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LiveCode cross-platform development environment (engine)
This patch modifies the creation and update of GL textures to use a native hardware buffer. This allows fast upload of texture data by accessing the underlying buffer and copying...
The ulTickleMe messages is currently issued once a second if there are any open sockets. This is overbroad, in that if I "accept connections on socket x" and then issue...
This patch updates the android OpenGLView class to request an EGL configuration that supports GLES 3.x. This prevents a crash in the Android x86 emulator when attempting to use gl...
This patch fixes the error: ``` Failed to open macho file at /../Xcodes/Xcode_12_5_0.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ for reading: Too many levels of symbolic links ``` It seems there is a chance `g++` is...
This patch ensures the compositorType property can be set to "none". Previously this enumeration value was set to read-only, thus an error was thrown when attempting to set the compositorType...
This patch moves IME activation to screen redraw. This has the benefit of limiting repeated IME activation/deactivation when setting field properties. It additionally allows `lock screen` to be used to...
This patch makes the validity check for Android custom fonts less strict. Previously the code was allowing only fonts that had specific values for `name_id`, `platform_id`, `encoding_id` and `language_id`. This...
This patch fixes a crash when setting the startTime of a video on iOS
This patch sets the minimum iOS deployment version to 9.0, to prevent an error when submitting an app built with Xcode 11.4+
This patch fixes a crash/freeze when repeatedly setting the **same** filename in an iOS player. The patch ensures that two `AVPlayerItem`s are checked for equality correctly, so the rest of...