons From Running a Hybrid Megagame (Son of Sun Tzu)

Diplomacy in FKR and open-strategy matrix games (Dozens and Dragons)

The Game Master is neither a God nor a Judge (Shadows of NyOrlandhotep)

Rulings, Not Rules: A Foundation, Not an Oversight (Bat in the Attic)

Adventurers Are a Threat to the Established Order (Blog of Forlorn Encystment)

DM Aid

Super simple XP system, take 2 (Methods and Madness)

The Twenty Unspeakable Substances (Whose Measure God Could Not Take)

In Search of Better Travel Rules (Rise Up Comus)

The Scavenger’s Deep (Dyson’s Dodehecadron)

Your PCs Are Superman: What Big Blue Can Teach Us About Level 20 Characters (Gnome Stew)

Generating Maps for Heart: The City Beneath (Mediums and Messages)

AD&D 2e reaction table (Methods and Madness)

Calendar Chronicles (Among Cats and Books)

duopost: gift economy / tablefill resolution (400 independent bathrooms)

Running Mythic Bastionland (Among Cats and Books)

Avoid Removing Player Agency (Sly Flourish)

Older and Fouler Things (Forgotten Beast Generator) (The Red Lantern)

Take it Easy (Sly Flourish)

Props

Period Telegram Blank (Propnomicon)

Customizable Radiogram Telegram (Propnomicon)

Period Western Union Telegram (Propnomicon)

Papercraft

Retro Papercraft From The Early Web – Modular Space Toys Revisited (papermau)

Pendragon

“The Faerie Queene” (a Pendragon scenario) (Fabled Lands)

Other

Albrecht Dürer’s Apocalypse ({ feuilleton })

Revisiting Skaro (From the Sorcerer’s Skull)

Brett Allen Johnson Harnesses the Glow of the American Southwest in Dreamy Oil Paintings (Colossal)

[Shadowrun] Retrospective: Dreamchipper (1989)

Y…eah. I mean, I have been doing these things for old DSA scenarios already, so now I get to do them for old Shadowrun ones as well. And Dreamchipper definitely is one of the oldest ones on the block, technically the second of independent scenarios after DNA/DOA (and the fourth after the venerated Food Fight in the rulebook and Silver Angel which was a pack in with the GM screen).

And it’s not even such a bad start. Unlike the previous scenarios this one is the first REAL Shadowrun scenario. Meaning: this is the first one that has all the common tropes that would become the stock in trade for future Shadowrun scenarios. Silver Angel already had part of this, but was organized differently, while DNA/DOA was very railroady in some parts, more so than a lot of later scenarios. It also tried too hard. Not that Dreamchipper…

But no, lets go through other parts first.

The main topic in Dreamchipper are dreamchips, or what later would be mostly known as BTLs (Better-Than-Life SimSense chips) in the setting. The chips in this case are a specific prototype of chips for military use that override the user’s personality with another, i.e. they are what later canon would come to know as persona-fix chips.

Here we have this part of Shadowrun canon in it’s infancy, these chips are meant to be some of the first ones in the setting, and to show off the possibilities of the technology they have been fixed with three very distinctive personalities: Genghis Khan, Cleopatra, and Jack the Ripper. I think it makes sense if you just assume these never were intended to be actually used and only there to show prospective buyers how and how well the technology works.

In any case the chips have been stolen as part of some internal power struggle, and the runners are hired to retrieve them. We get some basic information about where to start investigating, and then we are let loose at the world. Of course the chips are currently in use. While they were stolen, the reason for the theft was to give bad press for the CEO of the company, so the chips stayed with the thieves.

There are a lot of interesting things in this scenario that have not been kept for later scenarios. Some of this makes for intriguing design, some of it just comes across as annoying.

There are “random” encounters/rumors which we can encounter when traveling from location to location. There is a very interesting story progression happening where the different story lines are slowly revealed in small encounters. Early on one might find a guy spraying over a gang tag with a new one, while later a whole bunch of gangers from different gangs might pass by together without fighting. Both indicate how the guy with the Genghis personafix slowly is uniting the biker gangs of Seattle.

There are some real possibilities for giving the world additional texture. Unfortunately the way it is presented (every journey outside gets a random encounter) doesn’t feel very natural. Not to speak about the way the encounters tend to take away player agency. An encounter might tell you what happens, but also how the player character reacts. In game I also simply didn’t get around presenting them as they were intended.

Obviously outside a dungeon, descriptions of actions have a tendency to assume too much. You are given some leeway in how players might want to approach the scenario, i.e. there’s no actual fixed order how to get back the chips from the people that have them, but once you get into the details I found I got tripped up by descriptions that simply assumed too much. The PCs enter an apartment, and the descriptions tell you exactly how the characters are doing it. You enter a party and the text will tell you how the characters feel and behave. That’s… not good. This also shows up with the encounters mentioned above. Your character meets a ganger doing something illegal. You just watch. Then you walk on.

I mean, yes, most likely a runner would do that to keep out of trouble, but what if they don’t want to keep out of trouble?

The descriptions also don’t fit some of the maps we get in my opinion. The later section with the party for example shows a flat that is at odds with what is written in the text. Here we have the feeling of a big crowded place with hundreds of people milling about, with distinct types clustering in certain places, and the flat… is a flat. Just a normal flat. In no way is there space enough for what is described in the text unless everybody is really, really cuddly or there’s way less people at the party than what the text claims.

The mystery part is all a bit thin, and most of it is cleared up in the middle when the person you thought was the big bad tries to kill you in a meeting with your Johnson, and his personal pocket secretary contains evidence for someone behind the scenes. There is a good story in there, but the way it was presented just wasn’t it.

Altogether a valiant attempt for such an early adventure, but it really could have been better. I think this needs someone putting a lot of cuts in before it really is usable.

Random Notes:

  • This module has what might be a very early gay couple. Tee Hee is hiding away… in a small apartment with only one bed. In the apartment of the only person he seems to have had a positive connection with in university. It’s never mentioned, but that’s what I got out of it.
  • That scene on the cover with the Cleo being surrounded by two orc guards? Striking, and totally doesn’t happen in the scenario.
    • unlike what might be assumed in the scenario my players took a dislike to Cleo from the beginning and ended executing her and her paramour on the quay. Interestingly they took pains to keep her bodyguard out of trouble. Players sometimes are weird.
  • The Jack the Ripper part was maybe the blandest of the three scenarios. Once the players figure out what persona-fix is in play it becomes a chore to improvise anything that keeps them from rolling over the guy.

Polish D&D

logo of D&D gas station

Ok, this is only connected with role-playing games in the most tenuous way possible, but there was a Polish chain of gas stations called D&D which even had a logo that reminded me of old Basic D&D logos.

I think they were mostly around Lodz, and even when they were around it never was all that big a chain. They often were in awkward places that you’d not expect a gas station to be in in the first place. One was just two blocks from my apartment and it took me years to notice it was in that particular corner.

I mostly remember passing them by in the distance and thinking to myself I really should take a picture for a quick joke on the ‘net, but I never actually did. And then recently I realized that all the D&D stations disappeared to the vagaries of urban renewal, and even on Google barely any trace remains.

There is this one promo which I think their advertising company put on YouTube at one point though.

A Miscellany of Links pt. XXIII

Ruins of the Temple of Ombos with sailing boats in front, lithography

Random Tables

d72 Squires (Bastionland)

D6 Social Media Services of the Near-Future (Archons March On)

D6x6 Sanguine Sirens (Archons March On)

d100 – Wilderness Woes & Hinterland Hazards (d4 Caltrops)

Chagrinspire Roadside Rubbish (Elfmaids & Octopi)

Hexcrawling for Ethyria pt 4 – d100 Islands (Elfmaids & Octopi)

Resources

The Great List of OD&D Games (The Fantastic is Fact)

The best adventures from Footprints — seven free old-school modules! (Eldritch Fields)

How I prep my games (Gorgon Bones)

5 Real Ancient Rituals to Add to Your D&D Games (Dump Stat Adventures)

Player Aid

The Familiar Unfamiliar: Playing Historical Characters in Weirder Settings (Silverarm)

Encounters

Friday Encounter: The Clueless Ghost (Tales of the Lunar Lands)

Friday Encounter: The Sacrifice (Tales of the Lunar Lands)

Friday Encounter: Tournament at the Bridge (Tales of the Lunar Lands)

Thought

The Languages of D&D Imply a Specific Setting (Prismatic Wasteland)

Dungeon Design Note: Defining Interactivity (All Dead Generations)

Sharing the Cognitive Load (Alles ist Zahl)

Perspective Shift: From Lore Dump to Lore Confetti (Githyanki Diaspora)

Dungeon Replayability (Behind the Helm)

DM Aid

The Labyrinths of the Ancients (Elfmaids & Octopi)

The Village of Hommlet is Too Much: Minimalist Location Sketches for Sandbox Prep (Blog of Forlorn Encystment)

Campaign Status Documents (The Alexandrian)

How the local church became evil (Elfmaids & Octopi)

Traveller

Time and Traveller (Ancient Faith in the Far Future)

Traveller Distinctives: Speculative Trade (Grognardia)

Paper Models

A Medieval Stone Bridge Papercraft For Dioramas And Wargames (papermau)

[zine] Grenzland No. 5 – Science Fantasy

Cover of Grenzland 5 depicting a ruin getting sucked into a black hole

Last week I found Wanderer Bill’s Grenzland 5 in my mailbox. Topic “Science Fantasy”. The zine costs 5 Euros for a hardcopy, but can be downloaded for free.

As the topic goes into the realm of science fiction there’s plenty of that in this issue. Most of the articles are in German, some are English though.

In the appropriately titled article “Piu piu!!” Alex Schroeder gives stats and rules for laser weapons in DnD.

In 46.656 Psychedelic Landscapes lkh gives a table for generating appropriately alien landscapes.

The Mini-OSR-Con Manifesto is a manifesto/advice on organising small mini conventions, some of which the authors of the article have tried to stomp out of the ground by themselves lately.

The German-language article Technosaurier talks about science fictionized dinosaurs, Aus dem Steinbru.ch gives three appropriate random tables, and The Droyne and Update Grenzland Kampagne are giving a faction sheet of the Droyne (from Traveller) as presented for the PBM game in lkh’s home campaign setting (in English), and an update and status report on the same campaign.

Definitely worth a look.

A Miscellany of Links pt. XXII

John Sell Cotman - Coast Scene with a Castle, drawing of castle ruin at shore/lakeside, with boats on shore below

Random Tables

d66 Reasons Why the Castle is Totally Deserted (Blog of Forlorn Encystment)

Elemental Heretics (Elfmaids & Octopi)

d100 Poltergeists (Elfmaids & Octopi)

Let’s Build a Thieves Guild (OSRVault)

100 Urban Quest Hooks (OSRVault)

Ideas

Babies in Dungeons (Prismatic Wasteland)

Random Magic User Generator (Remixes and Revelations)

Sandbox Settlements: Downtime (Among Cats and Books)

Liminal Mists (Tabletop Curiosity Cabinet)

TIME must always have a COST – no 5-minute workdays (Methods & Madness)

A Southeast Asia Hexmap (Cats have no Lord)

Reputation Tables (Luke Gearing)

Player-Facing Pointcrawl: Regional Sandbox (Widdershins Wanderings)

Thirteen Tongues (Making Languages Interesting) (Dungeonfruit)

RANDOM ENCOUNTER TABLES AS ADVENTURE RAM: Adding “Memory” To Encounter Checks (I Cast Light!)

The Memory of Meatgrinder (Rise Up Comus)

Thought

Ode to GDW (Grognardia)

Disease are undead (Archons March On)

The Mythic Underworld is Gygaxian Naturalism (The Foot of Blue Mountain)

Is your RPG book Art? (Mediums and Messages)

The DM is Shut-Eye (In Places Deep)

Playing our own game (Grumpy Wizard)

Classes

Pangolin Class (Built by Gods long forgotten)

Monsters

The Manticore (Elfmaids & Octopi)

White Apes & Yeti (Elfmaids & Octopi)

Hobby History

The Rangeress and the Remorhaz (Thoul’s Paradise)

Why Did Natural 20’s Become Automatic Hits? (Delta’s D&D Hotspot)

Free Stuff

Tower of Retribution Complete (One Page Adventure)

Other Stuff

Galène was comparatively easy to setup (Alex Schroeder’s Diary)

Outro

ttrpg fortunes

fortune cookie with fortune slip that reads "The program 'fortune' us currently not installed. You can install it by typing" sudo apt-get install fortune-mod"

fortune is one of those classic unix programs that are available on basically all unixoid systems. The only thing it does is “display a pseudorandom message from a database of quotations”, or as the man-page of fortune for debian says: “fortune – print a random, hopefully interesting, adage”.

To be fair, the fortune part of the name comes from fortune cookies. So whatever is printed is not meant to be taken too seriously.

You wouldn’t think this is a terribly interesting or even useful program, but people have found uses for it over the last few decades. It might just be used to provide a human element to an otherwise sterile work environment, but I also found it used at least once to provide a noticeable update to an otherwise static website (by printing adages about project management. So the updates were functionally useless, but the program did fulfill an important task).

What the program does is this: it takes a file of adages, or sayings, or other small text snippets, and when called prints one of them. You can chose which file you want to take those from, you can choose the length you want your printed text to be, and a few other smaller options. It will determine one and output it. It’s one of those programs that breathes the unix philosophy that a program should do just one thing, but do it well.

You might encounter it every time when you log on to a shell, where the admin has configured fortune to print a quote. Or some people have it in their signature for forums or emails. (sometimes connected with something like cowsay which prints a bit of crude ascii art cow (or whatever) saying whatever fortune spit out.

 ________________________________________
/ I could never be a druid, I just don’t \
\ trust the trees. They’re too shady.    /
 ----------------------------------------
        \   ^__^
         \  (oo)\_______
            (__)\       )\/\
                ||----w |
                ||     ||

There are a lot of different fortune files available, from the stock ones that are shipped with distributions, to other projects where you might, e.g. find Discworld quotes, or, I dunno, your favorite Chuck Norris facts.

Anyway, I was futzing around with our IRC network lately and while playing around with a bot that could use fortune, I realized that there was no actual file available for stuff about roleplaying (or wargaming, or boardgaming, or any gaming for that matter).

So I decided to make one.

Right now it’s only a small page on campaignwiki.org: https://campaignwiki.org/wiki/TTRPGFortuneFile/HomePage but the idea is to soon enough move that to github and do it on there.

If you want to add to the file: the page above is a wiki so you can just add what you want to add. (some people already did). I am looking for pithy sayings, jokes, DM advice, and everything else that might be interesting. Have a great quote about roleplaying games? Maybe even a more or less short story? Just add it on there.

Edit: I decided to just go ahead and create a Codeberg repository for it https://codeberg.org/kyonshi/ttrpg-fortunes

A Monday Miscellany of Links pt. XXI

J.R.R. Tolkiens own illustration for The Hobbit, "Bilbo comes to the Huts of the raft elves", with Bilbo riding a barrel into a lake
J.R.R. Tolkien Illustration “Bilbo comes to the Huts of the Raft-Elves”, 1937

The last few weeks I have been posting pretty often, daily even, which is interesting. I sometimes do get these posting spells for a bit with this blog, and that’s quite nice. Anyway, today I had business in Warsaw and wasn’t able to write anything before I was on the train back, so this post has been created on a shaky train halfway across Poland.

Downloadable Stuff

Mirkwood Tales (archive.org)

Adventure Class Starship Geomorphs Book (Yet Another Traveller Blog)

Random Tables

d100 – Dungeon Flora (d4 Caltrops)

d100 – Dungeon Fauna (D4 Caltrops)

d100 – Sentient Swords (d4 Caltrops)

d100 – Unconventional Shields & Bizarre Bucklers (d4 Caltrops)

Market Making (Elfmaids and Octopi)

GM Aid

When travelling, shit goes wrong (Luke Gearing)

The Very Avoidable Pit of GM Burnout (Deeper in the Game)

Reputation Tables (Luke Gearing)

Random encounter generator for DnD and other ttrpgs – Unlimited variety! (Dawnfist Games)

Dungeon Stocking – Expanded (d4 Caltrops)

Thought

Single-Axis Outer Planes (From the Sorcerer’s Skull)

Hobby History

D&D and Traveller (Grognardia)

The Mirkwood Tales RPG: the link between the original D&D rules and text-based computer games (Zenopus Archives)

Crowther’s Adventure and Mirkwood Tales (Renga in Blue)

Terrain Building

Walls for the Gameboard (Blood and Spectacles)

A Monday Miscellany of Links pt. XX

Knight riding on hippogriff, two knights on horses looking up, castle high on mountain behind. scene from Orlando Furioso, illstutration by  	
Gustave Doré

Ho humm… these link collections are getting a bit long sometimes, especially if I don’t actually post them for a while.

Free Stuff

Goblinoid Games offers a draft of the Labyrinth Lord 2nd edition on their website

Pocket Basic Rules for OSR (drivethrurpg)

Random Tables

Where Did I Get These Spells From? (Elfmaids & Octopi)

Human After All (20 Ways To Achieve Immortality) (Dungeonfruit)

Dungeons in Decline, seige conditions and desertion (Elfmaids & Octopi)

Thought

It’s the Barter Economy, Stupid (Prismatic Wasteland)

Simple Weapon Lists (Ken the DM)

Roleplaying Games are Wargames (Gorgon Bones)

DELICIOUS IN DUNGEON: Let the Players Do The Creative Cooking (I cast light!)

Gygax’s Fortress (All Dead Generations)

Role Playing Games as an Educational Stimulation (Analog Games Studies)

Tabletop and Digital Rituals in Dungeons & Dragons (Analog Games Studies)

Shifting From Economics to Logistics (Traverse Fantasy)

D&D is not a game. It’s games (Wizard Thief Fighter)

GM Aides

AS THE WORLD TURNS: Retrocloning the Regional Events Tables (I cast light!)

PHILANTHROPY AS CAROUSING: Making Your Mistakes Other Peoples’ Problems (I cast light!)

An Example Draft of A Game Master’s Statement (Grumpy Wizard)

Titles and Honors to Award Your PCs (Brandes Stoddard)

 Ability Scores as Origin Stories (Beneath Foreign Planets)

Create a sandbox map in 7 easy steps (or 10) (Methods & Madness)

Good Lore/Bad Lore (Mazirians Garden)

Listed Assumptions as Dungeon Characterization (Whose Measure God Could Not Take)

Other

Getting Started with Miniatures Painting: Basic Tools and Paints (Gorgon Bones)

Design a site like this with WordPress.com
Get started