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Implement image load/store

Open tomaka opened this issue 11 years ago • 9 comments

tomaka avatar Jan 24 '15 17:01 tomaka

Depends on #945

tomaka avatar Jun 07 '15 12:06 tomaka

Requires implementing memory barriers for textures.

tomaka avatar Jun 08 '15 08:06 tomaka

What's the status of this issue now? What can I do to help?

dylanede avatar Jun 25 '16 09:06 dylanede

Stepped into this while trying to use compute shaders. Can't pass a Texture2d into a uniform image2D, so I can't write to a texture from a compute shader. I think it's about calling glBindImageTexture, but duno about the glium implementation details.

wolfiestyle avatar Jul 21 '16 03:07 wolfiestyle

Hit the same thing when trying to use compute shaders. I guess I'll try to use a custom buffer and then convert that back to a texture.

Tsarpf avatar Feb 04 '17 18:02 Tsarpf

pizdec. Seems like it still not solved, right?

krupitskas avatar Feb 13 '19 08:02 krupitskas

Any update on this? :)

Boscop avatar Jun 06 '20 14:06 Boscop

So...

Lucky4Luuk avatar Jun 09 '21 11:06 Lucky4Luuk

Still hot

NCrashed avatar Oct 20 '21 00:10 NCrashed