David
David
In the **GBuffer** pass, a vertex shader does not write to `fragPos` and `normal`/`TBN` (to fragment shader).  This results in no lighting (the final image is black). The same...
Tried to generate Vulkan loader with all extensions. Everything works, but it looks ugly. ```cpp #if defined(VK_USE_PLATFORM_XLIB_KHR) #endif #if defined(VK_USE_PLATFORM_XLIB_KHR) #endif #if defined(VK_USE_PLATFORM_XLIB_XRANDR_EXT) #endif #if defined(VK_USE_PLATFORM_WAYLAND_KHR) #endif #if defined(VK_USE_PLATFORM_WAYLAND_KHR) #endif...
**VisualStudio Code** on Windows, **lua-language-server v3.7.4** (_Last updated 2024-01-07, 10:29:54_) The following error occurs only when a **generic** inherits from a type containing an overloaded constructor.  ```lua local e...