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@syoyo I meet the same question when using the latest `release` branch. When setting the CullMode to back, some submeshes can't be rendered, while CullMode as none gets nothing wrong....
@syoyo Feel sorry. I used fbxsdk to load the FBX version with trigulation, but get the same result. There may be something wrong with my coding. I should make it...
@laurentlb Thanks for replying. I've used the verbatim workaround in README to solve this. You said this case is tricky, I agree with it. But, when a big shader with...