Implement image load/store
Depends on #945
Requires implementing memory barriers for textures.
What's the status of this issue now? What can I do to help?
Stepped into this while trying to use compute shaders. Can't pass a Texture2d into a uniform image2D, so I can't write to a texture from a compute shader. I think it's about calling glBindImageTexture, but duno about the glium implementation details.
Hit the same thing when trying to use compute shaders. I guess I'll try to use a custom buffer and then convert that back to a texture.
pizdec. Seems like it still not solved, right?
Any update on this? :)
So...
Still hot